summaryrefslogtreecommitdiffhomepage
path: root/shaders/lightmap.frag
blob: 8690ffcb002c4ca3239795afb06990abb55a97d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
precision mediump float;

layout (location = 0) uniform vec4 color_intensity;
layout (location = 1) uniform vec2 center;
layout (location = 2) uniform uint falloff;
layout (location = 3) uniform vec2 size;

out vec4 color;

void main() {
    vec3 color = color_intensity.xyz;
    float dist = color_intensity.w;
}