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#include "object.hpp"
#include "tile-constants.hpp"
#include "world.hpp"
#include "rotation.inl"
#include "anim-atlas.hpp"
#include "src/RTree-search.hpp"
#include "src/timer.hpp"
#include "compat/debug.hpp"
#include "compat/exception.hpp"
#include <cmath>
#include <algorithm>
#include <Corrade/Containers/GrowableArray.h>
#include <Corrade/Containers/StructuredBindings.h>
#include <Corrade/Containers/Pair.h>
#include <Magnum/Math/Functions.h>
namespace floormat {
namespace {
constexpr auto object_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };
// todo rewrite using bitwise ops. try this instead: x = 31; int((x+64+32)/64), (x + 64 + 32)%64 - 1
template<int tile_size>
constexpr inline Pair<int, int8_t> normalize_coord(const int8_t cur, const int new_off)
{
constexpr int8_t half_tile = tile_size/2;
const int tmp = cur + new_off;
auto x = (int8_t)(tmp % tile_size);
auto t = tmp / tile_size;
auto a = Math::abs(x);
auto s = Math::sign(x);
bool b = x >= half_tile | x < -half_tile;
auto tmask = -(int)b;
auto xmask = (int8_t)-(int8_t)b;
t += s & tmask;
x = (int8_t)((tile_size - a)*-s) & xmask | (int8_t)(x & ~xmask);
return { t, x };
}
} // namespace
bool object_proto::operator==(const object_proto&) const = default;
object_proto& object_proto::operator=(const object_proto&) = default;
object_proto::~object_proto() noexcept = default;
object_proto::object_proto() = default;
object_proto::object_proto(const object_proto&) = default;
object_type object_proto::type_of() const noexcept { return type; }
object::object(object_id id, class chunk& c, const object_proto& proto) :
id{id}, c{&c}, atlas{proto.atlas},
offset{proto.offset}, bbox_offset{proto.bbox_offset},
bbox_size{proto.bbox_size}, delta{proto.delta},
frame{proto.frame}, r{proto.r}, pass{proto.pass}
{
if (id != 0)
{
fm_soft_assert(atlas);
fm_soft_assert(atlas->check_rotation(r));
fm_soft_assert(frame < atlas->info().nframes);
}
}
object::~object() noexcept
{
fm_debug_assert(id);
if (c->_teardown || c->_world->_teardown) [[unlikely]]
return;
if (chunk::bbox bb; c->_bbox_for_scenery(*this, bb))
c->_remove_bbox(bb);
c->_world->do_kill_object(id);
const_cast<object_id&>(id) = 0;
}
float object::ordinal() const
{
return ordinal(coord.local(), offset, atlas->group(r).z_offset);
}
float object::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const
{
constexpr auto inv_tile_size = 1.f/TILE_SIZE2;
auto offset_ = ordinal_offset(offset);
auto vec = Vector2(xy) + offset_*inv_tile_size;
return vec[0] + vec[1] + Vector2(z_offset).sum();
}
class chunk& object::chunk() const
{
return *c;
}
size_t object::index() const
{
auto& c = chunk();
const auto fn = [id = id](const auto& a, const auto&) { return a->id < id; };
auto& es = c._objects;
auto it = std::lower_bound(es.cbegin(), es.cend(), nullptr, fn);
fm_assert(it != es.cend());
fm_assert((*it)->id == id);
return (size_t)std::distance(es.cbegin(), it);
}
bool object::is_virtual() const
{
return false;
}
point object::position() const
{
return {coord, offset};
}
bool object::can_rotate(global_coords coord, rotation new_r, rotation old_r,
Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
{
if (bbox_offset.isZero() && bbox_size[0] == bbox_size[1])
return true;
const auto offset_ = rotate_point(offset, old_r, new_r);
const auto bbox_offset_ = rotate_point(bbox_offset, old_r, new_r);
const auto bbox_size_ = rotate_size(bbox_size, old_r, new_r);
return can_move_to({}, coord, offset_, bbox_offset_, bbox_size_);
}
bool object::can_rotate(rotation new_r)
