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#pragma once
#include "object-id.hpp"
#include "tile.hpp"
#include "local-coords.hpp"
#include "src/RTree-fwd.h"
#include "global-coords.hpp"
#include "wall-defs.hpp"
#include "search-pred.hpp"
#include <type_traits>
#include <array>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/Pointer.h>
#include <Magnum/GL/Mesh.h>

namespace floormat {

class anim_atlas;
class wall_atlas;
struct object;
struct object_proto;
class tile_iterator;
class tile_const_iterator;

class chunk final
{
public:
    friend struct tile_ref;
    friend struct object;
    friend class world;

    tile_ref operator[](size_t idx) noexcept;
    tile_proto operator[](size_t idx) const noexcept;
    tile_ref operator[](local_coords xy) noexcept;
    tile_proto operator[](local_coords xy) const noexcept;

    chunk_coords_ coord() const noexcept;
    tile_ref at_offset(local_coords pos, Vector2i off);
    tile_ref at_offset(tile_ref r, Vector2i off);
    Optional<tile_ref> at_offset_(local_coords pos, Vector2i off);
    Optional<tile_ref> at_offset_(tile_ref r, Vector2i off);

    using iterator = tile_iterator;
    using const_iterator = tile_const_iterator;

    bool empty(bool force = false) const noexcept;

    explicit chunk(class world& w, chunk_coords_ ch) noexcept;
    ~chunk() noexcept;
    chunk(const chunk&) = delete;
    chunk& operator=(const chunk&) = delete;
    chunk(chunk&&) noexcept;
    chunk& operator=(chunk&&) noexcept;

    void mark_ground_modified() noexcept;
    void mark_walls_modified() noexcept;
    void mark_scenery_modified() noexcept;
    void mark_passability_modified() noexcept;
    void mark_modified() noexcept;

    bool is_passability_modified() const noexcept;
    bool is_scenery_modified() const noexcept;

    struct ground_mesh_tuple final {
        GL::Mesh& mesh;
        const ArrayView<const uint8_t> ids;
        const size_t size;
    };
    struct wall_mesh_tuple final {
        GL::Mesh& mesh;
        const ArrayView<const uint_fast16_t> indexes;
        const size_t size;
    };
    struct topo_sort_data;
    struct object_draw_order;
    struct scenery_mesh_tuple;
    struct scenery_scratch_buffers;
    struct pass_region;

    struct vertex {
        Vector3 position;
        Vector2 texcoords;
        float depth = -1;
    };

    using RTree = ::RTree<object_id, float, 2, float>;

    void ensure_alloc_ground();
    void ensure_alloc_walls();
    ground_mesh_tuple ensure_ground_mesh() noexcept;
    ground_atlas* ground_atlas_at(size_t i) const noexcept;
    wall_atlas* wall_atlas_at(size_t i) const noexcept;
    wall_mesh_tuple ensure_wall_mesh() noexcept;

    scenery_mesh_tuple ensure_scenery_mesh(scenery_scratch_buffers buffers) noexcept;
    scenery_mesh_tuple ensure_scenery_mesh() noexcept;

    void ensure_passability() noexcept;
    RTree* rtree() noexcept;
    class world& world() noexcept;

    [[nodiscard]] bool can_place_object(const object_proto& proto, local_coords pos);

    void on_teardown();
    bool is_teardown() const;
    ArrayView<const std::shared_ptr<object>> objects() const;

    void remove_object(size_t i);
    void sort_objects();

    // for drawing only
    static constexpr size_t max_wall_quad_count =
        TILE_COUNT*Wall::Direction_COUNT*(Wall::Group_COUNT+4);

    pass_region make_pass_region(bool debug = false, ArrayView<const Vector2i> positions = {});
    pass_region make_pass_region(const Search::pred& f, bool debug = false, ArrayView<const Vector2i> positions = {});

private:
    struct ground_stuff
    {
        std::array<std::shared_ptr<ground_atlas>, TILE_COUNT> atlases;
        std::array<uint8_t, TILE_COUNT> indexes = {};
        std::array<variant_t, TILE_COUNT> variants = {};
    };

    struct wall_stuff
    {
        std::array<std::shared_ptr<wall_atlas>, 2*TILE_COUNT> atlases;
        std::array<variant_t, 2*TILE_COUNT> variants;
        std::array<uint_fast16_t, max_wall_quad_count> mesh_indexes;
    };

    Pointer<ground_stuff> _ground;
    Pointer<wall_stuff> _walls;
    Array<std::shared_ptr<object>> _objects;
    class world* _world;
    GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate}, scenery_mesh{NoCreate};
    Pointer<RTree> _rtree;
    chunk_coords_ _coord;

    mutable bool _maybe_empty      : 1 = true,
                 _ground_modified  : 1 = true,
                 _walls_modified   : 1 = true,
                 _scenery_modified : 1 = true,
                 _pass_modified    : 1 = true,
                 _teardown         : 1 = false,
                 _objects_sorted   : 1 = true;

    void ensure_scenery_buffers(scenery_scratch_buffers bufs);

    void add_object(const std::shared_ptr<object>& e);
    void add_object_pre(const std::shared_ptr<object>& e);
    [[nodiscard]] size_t add_objectʹ(const std::shared_ptr<object>& e);
    void add_object_unsorted(const std::shared_ptr<object>& e);

    struct bbox final
    {
        collision_data data;
        Vector2i start, end;

        bool operator==(const bbox& other) const noexcept;
    };

    [[nodiscard]] static bool _bbox_for_scenery(const object& s, bbox& value) noexcept;
    [[nodiscard]] static bool _bbox_for_scenery(const object& s, local_coords local, Vector2b offset,
                                                Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept;

    void _remove_bbox_(const std::shared_ptr<object>& e, const bbox& x, bool upd, bool is_dynamic);
    void _remove_bbox_dynamic(const bbox& x);
    void _remove_bbox_static(const std::shared_ptr<object>& e, const bbox& x);
    void _remove_bbox_static_(const std::shared_ptr<object>& e);

    void _add_bbox_(const std::shared_ptr<object>& e, const bbox& x, bool upd, bool is_dynamic);
    void _add_bbox_dynamic(const bbox& x);
    void _add_bbox_static(const std::shared_ptr<object>& e, const bbox& x);
    void _add_bbox_static_(const std::shared_ptr<object>& e);

    template<bool Dynamic> void _replace_bbox_impl(const std::shared_ptr<object>& e, const bbox& x0, const bbox& x, bool b0, bool b);
    void _replace_bbox_(const std::shared_ptr<object>& e, const bbox& x0, const bbox& x, bool b0, bool b, bool upd, bool is_dynamic);
    void _replace_bbox_dynamic(const bbox& x0, const bbox& x, bool b0, bool b);
    void _replace_bbox_static(const std::shared_ptr<object>& e, const bbox& x0, const bbox& x, bool b0, bool b);

    GL::Mesh make_wall_mesh();

    template<size_t N> static std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> make_index_array(size_t max);
};

} // namespace floormat