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#pragma once
#include "src/global-coords.hpp"
#include "src/rotation.hpp"
#include "src/entity.hpp"
#include <Corrade/Containers/String.h>
namespace floormat {
struct anim_atlas;
struct world;
struct character_proto : entity_proto
{
String name;
bool playable : 1 = false;
character_proto();
character_proto(const character_proto&);
~character_proto() noexcept override;
character_proto& operator=(const character_proto&);
bool operator==(const entity_proto& proto) const override;
};
struct character final : entity
{
entity_type type() const noexcept override;
explicit operator character_proto() const;
bool update(size_t i, float dt) override;
void set_keys(bool L, bool R, bool U, bool D);
Vector2 ordinal_offset(Vector2b offset) const override;
Vector2 depth_offset() const override;
String name;
Vector2s offset_frac;
bool b_L : 1 = false, b_R : 1 = false, b_U : 1 = false, b_D : 1 = false;
bool playable : 1 = false;
private:
int allocate_frame_time(float dt);
static Vector2 move_vec(Vector2i vec);
friend struct world;
character(object_id id, struct chunk& c, const character_proto& proto);
};
template<> struct entity_type_<struct character> : std::integral_constant<entity_type, entity_type::character> {};
template<> struct entity_type_<struct character_proto> : std::integral_constant<entity_type, entity_type::character> {};
} // namespace floormat
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