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#pragma once
#include "src/global-coords.hpp"
#include "src/rotation.hpp"
#include "src/entity.hpp"
#include <memory>
namespace floormat {
struct anim_atlas;
struct world;
struct character final : entity
{
~character() override;
void set_keys(bool L, bool R, bool U, bool D);
bool update(std::size_t i, float dt) override;
bool is_playable() const { return playable; }
private:
int allocate_frame_time(float dt);
static Vector2 move_vec(int left_right, int top_bottom);
friend struct world;
character(std::uint64_t id, struct chunk& c, entity_type type, bool playable);
Vector2s offset_frac;
bool b_L : 1 = false, b_R : 1 = false, b_U : 1 = false, b_D : 1 = false;
bool playable : 1 = false;
};
template<> struct entity_type_<struct character> : std::integral_constant<entity_type, entity_type::character> {};
} // namespace floormat
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