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#pragma once
#include "global-coords.hpp"
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
namespace floormat {
struct tile_shader;
struct with_shifted_camera_offset final
{
explicit with_shifted_camera_offset(tile_shader& shader, short x, short y);
explicit with_shifted_camera_offset(tile_shader& shader, chunk_coords c) : with_shifted_camera_offset(shader, c.x, c.y) {}
~with_shifted_camera_offset();
private:
tile_shader& _shader; // NOLINT
Vector2d _offset;
};
} // namespace floormat
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