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#pragma once
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/String.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
namespace floormat {
struct anim_frame final
{
Vector2i ground{};
Vector2ui offset{}, size{};
};
enum class anim_direction : unsigned char
{
N, NE, E, SE, S, SW, W, NW,
COUNT,
};
struct anim_group final
{
String name{}, mirror_from{};
Array<anim_frame> frames{};
Vector2ui ground{}; // for use in anim-crop-tool only
Vector2s z_offset{}, depth_offset{};
Vector3b offset{};
};
enum class anim_scale_type : unsigned char { invalid, ratio, fixed, COUNT, };
struct anim_scale final
{
struct ratio { float f; };
struct fixed { unsigned width_or_height; bool is_width; };
struct empty {};
union {
struct ratio r;
struct fixed f;
struct empty e = {};
};
anim_scale_type type = anim_scale_type::invalid;
constexpr anim_scale() = default;
constexpr anim_scale(const anim_scale&) = default;
constexpr anim_scale& operator=(const anim_scale&) = default;
constexpr anim_scale(fixed x) noexcept : f{x}, type{anim_scale_type::fixed} {}
constexpr anim_scale(ratio x) noexcept : r{x}, type{anim_scale_type::ratio} {}
Vector2ui scale_to(Vector2ui image_size) const;
Vector2 scale_to_(Vector2ui image_size) const;
};
struct anim_def final
{
String object_name{}, anim_name{};
Array<anim_group> groups{};
Vector2ui pixel_size{};
anim_scale scale = anim_scale::ratio{1};
uint32_t nframes = 0, fps = 0, action_frame = 0, action_frame2 = 0;
};
} // namespace floormat
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