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#define FM_SERIALIZE_WORLD_IMPL
#include "world-impl.hpp"
#include "src/tile-atlas.hpp"
#include "binary-writer.inl"
#include "src/global-coords.hpp"
#include "src/chunk.hpp"
#include "src/world.hpp"
#include "src/emplacer.hpp"
#include "loader/loader.hpp"
#include "src/scenery.hpp"
#include "loader/scenery.hpp"
#include <vector>
#include <algorithm>
#include <cstring>
#include <Corrade/Containers/StringView.h>
#include <Corrade/Utility/Path.h>
using namespace floormat;
using namespace floormat::Serialize;
namespace {
struct interned_atlas final {
const tile_atlas* img;
atlasid index;
};
struct interned_scenery {
const serialized_scenery* s;
atlasid index;
static_assert(sizeof index >= sizeof scenery::frame);
};
struct scenery_pair {
const serialized_scenery* s;
atlasid index;
bool exact_match;
};
struct writer_state final {
writer_state(const world& world);
ArrayView<const char> serialize_world();
fm_DECLARE_DEFAULT_MOVE_ASSIGNMENT_(writer_state);
fm_DECLARE_DEPRECATED_COPY_ASSIGNMENT(writer_state);
private:
static constexpr inline scenery_pair null_scenery = { nullptr, null_atlas, true };
atlasid intern_atlas(const tile_image_proto& img);
atlasid maybe_intern_atlas(const tile_image_proto& img);
scenery_pair intern_scenery(scenery_proto s, bool create);
scenery_pair maybe_intern_scenery(const scenery_proto& s, bool create);
void serialize_chunk(const chunk& c, chunk_coords coord);
void serialize_atlases();
void serialize_scenery();
void load_scenery_1(const serialized_scenery& s);
void load_scenery();
const world* _world;
std::vector<char> atlas_buf, scenery_buf, chunk_buf, file_buf;
std::vector<std::vector<char>> chunk_bufs;
std::unordered_map<const void*, interned_atlas> tile_images;
std::unordered_map<const void*, std::vector<interned_scenery>> scenery_map;
atlasid scenery_map_size = 0;
};
constexpr auto tile_size = sizeof(tilemeta) + (sizeof(atlasid) + sizeof(variant_t)) * 3 + sizeof(scenery);
constexpr auto chunkbuf_size =
sizeof(chunk_magic) + sizeof(chunk_coords) + tile_size * TILE_COUNT;
#ifdef __GNUG__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif defined _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4996)
#endif
writer_state::writer_state(const world& world) : _world{&world}
{
chunk_buf.reserve(chunkbuf_size);
chunk_bufs.reserve(world.chunks().size());
atlas_buf.reserve(atlas_name_max * 64);
}
#ifdef __GNUG__
#pragma GCC diagnostic pop
#elif defined _MSC_VER
#pragma warning(pop)
#endif
atlasid writer_state::intern_atlas(const tile_image_proto& img)
{
const void* const ptr = img.atlas.get();
fm_debug_assert(ptr != nullptr);
emplacer e{[&]() -> interned_atlas { return { &*img.atlas, (atlasid)tile_images.size() }; }};
return tile_images.try_emplace(ptr, e).first->second.index;
}
atlasid writer_state::maybe_intern_atlas(const tile_image_proto& img)
{
return img ? intern_atlas(img) : null_atlas;
}
void writer_state::load_scenery_1(const serialized_scenery& s)
{
const void* const ptr = s.proto.atlas.get();
fm_debug_assert(ptr != nullptr);
if (auto it = scenery_map.find(ptr); it == scenery_map.end())
scenery_map[ptr] = { { &s, null_atlas } };
else
{
fm_assert(s.proto.frame.delta == 0.f);
auto& vec = scenery_map[ptr];
for (const auto& x : vec)
if (s.proto.frame == x.s->proto.frame)
return;
vec.push_back({ &s, null_atlas });
}
}
void writer_state::load_scenery()
{
for (const auto& s : loader.sceneries())
load_scenery_1(s);
}
scenery_pair writer_state::intern_scenery(scenery_proto s, bool create)
{
const void* const ptr = s.atlas.get();
fm_debug_assert(ptr != nullptr);
auto it = scenery_map.find(ptr);
fm_assert(it != scenery_map.end() && !it->second.empty());
auto& vec = it->second;
interned_scenery *ret = nullptr, *ret2 = nullptr;
for (interned_scenery& x : vec)
{
fm_debug_assert(s.frame.type == x.s->proto.frame.type);
s.frame.r = x.s->proto.frame.r;
if (x.s->proto.frame == s.frame)
{
if (x.index != null_atlas)
return { x.s, x.index, true };
else
ret = &x;
}
if (x.index != null_atlas)
ret2 = &x;
}
if (ret)
{
ret->index = scenery_map_size++;
return { ret->s, ret->index, true };
