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#include "entity.hpp"
#include "world.hpp"
#include "rotation.inl"
#include "anim-atlas.hpp"
#include "RTree.hpp"
#include "compat/exception.hpp"
#include <cmath>
#include <algorithm>
namespace floormat {
bool entity_proto::operator==(const entity_proto&) const = default;
entity_proto& entity_proto::operator=(const entity_proto&) = default;
entity_proto::~entity_proto() noexcept = default;
entity_proto::entity_proto() = default;
entity_proto::entity_proto(const entity_proto&) = default;
entity_type entity_proto::type_of() const noexcept { return type; }
entity::entity(object_id id, struct chunk& c, const entity_proto& proto) :
id{id}, c{&c}, atlas{proto.atlas},
offset{proto.offset}, bbox_offset{proto.bbox_offset},
bbox_size{proto.bbox_size}, delta{proto.delta},
frame{proto.frame}, r{proto.r}, pass{proto.pass}
{
if (atlas)
{
fm_soft_assert(atlas->check_rotation(r));
fm_soft_assert(frame < atlas->info().nframes);
}
}
entity::~entity() noexcept
{
fm_debug_assert(id);
if (c->_teardown || c->_world->_teardown) [[unlikely]]
return;
if (chunk::bbox bb; c->_bbox_for_scenery(*this, bb))
c->_remove_bbox(bb);
c->_world->do_kill_entity(id);
const_cast<object_id&>(id) = 0;
}
float entity::ordinal() const
{
return ordinal(coord.local(), offset);
}
float entity::ordinal(local_coords xy, Vector2b offset) const
{
constexpr auto inv_tile_size = 1.f/TILE_SIZE2;
constexpr float width = TILE_MAX_DIM+1;
auto offset_ = ordinal_offset(offset);
auto vec = Vector2(xy) + offset_*inv_tile_size;
return vec[1]*width + vec[0];
}
struct chunk& entity::chunk() const
{
return *c;
}
size_t entity::index() const
{
auto& c = chunk();
auto& es = c._entities;
auto it = std::lower_bound(es.cbegin(), es.cend(), nullptr, [ord = ordinal()](const auto& a, const auto&) { return a->ordinal() < ord; });
if (it == es.cend())
goto slow;
it = std::find_if(it, es.cend(), [id = id](const auto& x) { return x->id == id; });
if (it == es.cend())
goto slow;
return (size_t)std::distance(es.cbegin(), it);
slow:
fm_warn_once("BUG: wrong entity sort order");
it = std::find_if(es.cbegin(), es.cend(), [id = id](const auto& x) { return x->id == id; });
fm_assert(it != es.cend());
return (size_t)std::distance(es.cbegin(), it);
}
bool entity::can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
{
if (bbox_offset.isZero() && bbox_size[0] == bbox_size[1])
return true;
const auto offset_ = rotate_point(offset, old_r, new_r);
const auto bbox_offset_ = rotate_point(bbox_offset, old_r, new_r);
const auto bbox_size_ = rotate_size(bbox_size, old_r, new_r);
return can_move_to({}, coord, offset_, bbox_offset_, bbox_size_);
}
bool entity::can_rotate(rotation new_r)
{
return can_rotate(coord, new_r, r, offset, bbox_offset, bbox_size);
}
void entity::rotate(size_t, rotation new_r)
{
fm_assert(atlas->check_rotation(new_r));
auto offset_ = !is_dynamic() ? rotate_point(offset, r, new_r) : offset; // todo add boolean for this condition
auto bbox_offset_ = rotate_point(bbox_offset, r, new_r);
auto bbox_size_ = rotate_size(bbox_size, r, new_r);
set_bbox(offset_, bbox_offset_, bbox_size_, pass);
if (r != new_r && !is_dynamic())
c->mark_scenery_modified();
const_cast<rotation&>(r) = new_r;
}
template <typename T> constexpr T sgn(T val) { return T(T(0) < val) - T(val < T(0)); }
Pair<global_coords, Vector2b> entity::normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i new_offset)
{
auto off_tmp = Vector2i(cur_offset) + new_offset;
auto off_new = off_tmp % iTILE_SIZE2;
constexpr auto half_tile = iTILE_SIZE2/2;
for (auto i = 0_uz; i < 2; i++)
{
auto sign = sgn(off_new[i]);
auto absval = std::abs(off_new[i]);
if (absval > half_tile[i])
{
Vector2i v(0);
v[i] = sign;
coord += v;
off_new[i] = (iTILE_SIZE[i] - absval)*-sign;
}
}
return { coord, Vector2b(off_new) };
}
bool entity::can_move_to(Vector2i delta, global_coords coord, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
{
auto [coord_, offset_] = normalize_coords(coord, offset, delta);
auto& w = *c->_world;
auto& c_ = coord.chunk() == coord_.chunk() ? *c : w[coord_.chunk()];
const auto center = Vector2(coord_.local())*TILE_SIZE2 + Vector2(offset_) + Vector2(bbox_offset),
half_bbox = Vector2(bbox_size)*.5f,
min = center - half_bbox, max = min + Vector2(bbox_size);
