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#pragma once
#include "raycast.hpp"
#include <Corrade/Containers/Array.h>
namespace floormat::detail_rc {
struct bbox
{
point center;
Vector2ui size;
};
} // namespace floormat::detail_rc
namespace floormat::rc {
struct raycast_diag_s
{
Array<floormat::detail_rc::bbox> path{};
Vector2 V, dir, dir_inv_norm;
Vector2ui size;
//unsigned short_steps, long_steps;
float tmin;
};
} // namespace floormat::rc
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