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#define FM_SERIALIZE_WORLD_IMPL
#include "world-impl.hpp"
#include "binary-reader.inl"
#include "src/world.hpp"
#include "src/scenery.hpp"
#include "src/character.hpp"
#include "loader/loader.hpp"
#include "loader/scenery.hpp"
#include "src/tile-atlas.hpp"
#include "src/anim-atlas.hpp"
#include "src/chunk-scenery.hpp"
#include <cstring>
namespace {
using namespace floormat;
using namespace floormat::Serialize;
struct reader_state final {
explicit reader_state(world& world) noexcept;
void deserialize_world(ArrayView<const char> buf);
private:
using reader_t = binary_reader<decltype(ArrayView<const char>{}.cbegin())>;
const std::shared_ptr<tile_atlas>& lookup_atlas(atlasid id);
const scenery_proto& lookup_scenery(atlasid id);
StringView lookup_string(uint32_t idx);
void read_atlases(reader_t& reader);
void read_sceneries(reader_t& reader);
void read_strings(reader_t& reader);
void read_chunks(reader_t& reader);
void read_old_scenery(reader_t& s, chunk_coords ch, size_t i);
std::vector<String> strings;
std::vector<scenery_proto> sceneries;
std::vector<std::shared_ptr<tile_atlas>> atlases;
world* _world;
uint16_t PROTO = 0;
};
reader_state::reader_state(world& world) noexcept : _world{&world} {}
void reader_state::read_atlases(reader_t& s)
{
const auto N = s.read<atlasid>();
atlases.reserve(N);
for (atlasid i = 0; i < N; i++)
{
Vector2ub size;
size[0] << s;
size[1] << s;
const auto& [buf, len] = s.read_asciiz_string<atlas_name_max>();
auto atlas = loader.tile_atlas({buf, len});
fm_soft_assert(size <= atlas->num_tiles2());
atlases.push_back(std::move(atlas));
}
}
template<typename T, entity_subtype U>
bool read_entity_flags(binary_reader<T>& s, U& e)
{
constexpr auto tag = entity_type_<U>::value;
uint8_t flags; flags << s;
e.pass = pass_mode(flags & pass_mask);
if (e.type != tag)
fm_throw("invalid entity type '{}'"_cf, (int)e.type);
if constexpr(tag == entity_type::scenery)
{
e.active = !!(flags & 1 << 2);
e.closing = !!(flags & 1 << 3);
e.interactive = !!(flags & 1 << 4);
}
else if constexpr(tag == entity_type::character)
{
e.playable = !!(flags & 1 << 2);
}
else
static_assert(tag == entity_type::none);
return flags & 1 << 7;
}
void reader_state::read_sceneries(reader_t& s)
{
(void)loader.sceneries();
uint16_t magic; magic << s;
if (magic != scenery_magic)
fm_throw("bad scenery magic"_cf);
atlasid sz; sz << s;
fm_soft_assert(sz < scenery_id_max);
sceneries.resize(sz);
auto i = 0uz;
while (i < sz)
{
uint8_t num; num << s;
fm_soft_assert(num > 0);
auto str = s.read_asciiz_string<atlas_name_max>();
auto sc = loader.scenery(str);
for (auto n = 0uz; n < num; n++)
{
atlasid id; id << s;
fm_soft_assert(id < sz);
fm_soft_assert(!sceneries[id]);
bool short_frame = read_entity_flags(s, sc);
fm_debug_assert(sc.atlas != nullptr);
if (short_frame)
sc.frame = s.read<uint8_t>();
else
sc.frame << s;
fm_soft_assert(sc.frame < sc.atlas->info().nframes);
sceneries[id] = sc;
}
i += num;
}
fm_soft_assert(i == sz);
}
void reader_state::read_strings(reader_t& s)
{
uint32_t size; size << s;
strings.reserve(size);
for (auto i = 0uz; i < size; i++)
{
auto str = s.read_asciiz_string<string_max>();
strings.emplace_back(StringView{str});
}
}
const std::shared_ptr<tile_atlas>& reader_state::lookup_atlas(atlasid id)
{
if (id < atlases.size())
return atlases[id];
else
fm_throw("no such atlas: '{}'"_cf, id);
}
const scenery_proto& reader_state::lookup_scenery(atlasid id)
