summaryrefslogtreecommitdiffhomepage
path: root/src/light.cpp
blob: 3e25dfc580d44e1466ad41f7899b213f27591873 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#include "light.hpp"
#include "nanosecond.hpp"
#include "tile-constants.hpp"
#include "shaders/shader.hpp"
#include "loader/loader.hpp"
#include "loader/vobj-cell.hpp"
#include <cmath>

namespace floormat {

light_proto::light_proto()
{
    atlas = loader.vobj("light"_s).atlas;
    pass = pass_mode::pass;
    type = object_type::light;
}

light_proto::light_proto(const light_proto&) = default;
light_proto& light_proto::operator=(const light_proto&) = default;
light_proto::~light_proto() noexcept = default;
bool light_proto::operator==(const light_proto&) const = default;

light::light(object_id id, class chunk& c, const light_proto& proto) :
    object{id, c, proto},
    max_distance{proto.max_distance},
    color{proto.color},
    falloff{proto.falloff},
    enabled{proto.enabled}
{
}

float light::depth_offset() const
{
    constexpr auto ret = 4 / tile_shader::depth_tile_size;
    return ret;
}

Vector2 light::ordinal_offset(Vector2b) const
{
    constexpr auto ret = Vector2(TILE_COUNT, TILE_COUNT) * TILE_SIZE2;
    return ret;
}

light::operator light_proto() const
{
    light_proto ret;
    static_cast<object_proto&>(ret) = object_proto(*this);
    ret.max_distance = max_distance;
    ret.color = color;
    ret.falloff = falloff;
    ret.enabled = enabled;
    return ret;
}

object_type light::type() const noexcept { return object_type::light; }
void light::update(size_t&, const Ns&) {}
bool light::is_dynamic() const { return true; }
bool light::is_virtual() const { return true; }

} // namespace floormat