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#include "path-search.hpp"
#include "compat/format.hpp"
#include "compat/debug.hpp"
#include "compat/heap.hpp"
#include "object.hpp"
#include "point.hpp"
#include <cstdio>
#include <Corrade/Containers/StaticArray.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Functions.h>
#include <Magnum/Timeline.h>
namespace floormat {
template<typename T> using bbox = path_search::bbox<T>;
using visited = astar::visited;
namespace {
constexpr auto div_size = path_search::div_size;
constexpr bbox<Int> bbox_from_pos1(point pt, Vector2ui size)
{
auto center = Vector2i(pt.local()) * iTILE_SIZE2 + Vector2i(pt.offset());
auto top_left = center - Vector2i(size / 2);
auto bottom_right = top_left + Vector2i(size);
return { top_left, bottom_right };
}
constexpr bbox<Int> bbox_from_pos2(point pt, point from, Vector2ui size)
{
constexpr auto chunk_size = iTILE_SIZE2 * (int)TILE_MAX_DIM;
auto nchunks = from.chunk() - pt.chunk();
auto chunk_pixels = nchunks * chunk_size;
auto bb0_ = bbox_from_pos1(from, size);
auto bb0 = bbox<Int>{ bb0_.min + chunk_pixels, bb0_.max + chunk_pixels };
auto bb = bbox_from_pos1(pt, size);
auto min = Math::min(bb0.min, bb.min);
auto max = Math::max(bb0.max, bb.max);
return { min, max };
}
static_assert(bbox_from_pos1({{}, {0, 0}, {15, 35}}, {10, 20}) == bbox<Int>{{10, 25}, {20, 45}});
static_assert(bbox_from_pos2({{{1, 1}, {1, 15}, 0}, {1, -1}},
{{{1, 2}, {1, 0}, 0}, {1, -1}},
{256, 256}) == bbox<Int>{{-63, 831}, {193, 1151}});
constexpr auto directions = []() constexpr
{
struct pair { Vector2i dir; uint32_t len; };
constexpr auto len1 = div_size;
constexpr auto len2 = (uint32_t)(len1.length() + 0.5f); // NOLINT
std::array<pair, 8> array = {{
{ { -1, -1 }, len2 },
{ { 1, 1 }, len2 },
{ { -1, 1 }, len2 },
{ { 1, -1 }, len2 },
{ { -1, 0 }, len1.x() },
{ { 0, -1 }, len1.y() },
{ { 1, 0 }, len1.x() },
{ { 0, 1 }, len1.y() },
}};
for (auto& [vec, len] : array)
{
vec *= div_size;
vec += Vector2i(1);
}
#if 0
for (auto i = 0uz; i < array.size(); i++)
for (auto j = 0uz; j < i; j++)
fm_assert(array[i].dir != array[j].dir);
#endif
return array;
}();
struct heap_comparator
{
const std::vector<visited>& nodes; // NOLINT
inline heap_comparator(const std::vector<visited>& nodes) : nodes{nodes} {}
inline bool operator()(uint32_t a, uint32_t b) const { return nodes[b].dist < nodes[a].dist; }
};
inline uint32_t distance(point a, point b)
{
Vector2i dist;
dist += (a.coord() - b.coord())*iTILE_SIZE2;
dist += Vector2i(a.offset()) - Vector2i(b.offset());
return (uint32_t)Math::ceil(Math::sqrt(Vector2(dist).dot()));
}
inline uint32_t distance_l2(point a, point b)
{
Vector2i dist;
dist += (a.coord() - b.coord())*iTILE_SIZE2;
dist += Vector2i(a.offset()) - Vector2i(b.offset());
return (uint32_t)Math::abs(dist).sum();
}
void set_result_from_idx(path_search_result& result, const std::vector<visited>& nodes,
point to, const uint32_t idx)
{
fm_debug_assert(idx != (uint32_t)-1);
auto& path = result.path();
path.clear();
const auto& to_node = nodes[idx];
if (to != to_node.pt)
path.push_back(to);
result.set_cost(to_node.dist);
auto i = idx;
do {
const auto& node = nodes[i];
path.push_back(node.pt);
i = node.prev;
} while (i != (uint32_t)-1);
std::reverse(path.begin(), path.end());
}
} // namespace
astar::astar()
{
reserve(initial_capacity);
}
void astar::reserve(size_t capacity)
{
nodes.reserve(capacity);
Q.reserve(capacity);
}
void astar::clear()
{
nodes.clear();
Q.clear();
}
void astar::add_to_heap(uint32_t id)
{
Q.push_back(id);
Heap::push_heap(Q.begin(), Q.end(), heap_comparator{nodes});
}
uint32_t astar::pop_from_heap()
{
Heap::pop_heap(Q.begin(), Q.end(), heap_comparator{nodes});
const auto id = Q.back();
Q.pop_back();
return id;
}
path_search_result astar::Dijkstra(world& w, const point from, const point to,