{
if (id < sceneries.size())
return sceneries[id];
else
fm_throw("no such scenery: '{}'"_cf, id);
}
StringView reader_state::lookup_string(uint32_t idx)
{
fm_soft_assert(idx < strings.size());
return strings[idx];
}
#ifndef FM_NO_DEBUG
# define SET_CHUNK_SIZE() do { nbytes_read = s.bytes_read() - nbytes_start; } while (false)
#else
# define SET_CHUNK_SIZE() void()
#endif
void reader_state::read_chunks(reader_t& s)
{
Array<typename chunk::draw_entity> array;
const auto N = s.read<chunksiz>();
#ifndef FM_NO_DEBUG
[[maybe_unused]] size_t nbytes_read = 0;
#endif
for (auto k = 0uz; k < N; k++)
{
const auto nbytes_start = s.bytes_read();
std::decay_t<decltype(chunk_magic)> magic;
magic << s;
if (magic != chunk_magic)
fm_throw("bad chunk magic"_cf);
chunk_coords ch;
ch.x << s;
ch.y << s;
auto& c = (*_world)[ch];
c.mark_modified();
for (auto i = 0uz; i < TILE_COUNT; i++)
{
SET_CHUNK_SIZE();
const tilemeta flags = s.read<tilemeta>();
tile_ref t = c[i];
using uchar = uint8_t;
const auto make_atlas = [&]() -> tile_image_proto {
atlasid id;
if (PROTO < 8) [[unlikely]]
id = flags & meta_short_atlasid_ ? atlasid{s.read<uchar>()} : s.read<atlasid>();
else
id << s;
variant_t v;
if (PROTO >= 2) [[likely]]
v << s;
else
v = flags & meta_short_variant_
? s.read<uint8_t>()
: uint8_t(s.read<uint16_t>());
auto atlas = lookup_atlas(id);
fm_soft_assert(v < atlas->num_tiles());
return { atlas, v };
};
SET_CHUNK_SIZE();
//t.passability() = pass_mode(flags & pass_mask);
if (flags & meta_ground)
t.ground() = make_atlas();
if (flags & meta_wall_n)
t.wall_north() = make_atlas();
if (flags & meta_wall_w)
t.wall_west() = make_atlas();
if (PROTO >= 3 && PROTO < 8) [[unlikely]]
if (flags & meta_scenery_)
read_old_scenery(s, ch, i);
SET_CHUNK_SIZE();
}
uint32_t entity_count = 0;
if (PROTO >= 8) [[likely]]
entity_count << s;
SET_CHUNK_SIZE();
for (auto i = 0uz; i < entity_count; i++)
{
object_id _id; _id << s;
const auto oid = _id & (1ULL << 60)-1;
fm_soft_assert(oid != 0);
static_assert(entity_type_BITS == 3);
const auto type = entity_type(_id >> 61);
const auto local = local_coords{s.read<uint8_t>()};
constexpr auto read_offsets = [](auto& s, auto& e) {
s >> e.offset[0];
s >> e.offset[1];
s >> e.bbox_offset[0];
s >> e.bbox_offset[1];
s >> e.bbox_size[0];
s >> e.bbox_size[1];
};
SET_CHUNK_SIZE();
switch (type)
{
case entity_type::character: {
character_proto proto;
uint8_t id; id << s;
proto.r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
if (read_entity_flags(s, proto))
proto.frame = s.read<uint8_t>();
else
proto.frame << s;
Vector2s offset_frac;
offset_frac[0] << s;
offset_frac[1] << s;
SET_CHUNK_SIZE();
if (PROTO >= 9) [[likely]]
{
uint32_t id; id << s;
auto name = lookup_string(id);
fm_soft_assert(name.size() < character_name_max);
proto.name = name;
}
else
{
auto [buf, len] = s.read_asciiz_string<character_name_max>();
auto name = StringView{buf, len};
proto.name = name;
}
if (!(id & meta_short_scenery_bit))
read_offsets(s, proto);
SET_CHUNK_SIZE();
auto e = _world->make_entity<character, false>(oid, {ch, local}, proto);
(void)e;
break;
}
case entity_type::scenery: {
atlasid id; id << s;
const bool exact = id & meta_short_scenery_bit;
const auto r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
id &= ~scenery_id_flag_mask;
auto sc = lookup_scenery(id);
(void)sc.atlas->group(r);
sc.r = r;
if (!exact)
{
if (read_entity_flags(s, sc))
sc.frame = s.read<uint8_t>();
