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#include "app.hpp"
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Renderer.h>
#include <Magnum/Trade/AbstractImporter.h>
namespace Magnum::Examples {
chunk app::make_test_chunk()
{
constexpr auto N = TILE_MAX_DIM;
chunk c;
for (auto [x, k, pt] : c) {
const auto& atlas = pt.x > N/2 && pt.y >= N/2 ? floor2 : floor1;
x.ground_image = { atlas, (std::uint8_t)(k % atlas->num_tiles().product()) };
}
constexpr auto K = N/2;
c[{K, K }].wall_north = { wall1, 0 };
c[{K, K }].wall_west = { wall2, 0 };
c[{K, K+1}].wall_north = { wall1, 0 };
c[{K+1, K }].wall_west = { wall2, 0 };
return c;
}
void app::drawEvent() {
#if 0
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color | GL::FramebufferClear::Depth);
GL::Renderer::setDepthMask(true);
GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::LessOrEqual);
GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
#else
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::Never);
#endif
update_window_scale(windowSize());
{
float dt = timeline.previousFrameDuration();
update(dt);
}
draw_chunk(_chunk);
draw_wireframe();
swapBuffers();
redraw();
timeline.nextFrame();
}
void app::draw_chunk(chunk& c)
{
_floor_mesh.draw(_shader, c);
_wall_mesh.draw(_shader, c);
}
void app::draw_wireframe()
{
_shader.set_tint({1.f, 1.f, 0, 1.f});
_wireframe_quad.draw(_shader, {{10, 10, 0}, {TILE_SIZE[0], TILE_SIZE[1]}});
_shader.set_tint({1, 1, 1, 1});
}
} // namespace Magnum::Examples
MAGNUM_APPLICATION_MAIN(Magnum::Examples::app)
#ifdef _MSC_VER
#include <cstdlib> // for __arg{c,v}
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wmain"
#endif
extern "C" int __stdcall WinMain(void*, void*, void*, int);
extern "C" int __stdcall WinMain(void*, void*, void*, int)
{
return main(__argc, __argv);
}
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#endif
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