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#include "scenery.hpp"
#include "compat/exception.hpp"
#include "src/anim-atlas.hpp"
#include "compat/assert.hpp"
#include "loader/loader.hpp"
#include "serialize/corrade-string.hpp"
#include "loader/scenery.hpp"
#include "serialize/pass-mode.hpp"
#include "serialize/magnum-vector.hpp"
#include <Corrade/Containers/String.h>
#include <nlohmann/json.hpp>
namespace {
using namespace floormat;
constexpr struct {
scenery_type value = scenery_type::none;
StringView str;
} scenery_type_map[] = {
{ scenery_type::none, "none"_s },
{ scenery_type::generic, "generic"_s },
{ scenery_type::door, "door"_s },
//{ scenery_type::object, "object"_s },
};
constexpr struct {
rotation value = rotation::N;
StringView str;
} rotation_map[] = {
{ rotation::N, "n"_s },
{ rotation::NE, "ne"_s },
{ rotation::E, "e"_s },
{ rotation::SE, "se"_s },
{ rotation::S, "s"_s },
{ rotation::SW, "sw"_s },
{ rotation::W, "w"_s },
{ rotation::NW, "nw"_s },
};
template<size_t N, typename T>
auto foo_from_string(StringView str, const T(&map)[N], const char* desc)
{
for (const auto& [value, str2] : map)
if (str2 == str)
return value;
fm_throw("wrong {} string '{}'"_cf, desc, str);
}
template<size_t N, typename T>
StringView foo_to_string(auto type, const T(&map)[N], const char* desc)
{
for (const auto& [type2, str] : map)
if (type2 == type)
return str;
fm_throw("wrong {} enum '{}'"_cf, desc, (size_t)type);
}
} // namespace
namespace nlohmann {
void adl_serializer<scenery_type>::to_json(json& j, const scenery_type val)
{
j = foo_to_string(val, scenery_type_map, "scenery_type");
}
void adl_serializer<scenery_type>::from_json(const json& j, scenery_type& val)
{
val = foo_from_string(j, scenery_type_map, "scenery_type");
}
void adl_serializer<rotation>::to_json(json& j, const rotation val)
{
j = foo_to_string(val, rotation_map, "rotation");
}
void adl_serializer<rotation>::from_json(const json& j, rotation& val)
{
val = foo_from_string(j, rotation_map, "rotation");
}
void adl_serializer<scenery_proto>::to_json(json& j, const scenery_proto& f)
{
fm_assert(f.atlas);
const scenery_proto default_scenery;
if (f.type != default_scenery.type)
j["type"] = f.type;
j["atlas-name"] = f.atlas->name();
if (f.frame != default_scenery.frame)
j["frame"] = f.frame;
if (f.r != default_scenery.r)
j["rotation"] = f.r;
if (f.pass != default_scenery.pass)
j["pass-mode"] = f.pass;
if (f.active != default_scenery.active)
j["active"] = f.active;
if (f.interactive != default_scenery.interactive)
j["interactive"] = f.interactive;
if (f.offset != default_scenery.offset)
j["offset"] = Vector2i(f.offset);
if (f.bbox_offset != default_scenery.bbox_offset)
j["bbox-offset"] = Vector2i(f.bbox_offset);
if (f.bbox_size != default_scenery.bbox_size)
j["bbox-size"] = Vector2ui(f.bbox_size);
}
void adl_serializer<scenery_proto>::from_json(const json& j, scenery_proto& f)
{
const auto get = [&](const StringView& name, auto& value)
{
auto s = std::string_view{name.data(), name.size()};
if (j.contains(s))
value = j[s];
};
StringView atlas_name = j["atlas-name"];
fm_soft_assert(!atlas_name.isEmpty());
f = {};
f.atlas = loader.anim_atlas(atlas_name, loader_::SCENERY_PATH);
auto type = scenery_type::generic; get("type", type);
auto frame = f.frame; get("frame", frame);
auto r = f.atlas->first_rotation(); get("rotation", r);
pass_mode pass = f.pass; get("pass-mode", pass);
bool active = f.active; get("active", active);
bool interactive = f.interactive; get("interactive", interactive);
auto offset = Vector2i(f.offset); get("offset", offset);
auto bbox_offset = Vector2i(f.bbox_offset); get("bbox-offset", bbox_offset);
auto bbox_size = Vector2ui(f.bbox_size); get("bbox-size", bbox_size);
fm_soft_assert(offset == Vector2i(Vector2b(offset)));
fm_soft_assert(bbox_offset == Vector2i(Vector2b(bbox_offset)));
fm_soft_assert(bbox_size == Vector2ui(Vector2ub(bbox_size)));
switch (type)
{
default:
fm_throw("unhandled scenery type '{}'"_cf, (unsigned)type);
case scenery_type::generic:
f.type = object_type::scenery;
f.sc_type = scenery_type::generic;
f.r = r;
f.frame = frame;
f.pass = pass;
f.active = active;
f.interactive = interactive;
f.offset = Vector2b(offset);
f.bbox_offset = Vector2b(bbox_offset);
f.bbox_size = Vector2ub(bbox_size);
break;
case scenery_type::door:
fm_assert(f.atlas->info().fps > 0 && f.atlas->info().nframes > 0);
f.type = object_type::scenery;
f.sc_type = scenery_type::door;
f.r = r;
f.frame = uint16_t(f.atlas->group(r).frames.size()-1);
f.pass = pass_mode::blocked;
f.interactive = true;
f.closing = false;
f.offset = Vector2b(offset);
f.bbox_offset = Vector2b(bbox_offset);
f.bbox_size = Vector2ub(bbox_size);
break;
}
}
void adl_serializer<serialized_scenery>::to_json(json& j, const serialized_scenery& val)
{
fm_soft_assert(val.proto.atlas);
j = val.proto;
const auto name = !val.name.isEmpty() ? StringView{val.name} : val.proto.atlas->name();
j["name"] = name;
}
void adl_serializer<serialized_scenery>::from_json(const json& j, serialized_scenery& val)
{
val = {};
val.proto = j;
val.name = j["name"];
}
} // namespace nlohmann
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