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#pragma once
#include "object.hpp"
#include <array>
#include <Magnum/DimensionTraits.h>
namespace floormat {
struct hole_proto final : object_proto
{
~hole_proto() noexcept override;
hole_proto();
hole_proto(const hole_proto&);
hole_proto& operator=(const hole_proto&);
hole_proto(hole_proto&&) noexcept;
hole_proto& operator=(hole_proto&&) noexcept;
bool operator==(const object_proto& proto) const override;
struct flags
{
bool operator==(const flags&) const;
bool on_render : 1 = true;
bool on_physics : 1 = true;
bool is_wall : 1 = false;
};
uint8_t height = 0, z_offset = tile_size_z/2;
struct flags flags;
};
struct hole final : object
{
const uint8_t height = 0, z_offset = tile_size_z/2;
const struct hole_proto::flags flags;
hole(object_id id, class chunk& c, const hole_proto& proto);
~hole() noexcept override;
Vector2 ordinal_offset(Vector2b offset) const override;
float depth_offset() const override;
object_type type() const noexcept override;
void update(const std::shared_ptr<object>& ptr, size_t& i, const Ns& dt) override;
bool is_dynamic() const override;
bool is_virtual() const override;
void set_height(uint8_t height);
void set_z_offset(uint8_t z);
void set_enabled(bool on_render, bool on_physics);
explicit operator hole_proto() const;
friend class world;
private:
void mark_chunk_modified();
};
template<typename T>
struct CutResult
{
using Vec2 = VectorTypeFor<2, T>;
struct bbox { Vec2 position; Vector2ub bbox_size; };
struct rect { Vec2 min, max; };
static CutResult cut(bbox input, bbox hole);
static CutResult cut(Vec2 r0, Vec2 r1, Vec2 h0, Vec2 h1);
std::array<rect, 8> array;
uint8_t size = 0;
bool found = false;
};
} // namespace floormat
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