}
else if (create)
{
if (ret2)
return { ret2->s, ret2->index, false };
else
{
fm_assert(vec[0].index == null_atlas);
return { vec[0].s, vec[0].index = scenery_map_size++, false };
}
}
else
return {};
}
scenery_pair writer_state::maybe_intern_scenery(const scenery_proto& s, bool create)
{
return s ? intern_scenery(s, create) : null_scenery;
}
template<typename T>
void write_scenery_flags(binary_writer<T>& s, const scenery& proto)
{
std::uint8_t flags = 0;
flags |= pass_mode_(proto.passability) & pass_mask;
flags |= (1 << 2) * proto.active;
flags |= (1 << 3) * proto.closing;
flags |= (1 << 4) * proto.interactive;
flags |= (1 << 7) * (proto.frame <= 0xff);
s << flags;
}
void writer_state::serialize_atlases()
{
fm_assert(tile_images.size() < int_max<atlasid>);
const auto sz = (atlasid)tile_images.size();
const auto atlasbuf_size = sizeof(sz) + atlas_name_max*sz;
atlas_buf.resize(atlasbuf_size);
auto s = binary_writer{atlas_buf.begin()};
fm_assert(sz <= int_max<atlasid>);
s << sz;
std::vector<interned_atlas> atlases;
atlases.reserve(tile_images.size());
for (const auto& [_, t] : tile_images)
atlases.push_back(t);
std::sort(atlases.begin(), atlases.end(), [](const auto& a, const auto& b) {
return a.index < b.index;
});
for (const auto& [atlas, _] : atlases)
{
const auto name = atlas->name();
const auto namesiz = name.size();
fm_debug_assert(s.bytes_written() + namesiz < atlasbuf_size);
fm_assert(namesiz < atlas_name_max);
fm_debug_assert(name.find('\0') == name.cend());
const auto sz2 = atlas->num_tiles2();
s << sz2[0]; s << sz2[1];
s.write_asciiz_string(name);
}
atlas_buf.resize(s.bytes_written());
fm_assert(s.bytes_written() <= atlasbuf_size);
}
constexpr auto atlasbuf_size0 = sizeof(atlasid) + sizeof(scenery);
constexpr auto atlasbuf_size1 = sizeof(std::uint8_t) + atlasbuf_size0*int_max<std::uint8_t> + atlas_name_max;
void writer_state::serialize_scenery()
{
fm_assert(scenery_map_size < scenery_id_max);
const std::size_t sz = scenery_map_size;
std::vector<interned_scenery> vec; vec.reserve(scenery_map_size);
for (const auto& x : scenery_map)
for (const auto& s : x.second)
if (s.index != null_atlas)
vec.push_back(s);
fm_assert(sz == vec.size());
std::sort(vec.begin(), vec.end(), [](const interned_scenery& a, const interned_scenery& b) {
auto cmp = a.s->name <=> b.s->name;
if (cmp == std::strong_ordering::equal)
return a.index < b.index;
else
return cmp == std::strong_ordering::less;
});
const auto atlasbuf_size = sizeof(std::uint16_t) + sizeof(sz) + atlasbuf_size1*sz;
scenery_buf.resize(atlasbuf_size);
auto s = binary_writer{scenery_buf.begin()};
s << std::uint16_t{scenery_magic};
fm_assert(sz < scenery_id_max);
s << (atlasid)sz;
StringView last;
for (std::size_t i = 0; i < sz; i++)
{
fm_debug_assert(s.bytes_written() + atlasbuf_size1 < atlasbuf_size);
const auto& [sc, idx] = vec[i];
if (sc->name != last)
{
fm_assert(sc->name.size() < atlas_name_max);
last = sc->name;
std::size_t num = 1;
for (std::size_t j = i+1; j < sz && vec[j].s->name == sc->name; j++)
num++;
fm_assert(num < int_max<std::uint8_t>);
s << (std::uint8_t)num;
s.write_asciiz_string(sc->name);
}
s << idx;
const auto& fr = sc->proto.frame;
write_scenery_flags(s, sc->proto.frame);
if (sc->proto.frame.frame <= 0xff)
s << (std::uint8_t)fr.frame;
else
s << fr.frame;
}
scenery_buf.resize(s.bytes_written());
}
void writer_state::serialize_chunk(const chunk& c, chunk_coords coord)
{
fm_assert(chunk_buf.empty());
chunk_buf.resize(chunkbuf_size);
auto s = binary_writer{chunk_buf.begin()};
s << chunk_magic << coord.x << coord.y;
for (std::size_t i = 0; i < TILE_COUNT; i++)
{
const tile_proto x = c[i];
const auto ground = x.ground(), wall_north = x.wall_north(), wall_west = x.wall_west();
const auto scenery = x.scenery_frame;
fm_debug_assert(s.bytes_written() + tile_size <= chunkbuf_size);
auto img_g = maybe_intern_atlas(ground);
auto img_n = maybe_intern_atlas(wall_north);
auto img_w = maybe_intern_atlas(wall_west);
auto [sc, img_s, sc_exact] = maybe_intern_scenery(x.scenery(), true);
tilemeta flags = {};
flags |= meta_ground * (img_g != null_atlas);
flags |= meta_wall_n * (img_n != null_atlas);
