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#pragma once
#include "object.hpp"
#include <array>
namespace floormat {
struct hole_proto final : object_proto
{
bool affects_render : 1 = true;
bool affects_physics : 1 = false;
};
struct hole : object
{
bool affects_render : 1 = true;
bool affects_physics : 1 = false;
hole(object_id id, class chunk& c, const hole_proto& proto);
};
struct cut_rectangle_result
{
struct bbox { Vector2i position; Vector2ub bbox_size; };
struct rect { Vector2i min, max; };
uint8_t size = 0;
std::array<rect, 8> array;
operator ArrayView<const bbox>() const;
};
cut_rectangle_result cut_rectangle(cut_rectangle_result::bbox input, cut_rectangle_result::bbox hole);
} // namespace floormat
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