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#pragma once
namespace floormat {
enum class script_lifecycle : uint8_t
{
no_init, initializing, created, destroying, torn_down, COUNT,
};
enum class script_destroy_reason : uint8_t
{
quit, // game is being shut down
kill, // object is being deleted from the gameworld
unassign, // script is unassigned from object
COUNT,
};
} // namespace floormat
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