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#pragma once
#include "point.hpp"
#include "src/tile-constants.hpp"
#include <mg/Functions.h>
namespace floormat {
constexpr uint32_t point::distance(point a, point b)
{
Vector2i dist = a - b;
return (uint32_t)Math::ceil(Math::sqrt(Vector2(dist).dot()));
}
constexpr uint32_t point::distance_l2(point a, point b)
{
Vector2i dist = a - b;
return (uint32_t)Math::abs(dist).sum();
}
constexpr std::strong_ordering operator<=>(const point& p1, const point& p2)
{
if (auto val = p1.cz <=> p2.cz; val != std::strong_ordering::equal) return val;
if (auto val = p1.cy <=> p2.cy; val != std::strong_ordering::equal) return val;
if (auto val = p1.cx <=> p2.cx; val != std::strong_ordering::equal) return val;
if (auto val = p1.tile.y <=> p2.tile.y; val != std::strong_ordering::equal) return val;
if (auto val = p1.tile.x <=> p2.tile.x; val != std::strong_ordering::equal) return val;
if (auto val = p1._offset.y() <=> p2._offset.y(); val != std::strong_ordering::equal) return val;
if (auto val = p1._offset.x() <=> p2._offset.x(); val != std::strong_ordering::equal) return val;
return std::strong_ordering::equal;
}
constexpr Vector2i operator-(const point& p1, const point& p2)
{
fm_debug_assert(p1.cz == p2.cz);
Vector2i sum;
sum += iTILE_SIZE2 * TILE_MAX_DIM * (Vector2i(p1.cx, p1.cy) - Vector2i(p2.cx, p2.cy));
sum += iTILE_SIZE2 * (Vector2i(p1.tile.x, p1.tile.y) - Vector2i(p2.tile.x, p2.tile.y));
sum += Vector2i(p1._offset) - Vector2i(p2._offset);
return sum;
}
} // namespace floormat
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