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#pragma once
#include "compat/defs.hpp"
#include "serialize/anim.hpp"
#include <Corrade/Containers/String.h>
#include <Magnum/GL/Texture.h>
namespace floormat {
struct anim_atlas final
{
anim_atlas();
anim_atlas(StringView name, GL::Texture2D&& tex, Serialize::anim metadata) noexcept;
~anim_atlas() noexcept;
anim_atlas(anim_atlas&&) noexcept;
anim_atlas& operator=(anim_atlas&&) noexcept;
StringView name() const noexcept;
GL::Texture2D texture() noexcept;
fm_DECLARE_DELETED_COPY_ASSIGNMENT(anim_atlas);
private:
GL::Texture2D _tex;
String _name;
Serialize::anim _anim;
};
} // namespace floormat
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