object_id own_id, uint32_t max_dist, Vector2ub own_size_,
int debug, const pred& p)
{
#ifdef FM_NO_DEBUG
(void)debug;
#endif
Timeline timeline; timeline.start();
clear();
cache.allocate(from, max_dist);
constexpr auto min_size = Vector2ui{div_size};
const auto own_size = Math::max(Vector2ui(own_size_), min_size);
constexpr auto goal_thres = (uint32_t)(div_size.length() + 1.5f);
if (from.coord().z() != to.coord().z()) [[unlikely]]
return {};
// todo try removing this eventually
if (from.coord().z() != 0) [[unlikely]]
return {};
if (!path_search::is_passable(w, from.coord(), from.offset(), own_size, own_id, p))
return {};
if (!path_search::is_passable(w, to.coord(), to.offset(), own_size, own_id, p))
return {};
cache.allocate(from, max_dist);
constexpr int8_t div_min = -div_factor*2, div_max = div_factor*2;
for (int8_t y = div_min; y <= div_max; y++)
for (int8_t x = div_min; x <= div_max; x++)
{
constexpr auto min_dist = (uint32_t)((TILE_SIZE2*2.f).length() + 1.f);
auto off = Vector2i(x, y) * div_size;
auto pt = object::normalize_coords({from.coord(), {}}, off);
auto bb = bbox<float>(bbox_from_pos2(from, pt, own_size));
auto dist = distance(from, pt) + min_dist;
if (path_search::is_passable(w, from.chunk3(), bb, own_id, p))
{
auto idx = (uint32_t)nodes.size();
cache.add_index(pt, idx);
nodes.push_back({.dist = dist, .prev = (uint32_t)-1, .pt = pt, });
add_to_heap(idx);
}
}
auto closest_dist = (uint32_t)-1;
uint32_t closest_idx = (uint32_t)-1;
auto goal_idx = (uint32_t)-1;
while (!Q.empty())
{
const auto cur_idx = pop_from_heap();
point cur_pt;
uint32_t cur_dist;
{ auto& n = nodes[cur_idx];
cur_pt = n.pt;
cur_dist = n.dist;
}
if (cur_dist >= max_dist) [[unlikely]]
continue;
if (auto d = distance(cur_pt, to); d < closest_dist) [[unlikely]]
{
closest_dist = d;
closest_idx = cur_idx;
#ifndef FM_NO_DEBUG
if (debug >= 2) [[unlikely]]
DBG_nospace << "closest node"
<< " px:" << closest_dist << " path:" << cur_dist
<< " pos:" << cur_pt;
#endif
}
if (auto dist_to_goal = distance_l2(cur_pt, to); dist_to_goal < goal_thres) [[unlikely]]
{
auto dist = cur_dist + dist_to_goal;
if (auto bb = bbox<float>(bbox_from_pos2(to, cur_pt, own_size));
path_search::is_passable(w, to.chunk3(), bb, own_id, p))
{
goal_idx = cur_idx;
max_dist = dist;
continue; // path can only get longer
}
}
for (auto [vec, len] : directions)
{
const auto dist = cur_dist + len;
if (dist >= max_dist)
continue;
const auto new_pt = object::normalize_coords(cur_pt, vec);
auto chunk_idx = cache.get_chunk_index(Vector2i(new_pt.chunk()));
auto tile_idx = cache.get_tile_index(Vector2i(new_pt.local()), new_pt.offset());
auto new_idx = cache.lookup_index(chunk_idx, tile_idx);
if (new_idx != (uint32_t)-1)
{
if (nodes[new_idx].dist <= dist)
continue;
}
if (auto bb = bbox<float>(bbox_from_pos2(new_pt, cur_pt, own_size));
!path_search::is_passable(w, new_pt.chunk3(), bb, own_id, p))
continue;
if (new_idx == (uint32_t)-1)
{
const auto sz = nodes.size();
new_idx = (uint32_t)sz;
cache.add_index(chunk_idx, tile_idx, new_idx);
auto new_node = visited {
.dist = dist, .prev = cur_idx,
.pt = new_pt,
};
nodes.push_back(new_node);
}
else
{
auto& n = nodes[new_idx];
n.dist = dist;
n.prev = cur_idx;
}
#ifndef FM_NO_DEBUG
if (debug >= 3) [[unlikely]]
DBG_nospace << " path:" << dist
<< " pos:" << Vector3i(new_pt.coord())
<< ";" << new_pt.offset();
#endif
add_to_heap(new_idx);
}
}
//fm_debug_assert(nodes.size() == indexes.size());
path_search_result result;
if (goal_idx != (uint32_t)-1)
{
result.set_found(true);
result.set_distance(0);
set_result_from_idx(result, nodes, to, goal_idx);
}
else if (closest_idx != (uint32_t)-1)
{
result.set_found(false);
result.set_distance(closest_dist);
set_result_from_idx(result, nodes, to, closest_idx);
}
result.set_time(timeline.currentFrameTime());
#ifndef FM_NO_DEBUG
if (debug >= 1) [[unlikely]]
{
auto d0_ =
