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#pragma once
#include <vector>
#include <Corrade/Containers/String.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
namespace floormat {
struct anim_frame final
{
Vector2i ground;
Vector2ui offset, size;
};
enum class anim_direction : unsigned char
{
N, NE, E, SE, S, SW, W, NW,
COUNT,
};
struct anim_group final
{
String name;
std::vector<anim_frame> frames;
Vector2ui ground;
Vector3b offset;
};
struct anim_def final
{
static constexpr int default_fps = 24;
String object_name, anim_name;
std::vector<anim_group> groups;
Vector2ui pixel_size;
std::size_t nframes = 0, width = 0, height = 0, fps = default_fps, actionframe = 0;
};
} // namespace floormat
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