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precision mediump float;
layout (location = 0) uniform vec4 color_intensity;
layout (location = 1) uniform vec2 center;
layout (location = 2) uniform uint falloff;
layout (location = 3) uniform vec2 size;
out vec4 color;
void main() {
vec3 color = color_intensity.xyz;
float dist = color_intensity.w;
}
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