bool ret = true;
c_.rtree()->Search(min.data(), max.data(), [&](object_id data, const auto&) {
auto id2 = std::bit_cast<collision_data>(data).data;
if (id2 != id)
return ret = false;
else
return true;
});
return ret;
}
bool entity::can_move_to(Vector2i delta)
{
return can_move_to(delta, coord, offset, bbox_offset, bbox_size);
}
size_t entity::move_to(size_t i, Vector2i delta, rotation new_r)
{
if (!can_rotate(new_r))
return i;
auto& es = c->_entities;
fm_debug_assert(i < es.size());
auto e_ = es[i];
auto& w = *c->_world;
const auto [coord_, offset_] = normalize_coords(coord, offset, delta);
if (coord_ == coord && offset_ == offset)
return i;
if (!is_dynamic())
c->mark_scenery_modified();
chunk::bbox bb0, bb1;
const auto bb_offset = rotate_point(bbox_offset, r, new_r);
const auto bb_size = rotate_size(bbox_size, r, new_r);
bool b0 = c->_bbox_for_scenery(*this, bb0),
b1 = c->_bbox_for_scenery(*this, coord_.local(), offset_, bb_offset, bb_size, bb1);
const auto ord = ordinal(coord_.local(), offset_);
if (coord_.chunk() == coord.chunk())
{
c->_replace_bbox(bb0, bb1, b0, b1);
const_cast<global_coords&>(coord) = coord_;
set_bbox_(offset_, bb_offset, bb_size, pass);
const_cast<rotation&>(r) = new_r;
//for (auto i = 0_uz; const auto& x : es) fm_debug("%zu %s %f", i++, x->atlas->name().data(), x->ordinal());
//fm_debug("insert (%hd;%hd|%hhd;%hhd) %td -> %zu | %f", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y, pos1, es.size(), e.ordinal());
return reposition(i);
}
else
{
//fm_debug("change-chunk (%hd;%hd|%hhd;%hhd)", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y);
auto& c2 = w[coord_.chunk()];
if (!is_dynamic())
c2.mark_scenery_modified();
c2._add_bbox(bb1);
c->remove_entity(i);
auto& es = c2._entities;
auto it = std::lower_bound(es.cbegin(), es.cend(), e_, [=](const auto& a, const auto&) { return a->ordinal() < ord; });
auto ret = (size_t)std::distance(es.cbegin(), it);
const_cast<global_coords&>(coord) = coord_;
set_bbox_(offset_, bb_offset, bb_size, pass);
const_cast<rotation&>(r) = new_r;
const_cast<struct chunk*&>(c) = &c2;
es.insert(it, std::move(e_));
return ret;
}
}
void entity::set_bbox_(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass_)
{
const_cast<Vector2b&>(offset) = offset_;
const_cast<Vector2b&>(bbox_offset) = bbox_offset_;
const_cast<Vector2ub&>(bbox_size) = bbox_size_;
const_cast<pass_mode&>(pass) = pass_;
}
entity::operator entity_proto() const
{
entity_proto ret;
ret.atlas = atlas;
ret.offset = offset;
ret.bbox_offset = bbox_offset;
ret.bbox_size = bbox_size;
ret.delta = delta;
ret.frame = frame;
ret.type = type();
ret.r = r;
ret.pass = pass;
return ret;
}
void entity::set_bbox(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass)
{
if (offset != offset_ && !is_dynamic())
c->mark_scenery_modified();
chunk::bbox bb0, bb;
const bool b0 = c->_bbox_for_scenery(*this, bb0);
set_bbox_(offset_, bbox_offset_, bbox_size_, pass);
const bool b = c->_bbox_for_scenery(*this, bb);
c->_replace_bbox(bb0, bb, b0, b);
}
bool entity::can_activate(size_t) const { return false; }
bool entity::activate(size_t) { return false; }
bool entity::is_dynamic() const
{
return atlas->info().fps > 0;
}
size_t entity::reposition(size_t i)
{
const auto ord = ordinal();
const auto fn = [=](const auto& a, const auto&) { return a->ordinal() < ord; };
auto& es = c->_entities;
fm_assert(i < es.size());
auto e_ = es[i];
fm_assert(&*e_ == this);
const auto old_it = es.cbegin() + ptrdiff_t(i);
if (auto it = std::lower_bound(es.cbegin(), old_it, e_, fn);
it != old_it)
{
auto pos = std::distance(es.cbegin(), it);
//Debug{} << "repos: backward to" << std::distance(es.cbegin(), it) << "from" << i;
es.erase(old_it);
es.insert(es.cbegin() + pos, e_);
i = (size_t)pos;
goto done;
}
if (auto it = std::lower_bound(old_it, es.cend(), e_, fn);
it != old_it)
{
--it;
auto pos = std::distance(es.cbegin(), it);
//Debug{} << "repos: forward to" << std::distance(es.cbegin(), it) << "from" << i;
es.erase(old_it);
es.insert(es.cbegin() + pos, e_);
goto done;
}
//Debug{} << "repos: no need to move" << i;
return i;
done:
if (!is_dynamic())
c->mark_scenery_modified();
return (size_t)i;
}
entity_type entity::type_of() const noexcept
{
return type();
}
} // namespace floormat
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