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#include "nanosecond.inl"
#include "compat/assert.hpp"
#include "compat/debug.hpp"
#include <cinttypes>
#include <cstdio>
#include <cr/Debug.h>
#include <mg/Functions.h>
namespace floormat {
Debug& operator<<(Debug& dbg, const Ns& val)
{
const char* unit = "";
auto x = (double)val.stamp;
int precision;
if (val >= 10*Second)
{
unit = "s";
x *= 1e-9;
precision = 1;
}
else if (val >= 1*Second)
{
unit = "ₘₛ";
x *= 1e-6;
precision = 2;
}
else if (val >= 100*Millisecond)
{
unit = "ₘₛ";
x *= 1e-6;
precision = 3;
}
else if (val >= 50*Microsecond)
{
unit = "ₘₛ";
x *= 1e-6;
precision = 4;
}
else if (val >= 1*Microsecond)
{
unit = "ₘₛ";
x *= 1e-3;
precision = 3;
}
else if (val > Ns{100})
{
char buf[64];
std::snprintf(buf, sizeof buf, "%" PRIu64 "_%" PRIu64 " ₙₛ",
val.stamp / 1000, val.stamp % 1000);
return dbg;
}
else
{
unit = " ₙₛ";
precision = 0;
}
if (!precision)
dbg << (uint64_t)x << Debug::nospace << unit;
else
dbg << fraction((float)x, precision) << Debug::nospace << unit;
return dbg;
}
} // namespace floormat
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