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#pragma once
#include "src/global-coords.hpp"
#include "src/rotation.hpp"
#include "src/object.hpp"
#include <Corrade/Containers/String.h>
namespace floormat {
class anim_atlas;
class world;
struct critter_proto : object_proto
{
String name;
bool playable : 1 = false;
critter_proto();
critter_proto(const critter_proto&);
~critter_proto() noexcept override;
critter_proto& operator=(const critter_proto&);
bool operator==(const object_proto& proto) const override;
};
struct critter final : object
{
object_type type() const noexcept override;
explicit operator critter_proto() const;
void update(size_t i, float dt) override;
void set_keys(bool L, bool R, bool U, bool D);
Vector2 ordinal_offset(Vector2b offset) const override;
float depth_offset() const override;
String name;
Vector2us offset_frac;
bool b_L : 1 = false, b_R : 1 = false, b_U : 1 = false, b_D : 1 = false;
bool playable : 1 = false;
private:
int allocate_frame_time(float dt);
friend class world;
critter(object_id id, class chunk& c, const critter_proto& proto);
};
template<> struct object_type_<struct critter> : std::integral_constant<object_type, object_type::critter> {};
template<> struct object_type_<struct critter_proto> : std::integral_constant<object_type, object_type::critter> {};
} // namespace floormat
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