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#pragma once
#include "tile-constants.hpp"
#include "global-coords.hpp"
#include "object-id.hpp"
#include "path-search-result.hpp"
#include "path-search-pred.hpp"
#include <array>

namespace floormat {
class world;
struct object;
class chunk;
} // namespace floormat

// todo add pathfinding sub-namespace

namespace floormat::detail_astar {

template<typename T> struct bbox;
struct cache;
struct chunk_cache;
constexpr inline int div_factor = 4;
constexpr inline auto div_size = iTILE_SIZE2 / div_factor;
constexpr inline auto min_size = Vector2ui(div_size * 2);
constexpr inline auto div_count = iTILE_SIZE2 * TILE_MAX_DIM / detail_astar::div_size;

} // namespace floormat::detail_astar

namespace floormat {

struct path_search_result;

class path_search final
{
    friend struct path_search_result;
    template<typename T> using bbox = detail_astar::bbox<T>;
    using pred = detail_astar::pred;

public:
    static bool is_passable_1(chunk& c, Vector2 min, Vector2 max, object_id own_id, const pred& p = detail_astar::never_continue());
    static bool is_passable_(chunk* c0, const std::array<chunk*, 8>& neighbors,
                             Vector2 min, Vector2 max, object_id own_id, const pred& p = detail_astar::never_continue());
    static bool is_passable(world& w, global_coords coord, Vector2b offset, Vector2ui size, object_id own_id, const pred& p = detail_astar::never_continue());
    static bool is_passable(world& w, struct detail_astar::cache& cache, global_coords coord, Vector2b offset, Vector2ui size, object_id own_id, const pred& p = detail_astar::never_continue());
    static bool is_passable(world& w, chunk_coords_ ch0, const bbox<float>& bb, object_id own_id, const pred& p = detail_astar::never_continue());
    static bool is_passable(world& w, struct detail_astar::cache& cache, chunk_coords_ ch0, const bbox<float>& bb, object_id own_id, const pred& p = detail_astar::never_continue());
};

} // namespace floormat