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#include "tile-atlas.hpp"
#include "compat/assert.hpp"
#include "tile-image.hpp"
#include <limits>
#include <Magnum/Math/Color.h>
#include <Magnum/ImageView.h>
#include <Magnum/GL/TextureFormat.h>
namespace floormat {
tile_atlas::tile_atlas(StringView name, const ImageView2D& image, Vector2ub tile_count, Optional<enum pass_mode> p) :
texcoords_{make_texcoords_array(Vector2ui(image.size()), tile_count)},
name_{name}, size_{image.size()}, dims_{tile_count}, passability{std::move(p)}
{
constexpr auto variant_max = std::numeric_limits<variant_t>::max();
fm_assert(num_tiles() <= variant_max);
fm_assert(dims_[0] > 0 && dims_[1] > 0);
fm_assert(size_ % Vector2ui{tile_count} == Vector2ui());
tex_.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setMinificationFilter(GL::SamplerFilter::Linear)
.setMaxAnisotropy(1)
.setBorderColor(Color4{1, 0, 0, 1})
.setStorage(1, GL::textureFormat(image.format()), image.size())
.setSubImage(0, {}, image);
}
std::array<Vector2, 4> tile_atlas::texcoords_for_id(size_t i) const
{
fm_assert(i < num_tiles());
return texcoords_[i];
}
auto tile_atlas::make_texcoords(Vector2ui pixel_size, Vector2ub tile_count, size_t i) -> texcoords
{
const auto sz = pixel_size/Vector2ui{tile_count};
const Vector2ui id = { uint32_t(i % tile_count[0]), uint32_t(i / tile_count[0]) };
const Vector2 p0(id * sz), p1(sz);
const auto x0 = p0.x()+.5f, x1 = p1.x()-1, y0 = p0.y()+.5f, y1 = p1.y()-1;
return {{
{ (x0+x1) / pixel_size[0], 1 - (y0+y1) / pixel_size[1] }, // bottom right
{ (x0+x1) / pixel_size[0], 1 - y0 / pixel_size[1] }, // top right
{ x0 / pixel_size[0], 1 - (y0+y1) / pixel_size[1] }, // bottom left
{ x0 / pixel_size[0], 1 - y0 / pixel_size[1] }, // top left
}};
}
auto tile_atlas::make_texcoords_array(Vector2ui pixel_size, Vector2ub tile_count) -> std::unique_ptr<const texcoords[]>
{
const size_t N = Vector2ui{tile_count}.product();
auto ptr = std::make_unique<std::array<Vector2, 4>[]>(N);
for (auto i = 0_uz; i < N; i++)
ptr[i] = make_texcoords(pixel_size, tile_count, i);
return ptr;
}
size_t tile_atlas::num_tiles() const { return Vector2ui{dims_}.product(); }
Optional<enum pass_mode> tile_atlas::pass_mode() const { return passability; }
enum pass_mode tile_atlas::pass_mode(enum pass_mode p) const { return passability ? *passability : p; }
void tile_atlas::set_pass_mode(enum pass_mode p)
{
fm_assert(!passability || passability == p);
passability = { InPlaceInit, p };
}
} // namespace floormat
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