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#include "tile.hpp"
#include "chunk.hpp"
namespace floormat {
pass_mode_ref::pass_mode_ref(chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{i}
{
}
pass_mode_ref& pass_mode_ref::operator=(pass_mode x) noexcept
{
auto& bitset = _chunk->_passability;
bitset[i*2 + 0] = x & 1;
bitset[i*2 + 1] = x >> 1 & 1;
return *this;
}
pass_mode_ref& pass_mode_ref::operator=(const pass_mode_ref& x) noexcept
{
return operator=(pass_mode(x)); // NOLINT(misc-unconventional-assign-operator)
}
pass_mode_ref::operator pass_mode() const noexcept
{
auto& bitset = _chunk->_passability;
std::uint8_t ret = 0;
ret |= (std::uint8_t)bitset[i*2 + 1];
ret |= (std::uint8_t)bitset[i*2 + 0] << 1;
return pass_mode(ret);
}
bool operator==(const tile_proto& a, const tile_proto& b) noexcept {
return a.ground() == b.ground() &&
a.wall_north() == b.wall_north() &&
a.wall_west() == b.wall_west() &&
a.scenery() == b.scenery();
};
tile_image_proto tile_proto::ground() const noexcept { return { ground_atlas, ground_variant }; }
tile_image_proto tile_proto::wall_north() const noexcept { return { wall_north_atlas, wall_north_variant }; }
tile_image_proto tile_proto::wall_west() const noexcept { return { wall_west_atlas, wall_west_variant }; }
scenery_proto tile_proto::scenery() const noexcept { return { scenery_atlas, scenery_frame }; }
tile_ref::tile_ref(struct chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{i} {}
std::shared_ptr<tile_atlas> tile_ref::ground_atlas() noexcept { return _chunk->_ground_atlases[i]; }
std::shared_ptr<tile_atlas> tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_atlases[i*2+0]; }
std::shared_ptr<tile_atlas> tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_atlases[i*2+1]; }
std::shared_ptr<anim_atlas> tile_ref::scenery_atlas() noexcept { return _chunk->_scenery_atlases[i]; }
std::shared_ptr<const tile_atlas> tile_ref::ground_atlas() const noexcept { return _chunk->_ground_atlases[i]; }
std::shared_ptr<const tile_atlas> tile_ref::wall_north_atlas() const noexcept { return _chunk->_wall_atlases[i*2+0]; }
std::shared_ptr<const tile_atlas> tile_ref::wall_west_atlas() const noexcept { return _chunk->_wall_atlases[i*2+1]; }
std::shared_ptr<const anim_atlas> tile_ref::scenery_atlas() const noexcept { return _chunk->_scenery_atlases[i]; }
tile_image_ref tile_ref::ground() noexcept { return {_chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; }
tile_image_ref tile_ref::wall_north() noexcept { return {_chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; }
tile_image_ref tile_ref::wall_west() noexcept { return {_chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; }
scenery_ref tile_ref::scenery() noexcept { return {_chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; }
tile_image_proto tile_ref::ground() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; }
tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; }
tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; }
scenery_proto tile_ref::scenery() const noexcept { return { _chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; }
pass_mode_ref tile_ref::pass_mode() noexcept { return { *_chunk, i }; }
pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_cast<struct chunk*>(_chunk), i }; }
tile_ref::operator tile_proto() const noexcept
{
return {
_chunk->_ground_atlases[i], _chunk->_wall_atlases[i*2+0], _chunk->_wall_atlases[i*2+1], _chunk->_scenery_atlases[i],
_chunk->_ground_variants[i], _chunk->_wall_variants[i*2+0], _chunk->_wall_variants[i*2+1], _chunk->_scenery_variants[i],
pass_mode(),
};
}
bool operator==(const tile_ref& a, const tile_ref& b) noexcept
{
if (a._chunk == b._chunk && a.i == b.i)
return true;
else
return a.ground() == b.ground() &&
a.wall_north() == b.wall_north() &&
a.wall_west() == b.wall_west() &&
a.scenery() == b.scenery() &&
a.pass_mode() == b.pass_mode();
}
} // namespace floormat
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