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#if 1
#include <algorithm>
#include <array>
#include <bit>
#include <cerrno>
#include <chrono>
#include <cmath>
#include <concepts>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <exception>
#include <iterator>
#include <limits>
#include <map>
#include <memory>
#include <stdlib.h>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#if __has_include(<external/robin-map/include/tsl/robin_map.h>)
#include <external/robin-map/include/tsl/robin_map.h>
#elif __has_include(<tsl/robin_map.h>)
#include <tsl/robin_map.h>
#endif
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Corrade/Containers/BitArrayView.h>
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/Pair.h>
#include <Corrade/Containers/PairStl.h>
#include <Corrade/Containers/StridedArrayView.h>
#include <Corrade/Containers/String.h>
#include <Corrade/Containers/StringIterable.h>
#include <Corrade/Containers/StringStlView.h>
#include <Corrade/Containers/StringView.h>
#include <Corrade/Utility/Debug.h>
#include <Corrade/Utility/Path.h>
#include <Magnum/GL/Buffer.h>
#include <Magnum/GL/Context.h>
#include <Magnum/GL/Mesh.h>
#include <Magnum/GL/MeshView.h>
#include <Magnum/GL/Renderer.h>
#include <Magnum/GL/Texture.h>
#include <Magnum/GL/TextureFormat.h>
#include <Magnum/ImageView.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Range.h>
#include <Magnum/Math/Vector.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
#include <Magnum/Math/Vector4.h>
#include <Magnum/PixelFormat.h>
#include <Magnum/Trade/ImageData.h>
#include "compat/prelude.hpp"
#include "compat/defs.hpp"
#include "compat/assert.hpp"
#include "src/global-coords.hpp"
#include "src/anim-atlas.hpp"
#endif
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