{
if (new_r == r)
return true;
return can_rotate(coord, new_r, r, offset, bbox_offset, bbox_size);
}
void object::rotate(size_t, rotation new_r)
{
fm_assert(atlas->check_rotation(new_r));
auto offset_ = !is_dynamic() ? rotate_point(offset, r, new_r) : offset;
auto bbox_offset_ = rotate_point(bbox_offset, r, new_r);
auto bbox_size_ = rotate_size(bbox_size, r, new_r);
set_bbox(offset_, bbox_offset_, bbox_size_, pass);
if (r != new_r && !is_dynamic())
c->mark_scenery_modified();
const_cast<rotation&>(r) = new_r;
}
point object::normalize_coords(global_coords coord, Vector2b cur, Vector2i new_off)
{
auto [cx, ox] = normalize_coord<iTILE_SIZE2.x()>(cur.x(), new_off.x());
auto [cy, oy] = normalize_coord<iTILE_SIZE2.y()>(cur.y(), new_off.y());
coord += Vector2i(cx, cy);
return { coord, { ox, oy }, };
}
point object::normalize_coords(const point& pt, Vector2i delta)
{
return object::normalize_coords(pt.coord(), pt.offset(), delta);
}
template<bool neighbor = true>
static bool do_search(class chunk* c, chunk_coords_ coord,
object_id id, Vector2 min, Vector2 max, Vector2b off = {})
{
if constexpr(neighbor)
{
const auto ch = chunk_coords{(int16_t)(coord.x + off[0]), (int16_t)(coord.y + off[1])};
constexpr auto size = TILE_SIZE2 * TILE_MAX_DIM, grace = TILE_SIZE2 * 4;
const auto off_ = Vector2(off) * size;
min -= off_;
max -= off_;
if (!(min + grace >= Vector2{} && max - grace <= size)) [[likely]]
return true;
auto& w = c->world();
c = w.at({ch, coord.z});
if (!c) [[unlikely]]
return true;
}
bool ret = true;
c->rtree()->Search(min.data(), max.data(), [&](object_id data, const auto& r) {
auto x = std::bit_cast<collision_data>(data);
if (x.data != id && x.pass != (uint64_t)pass_mode::pass &&
rect_intersects(min, max, {r.m_min[0], r.m_min[1]}, {r.m_max[0], r.m_max[1]}))
return ret = false;
else
return true;
});
return ret;
}
bool object::can_move_to(Vector2i delta, global_coords coord2, Vector2b offset,
Vector2b bbox_offset, Vector2ub bbox_size)
{
auto [coord_, offset_] = normalize_coords(coord2, offset, delta);
if (coord_.z() != coord.z()) [[unlikely]]
return false;
auto& w = *c->_world;
auto& c_ = coord_.chunk() == coord.chunk() ? *c : w[coord_.chunk3()];
const auto center = Vector2(coord_.local())*TILE_SIZE2 + Vector2(offset_) + Vector2(bbox_offset),
half_bbox = Vector2(bbox_size)*.5f,
min = center - half_bbox, max = min + Vector2(bbox_size);
if (!do_search<false>(&c_, coord_, id, min, max))
return false;
for (const auto& off : world::neighbor_offsets)
if (!do_search(&c_, coord_, id, min, max, off))
return false;
return true;
}
bool object::can_move_to(Vector2i delta)
{
return can_move_to(delta, coord, offset, bbox_offset, bbox_size);
}
void object::teleport_to(size_t& i, point pt, rotation new_r)
{
return teleport_to(i, pt.coord(), pt.offset(), new_r);
}
void object::teleport_to(size_t& i, global_coords coord_, Vector2b offset_, rotation new_r)
{
if (new_r == rotation_COUNT)
new_r = r;
else if (!atlas->check_rotation(new_r))
{
const auto& info = atlas->info();
const auto *obj = info.object_name.data(), *anim = info.anim_name.data();
fm_abort("wrong rotation %d for %s/%s!", (int)new_r, obj, anim);
}
fm_assert(i < c->_objects.size());
const auto e_ = c->_objects[i];
fm_assert(&*e_ == this);
if (coord_ == coord && offset_ == offset)
return;
if (!is_dynamic())
c->mark_scenery_modified();
chunk::bbox bb0, bb1;
const auto bb_offset = rotate_point(bbox_offset, r, new_r);
const auto bb_size = rotate_size(bbox_size, r, new_r);
bool b0 = c->_bbox_for_scenery(*this, bb0),