else
sc.frame << s;
read_offsets(s, sc);
if (sc.active)
sc.delta << s;
}
auto e = _world->make_entity<scenery, false>(oid, {ch, local}, sc);
(void)e;
break;
}
default:
fm_throw("invalid_entity_type '{}'"_cf, (int)type);
}
}
SET_CHUNK_SIZE();
fm_assert(c.is_scenery_modified());
fm_assert(c.is_passability_modified());
c.sort_entities();
c.ensure_ground_mesh();
c.ensure_wall_mesh();
c.ensure_scenery_mesh(array);
c.ensure_passability();
}
}
void reader_state::read_old_scenery(reader_t& s, chunk_coords ch, size_t i)
{
atlasid id; id << s;
const bool exact = id & meta_short_scenery_bit;
const auto r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
id &= ~scenery_id_flag_mask;
auto sc = lookup_scenery(id);
(void)sc.atlas->group(r);
sc.r = r;
if (!exact)
{
if (read_entity_flags(s, sc))
sc.frame = s.read<uint8_t>();
else
sc.frame << s;
if (PROTO >= 5) [[likely]]
{
sc.offset[0] << s;
sc.offset[1] << s;
}
if (PROTO >= 6) [[likely]]
{
sc.bbox_size[0] << s;
sc.bbox_size[1] << s;
}
if (PROTO >= 7) [[likely]]
{
sc.bbox_offset[0] << s;
sc.bbox_offset[1] << s;
}
if (sc.active)
{
if (PROTO >= 4) [[likely]]
sc.delta << s;
else
sc.delta = (uint16_t)Math::clamp(int(s.read<float>() * 65535), 0, 65535);
}
}
global_coords coord{ch, local_coords{i}};
auto e = _world->make_entity<scenery, false>(_world->make_id(), coord, sc);
(void)e;
}
void reader_state::deserialize_world(ArrayView<const char> buf)
{
fm_assert(_world != nullptr);
auto s = binary_reader{buf};
if (!!::memcmp(s.read<std::size(file_magic)-1>().data(), file_magic, std::size(file_magic)-1))
fm_throw("bad magic"_cf);
proto_t proto;
proto << s;
if (!(proto >= min_proto_version && proto <= proto_version))
fm_throw("bad proto version '{}' (should be between '{}' and '{}')"_cf,
(size_t)proto, (size_t)min_proto_version, (size_t)proto_version);
PROTO = proto;
fm_assert(PROTO > 0);
object_id entity_counter = 0;
read_atlases(s);
if (PROTO >= 3) [[likely]]
read_sceneries(s);
if (PROTO >= 9) [[likely]]
read_strings(s);
if (PROTO >= 8) [[likely]]
entity_counter << s;
read_chunks(s);
s.assert_end();
if (PROTO >= 8) [[likely]]
{
fm_assert(_world->entity_counter() == 0);
_world->set_entity_counter(entity_counter);
}
_world = nullptr;
}
} // namespace
namespace floormat {
world world::deserialize(StringView filename)
{
char errbuf[128];
constexpr auto get_error_string = []<size_t N> (char (&buf)[N]) -> const char* {
buf[0] = '\0';
#ifndef _WIN32
(void)::strerror_r(errno, buf, std::size(buf));
#else
(void)::strerror_s(buf, std::size(buf), errno);
#endif
return buf;
};
fm_soft_assert(filename.flags() & StringViewFlag::NullTerminated);
FILE_raii f = ::fopen(filename.data(), "rb");
if (!f)
{
fm_throw("fopen(\"{}\", \"r\"): {}"_cf, filename, get_error_string(errbuf));
}
if (int ret = ::fseek(f, 0, SEEK_END); ret != 0)
fm_throw("fseek(SEEK_END): {}"_cf, get_error_string(errbuf));
size_t len;
if (auto len_ = ::ftell(f); len_ >= 0)
len = (size_t)len_;
else
fm_throw("ftell: {}"_cf, get_error_string(errbuf));
if (int ret = ::fseek(f, 0, SEEK_SET); ret != 0)
fm_throw("fseek(SEEK_SET): {}"_cf, get_error_string(errbuf));
auto buf_ = std::make_unique<char[]>(len);
if (auto ret = ::fread(&buf_[0], 1, len, f); ret != len)
fm_throw("fread short read: {}"_cf, get_error_string(errbuf));
world w;
reader_state s{w};
s.deserialize_world({buf_.get(), len});
return w;
}
} // namespace floormat
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