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#pragma once
#include "tile-defs.hpp"
#include "global-coords.hpp"
#include "object-id.hpp"
#include "rotation.hpp"
#include <array>
#include <bitset>
#include <memory>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/BitArray.h>
#include <Corrade/Containers/StridedDimensions.h>
#include <Magnum/Math/Vector2.h>
namespace Corrade::Containers {
template<typename T> class Optional;
template<typename T, typename U> class Pair;
} // namespace Corrade::Containers
namespace floormat {
struct world;
struct object;
struct chunk;
struct search_result;
class search;
struct search_result final
{
friend class search;
~search_result();
size_t size() const;
const global_coords& operator[](size_t index) const;
explicit operator ArrayView<global_coords>() const;
const global_coords* begin() const;
const global_coords* cbegin() const;
const global_coords* end() const;
const global_coords* cend() const;
const global_coords* data() const;
private:
mutable search_result* _next;
std::unique_ptr<global_coords[]> _path;
size_t _size;
};
class search final
{
struct neighbors
{
auto begin() const { return neighbors.data(); }
auto end() const { return neighbors.data() + size; }
std::array<global_coords, 4> neighbors;
uint8_t size;
};
struct chunk_tiles_cache
{
std::bitset<TILE_COUNT> is_passable, can_go_north, can_go_west;
};
struct chunk_cache
{
Array<chunk_tiles_cache> array;
Vector2i start, size; // in chunks
};
struct obj_position { Vector2 center, size; };
chunk_cache cache;
Array<global_coords> output;
// todo bucketize by array length
search_result* pool = nullptr;
void ensure_allocated(chunk_coords a, chunk_coords b);
public:
struct bbox { Vector2 min, max; };
// todo remember to check from.z() == to.z()
// todo add simple bresenham short-circuit
Optional<search_result> operator()(world& w, object_id own_id, global_coords from, Vector2b from_offset, Vector2ub size, global_coords to, Vector2b to_offset);
Optional<search_result> operator()(world& w, const object& obj, global_coords to, Vector2b to_offset);
static bool sample_rtree_1(chunk& c, Vector2 min, Vector2 max, object_id own_id);
static bool sample_rtree(world& w, chunk_coords_ ch0, Vector2 min, Vector2 max, object_id own_id);
static bool sample_rtree(world& w, global_coords coord, Vector2b offset, Vector2ub size, object_id own_id);
static bbox make_neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, rotation r);
static neighbors get_walkable_neighbor_tiles(world& w, global_coords pos, Vector2 size, object_id own_id);
};
} // namespace floormat
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