Vector2i(Math::abs(from.coord() - to.coord())) * iTILE_SIZE2
+ Vector2i(Math::abs(Vector2i(from.offset()) - Vector2i(to.offset())));
auto d0 = (uint32_t)d0_.length();
char buf[128];
size_t len = 0;
const auto time = (uint32_t)Math::ceil(result.time() * 1e3f);
if (goal_idx != (uint32_t)-1)
{
auto d = nodes[goal_idx].dist;
len = snformat(buf, "Dijkstra: found in {} ms "
"len:{} len0:{} ratio:{:.4}\n"_cf,
time, d, d0,
d > 0 && d0 > 0 ? (float)d/(float)d0 : 1);
}
else if (closest_idx != (uint32_t)-1)
{
const auto& closest = nodes[closest_idx];
fm_assert(closest.dist != 0 && closest.dist != (uint32_t)-1);
len = snformat(buf, "Dijkstra: no path found in {} ms "
"closest:{} len:{} len0:{} ratio:{:.4}\n"_cf,
time, closest_dist, closest.dist, d0,
d0 > 0 ? (float)closest.dist/(float)d0 : 1);
}
if (len)
{
len = Math::min(len, std::size(buf)-1);
std::fwrite(buf, len, 1, stdout);
std::fflush(stdout);
}
}
#endif
return result;
}
struct astar::chunk_cache
{
static constexpr size_t dimensions[] = {
TILE_COUNT,
(size_t)div_factor * (size_t)div_factor,
};
static constexpr size_t size = []() constexpr -> size_t {
size_t x = 1;
for (auto i : dimensions)
x *= i;
return x;
}();
static constexpr size_t rank = sizeof(dimensions)/sizeof(dimensions[0]);
struct index { uint32_t value = 0; };
std::array<index, size> indexes = {};
std::bitset<size> exists{false};
};
astar::cache::cache() = default;
Vector2ui astar::cache::get_size_to_allocate(uint32_t max_dist)
{
constexpr auto chunk_size = Vector2ui(iTILE_SIZE2) * TILE_MAX_DIM;
constexpr auto rounding = chunk_size - Vector2ui(1);
auto nchunks = (Vector2ui(max_dist) + rounding) / chunk_size;
return nchunks + Vector2ui(3);
}
void astar::cache::allocate(point from, uint32_t max_dist)
{
auto off = get_size_to_allocate(max_dist);
start = Vector2i(from.chunk()) - Vector2i(off);
size = off * 2u + Vector2ui(1);
auto len = size.product();
if (len > array.size())
array = Array<chunk_cache>{ValueInit, len};
else
for (auto i = 0uz; i < len; i++)
array[i].exists = {};
}
size_t astar::cache::get_chunk_index(Vector2i start, Vector2ui size, Vector2i coord)
{
auto off = Vector2ui(coord - start);
fm_assert(off < size);
auto index = off.y() * size.x() + off.x();
fm_debug_assert(index < size.product());
return index;
}
size_t astar::cache::get_chunk_index(Vector2i chunk) const { return get_chunk_index(start, size, chunk); }
size_t astar::cache::get_tile_index(Vector2i pos, Vector2b offset_)
{
Vector2i offset{offset_};
constexpr auto tile_start = div_size * div_factor/-2;
offset -= tile_start;
fm_debug_assert(offset >= Vector2i{0, 0} && offset < div_size * div_factor);
auto nth_div = Vector2ui(offset) / Vector2ui(div_size);
const size_t idx[] = {
(size_t)pos.y() * TILE_MAX_DIM + (size_t)pos.x(),
(size_t)nth_div.y() * div_factor + (size_t)nth_div.x(),
};
size_t index = 0;
for (auto i = 0uz; i < chunk_cache::rank; i++)
{
size_t k = idx[i];
for (auto j = 0uz; j < i; j++)
k *= chunk_cache::dimensions[j];
index += k;
}
fm_debug_assert(index < chunk_cache::size);
return index;
}
void astar::cache::add_index(size_t chunk_index, size_t tile_index, uint32_t index)
{
fm_debug_assert(index != (uint32_t)-1);
auto& c = array[chunk_index];
fm_debug_assert(!c.exists[tile_index]);
c.exists[tile_index] = true;
c.indexes[tile_index] = {index};
}
void astar::cache::add_index(point pt, uint32_t index)
{
auto ch = get_chunk_index(Vector2i(pt.chunk()));
auto tile = get_tile_index(Vector2i(pt.local()), pt.offset());
fm_debug_assert(!array[ch].exists[tile]);
array[ch].exists[tile] = true;
array[ch].indexes[tile] = {index};
}
uint32_t astar::cache::lookup_index(size_t chunk_index, size_t tile_index)
{
auto& c = array[chunk_index];
if (c.exists[tile_index])
return c.indexes[tile_index].value;
else
return (uint32_t)-1;
}
} // namespace floormat
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