b1 = c->_bbox_for_scenery(*this, coord_.local(), offset_, bb_offset, bb_size, bb1);
if (coord_.chunk() == coord.chunk())
{
c->_replace_bbox(bb0, bb1, b0, b1);
const_cast<global_coords&>(coord) = coord_;
set_bbox_(offset_, bb_offset, bb_size, pass);
const_cast<rotation&>(r) = new_r;
}
else
{
auto& w = *c->_world;
auto& c2 = w[coord_.chunk3()];
if (!is_dynamic())
c2.mark_scenery_modified();
c2._add_bbox(bb1);
c->remove_object(i);
auto& es = c2._objects;
const_cast<global_coords&>(coord) = coord_;
set_bbox_(offset_, bb_offset, bb_size, pass);
const_cast<rotation&>(r) = new_r;
const_cast<class chunk*&>(c) = &c2;
i = (size_t)std::distance(es.cbegin(), std::lower_bound(es.cbegin(), es.cend(), e_, object_id_lessp));
arrayInsert(es, i, move(e_));
}
}
bool object::move_to(size_t& i, Vector2i delta, rotation new_r)
{
if (!can_rotate(new_r))
return false;
const auto [coord_, offset_] = normalize_coords(coord, offset, delta);
teleport_to(i, coord_, offset_, new_r);
return true;
}
bool object::move_to(Magnum::Vector2i delta)
{
auto i = index();
return move_to(i, delta, r);
}
uint32_t object::allocate_frame_time(Ns dt, uint16_t& accum, uint32_t hz, float speed)
{
using ld = long double;
constexpr auto ns_in_sec = Ns(1e9);
constexpr auto u16_max = uint64_t{65535};
fm_assert(hz > 0);
fm_assert(dt >= Ns{0});
const auto from_accum = uint64_t{accum} * ns_in_sec / u16_max;
const auto from_dt = Ns(uint64_t(ld(dt.stamp) * ld(speed)));
fm_assert(from_dt <= Ns{uint64_t{1} << 54});
const auto ticks = from_dt + from_accum;
const auto frame_duration = ns_in_sec / hz;
const auto frames = (uint32_t)(ticks / frame_duration);
const auto rem = ticks % frame_duration;
const auto new_accum_ = rem * u16_max / uint64_t{ns_in_sec};
const auto new_accum = (uint16_t)Math::clamp(new_accum_, uint64_t{0}, u16_max);
[[maybe_unused]] const auto old_accum = accum;
accum = new_accum;
#if 0
DBG_nospace << "alloc-frame-time: "
<< "dt:" << fraction(Time::to_milliseconds(dt)) << "ms"
<< ", secs:" << fraction(Time::to_milliseconds(Ns{nsecs}), 1) << " ms"
<< ", frames:" << frames
<< ", acc:" << new_accum_
<< ", rem:" << rem;
#endif
fm_assert(frames < 1 << 22);
return frames;
}
uint32_t object::allocate_frame_time(Ns dt, float speed)
{
fm_assert(atlas);
auto hz = atlas->info().fps;
fm_assert(hz > 0);
return allocate_frame_time(dt, delta, hz, speed);
}
void object::set_bbox_(Vector2b offset_, Vector2b bb_offset_, Vector2ub bb_size_, pass_mode pass_)
{
const_cast<Vector2b&>(offset) = offset_;
const_cast<Vector2b&>(bbox_offset) = bb_offset_;
const_cast<Vector2ub&>(bbox_size) = bb_size_;
const_cast<pass_mode&>(pass) = pass_;
}
object::operator object_proto() const
{
object_proto ret;
ret.atlas = atlas;
ret.offset = offset;
ret.bbox_offset = bbox_offset;
ret.bbox_size = bbox_size;
ret.delta = delta;
ret.frame = frame;
ret.type = type();
ret.r = r;
ret.pass = pass;
return ret;
}
void object::set_bbox(Vector2b offset_, Vector2b bb_offset_, Vector2ub bb_size_, pass_mode pass)
{
if (offset != offset_)
if (!is_dynamic())
c->mark_scenery_modified();
chunk::bbox bb0, bb;
const bool b0 = c->_bbox_for_scenery(*this, bb0);
set_bbox_(offset_, bb_offset_, bb_size_, pass);
const bool b = c->_bbox_for_scenery(*this, bb);
c->_replace_bbox(bb0, bb, b0, b);
}
bool object::can_activate(size_t) const { return false; }
bool object::activate(size_t) { return false; }
bool object::is_dynamic() const
{
return atlas->info().fps > 0;
}
object_type object::type_of() const noexcept
{
return type();
}
} // namespace floormat
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