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#pragma once
#include <tuple>
#include <vector>
#include <string>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
#include <nlohmann/json_fwd.hpp>
namespace floormat::Serialize {
struct anim_frame final
{
Vector2i ground, offset, size;
};
enum class anim_direction : unsigned char
{
N, NE, E, SE, S, SW, W, NW,
COUNT,
};
struct anim_group final
{
std::string name;
std::vector<anim_frame> frames;
Vector2i ground;
};
struct anim final
{
static constexpr int default_fps = 24;
std::string object_name, anim_name;
std::vector<anim_group> groups;
int nframes = 0;
int width = 0, height = 0;
int actionframe = -1, fps = default_fps;
};
} // namespace floormat::Serialize
namespace nlohmann {
template<>
struct adl_serializer<floormat::Serialize::anim_frame> {
static void to_json(json& j, const floormat::Serialize::anim_frame& val);
static void from_json(const json& j, floormat::Serialize::anim_frame& val);
};
template<>
struct adl_serializer<floormat::Serialize::anim_group> {
static void to_json(json& j, const floormat::Serialize::anim_group& val);
static void from_json(const json& j, floormat::Serialize::anim_group& val);
};
template<>
struct adl_serializer<floormat::Serialize::anim> {
static void to_json(json& j, const floormat::Serialize::anim& val);
static void from_json(const json& j, floormat::Serialize::anim& val);
};
} // namespace nlohmann
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