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#pragma once
#include "tile-constants.hpp"
#include "global-coords.hpp"
#include "object-id.hpp"
#include "path-search-result.hpp"
#include "path-search-pred.hpp"
#include <array>
namespace floormat {
class world;
struct object;
class chunk;
} // namespace floormat
// todo add pathfinding sub-namespace
namespace floormat::detail_astar {
template<typename T> struct bbox;
struct cache;
struct chunk_cache;
constexpr inline int div_factor = 4;
constexpr inline auto div_size = iTILE_SIZE2 / div_factor;
constexpr inline auto min_size = Vector2ui(div_size * 2);
constexpr inline auto div_count = iTILE_SIZE2 * TILE_MAX_DIM / detail_astar::div_size;
} // namespace floormat::detail_astar
namespace floormat {
struct path_search_result;
class path_search final
{
friend struct path_search_result;
template<typename T> using bbox = detail_astar::bbox<T>;
using pred = detail_astar::pred;
public:
static bool is_passable_1(chunk& c, Vector2 min, Vector2 max, object_id own_id, const pred& p = detail_astar::never_continue());
static bool is_passable_(chunk* c0, const std::array<chunk*, 8>& neighbors,
Vector2 min, Vector2 max, object_id own_id, const pred& p = detail_astar::never_continue());
static bool is_passable(world& w, global_coords coord, Vector2b offset, Vector2ui size, object_id own_id, const pred& p = detail_astar::never_continue());
static bool is_passable(world& w, struct detail_astar::cache& cache, global_coords coord, Vector2b offset, Vector2ui size, object_id own_id, const pred& p = detail_astar::never_continue());
static bool is_passable(world& w, chunk_coords_ ch0, const bbox<float>& bb, object_id own_id, const pred& p = detail_astar::never_continue());
static bool is_passable(world& w, struct detail_astar::cache& cache, chunk_coords_ ch0, const bbox<float>& bb, object_id own_id, const pred& p = detail_astar::never_continue());
};
} // namespace floormat
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