flags |= meta_wall_w * (img_w != null_atlas);
flags |= meta_scenery * (img_s != null_atlas);
using uchar = std::uint8_t;
constexpr auto ashortp = [](atlasid id) {
return id == null_atlas || id == (uchar)id;
};
if (flags != 0 && ashortp(img_g) && ashortp(img_n) && ashortp(img_w))
flags |= meta_short_atlasid;
//fm_debug_assert((pass_mode_(x.passability) & pass_mask) == pass_mode_(x.passability));
//flags |= pass_mode_(x.passability);
s << flags;
#ifndef FM_NO_DEBUG
constexpr auto check_atlas = [](const tile_image_proto& x) {
if (x.atlas)
fm_assert(x.variant < x.atlas->num_tiles());
};
check_atlas(ground);
check_atlas(wall_north);
check_atlas(wall_west);
#endif
const auto write = [&](atlasid x, variant_t v) {
flags & meta_short_atlasid ? s << (uchar) x : s << x;
s << v;
};
if (img_g != null_atlas)
write(img_g, ground.variant);
if (img_n != null_atlas)
write(img_n, wall_north.variant);
if (img_w != null_atlas)
write(img_w, wall_west.variant);
if (img_s != null_atlas)
{
atlasid id = img_s;
id |= meta_long_scenery_bit * sc_exact;
id |= atlasid(scenery.r) << sizeof(atlasid)*8-1-rotation_BITS;
s << id;
if (!sc_exact)
{
fm_assert(scenery.active || scenery.delta == 0.0f);
write_scenery_flags(s, scenery);
if (scenery.frame <= 0xff)
s << (std::uint8_t)scenery.frame;
else
s << scenery.frame;
if (scenery.active)
s << scenery.delta;
}
}
}
const auto nbytes = s.bytes_written();
fm_assert(nbytes <= chunkbuf_size);
chunk_buf.resize(nbytes);
chunk_bufs.push_back(std::move(chunk_buf));
chunk_buf.clear();
}
#ifdef __GNUG__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif defined _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4996)
#endif
ArrayView<const char> writer_state::serialize_world()
{
load_scenery();
for (const auto& [_, c] : _world->chunks())
for (auto [x, _k, _pt] : c)
maybe_intern_scenery(x.scenery(), false);
for (const auto& [pos, c] : _world->chunks())
{
#ifndef FM_NO_DEBUG
if (c.empty(true))
fm_warn("chunk %hd:%hd is empty", pos.x, pos.y);
#endif
serialize_chunk(c, pos);
}
serialize_atlases();
serialize_scenery();
using proto_t = std::decay_t<decltype(proto_version)>;
union { chunksiz x; char bytes[sizeof x]; } c = {.x = maybe_byteswap((chunksiz)_world->size())};
union { proto_t x; char bytes[sizeof x]; } p = {.x = maybe_byteswap(proto_version)};
fm_assert(_world->size() <= int_max<chunksiz>);
std::size_t len = 0;
len += std::size(file_magic)-1;
len += sizeof(p.x);
len += sizeof(c.x);
for (const auto& buf : chunk_bufs)
len += buf.size();
len += atlas_buf.size();
len += scenery_buf.size();
file_buf.resize(len);
auto it = file_buf.begin();
const auto copy = [&](const auto& in) {
auto len1 = std::distance(std::cbegin(in), std::cend(in)),
len2 = std::distance(it, file_buf.end());
fm_assert(len1 <= len2);
it = std::copy(std::cbegin(in), std::cend(in), it);
};
copy(Containers::StringView{file_magic, std::size(file_magic)-1});
copy(p.bytes);
copy(atlas_buf);
copy(scenery_buf);
copy(c.bytes);
for (const auto& buf : chunk_bufs)
copy(buf);
return {file_buf.data(), file_buf.size()};
}
#ifdef __GNUG__
#pragma GCC diagnostic pop
#elif defined _MSC_VER
#pragma warning(pop)
#endif
} // namespace
namespace floormat {
void world::serialize(StringView filename)
{
collect(true);
char errbuf[128];
constexpr auto get_error_string = []<std::size_t N> (char (&buf)[N]) {
buf[0] = '\0';
#ifndef _WIN32
(void)::strerror_r(errno, buf, std::size(buf));
#else
(void)::strerror_s(buf, std::size(buf), errno);
#endif
};
fm_assert(filename.flags() & StringViewFlag::NullTerminated);
if (Path::exists(filename))
Path::remove(filename);
FILE_raii file = ::fopen(filename.data(), "wb");
if (!file)
{
get_error_string(errbuf);
fm_abort("fopen(\"%s\", \"w\"): %s", filename.data(), errbuf);
}
writer_state s{*this};
const auto array = s.serialize_world();
if (auto len = ::fwrite(array.data(), array.size(), 1, file); len != 1)
{
get_error_string(errbuf);
fm_abort("fwrite: %s", errbuf);
}
if (int ret = ::fflush(file); ret != 0)
{
get_error_string(errbuf);
fm_abort("fflush: %s", errbuf);
}
}
} // namespace floormat
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