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#include "app.hpp"
#include "compat/shared-ptr-wrapper.hpp"
#include "src/critter.hpp"
#include "src/world.hpp"
#include "src/wall-atlas.hpp"
#include "loader/loader.hpp"
namespace floormat {
namespace {
/* ***** TEST 1 *****
*
* wall n 0x0 - 8:9
* wall n 0x1 - 8:0
*
* npc speed=5 bbox-offset=0 bbox-size=32x32
*
* before chunk=0x0 tile=8:15 offset=-8:8
* after chunk=0x0 tile=8:9 offset=-8:-16
*/
template<typename F> void test1(F&& make_dt)
{
const auto W = wall_image_proto{ loader.wall_atlas("empty"), 0 };
auto w = world();
w[{{0,0,0}, {8,9}}].t.wall_north() = W;
w[{{0,1,0}, {8,0}}].t.wall_north() = W;
critter_proto cproto;
cproto.name = "Player"_s;
cproto.speed = 10;
cproto.playable = true;
object_id id = 0;
w.ensure_player_character(id, move(cproto));
w[chunk_coords_{0,0,0}].mark_modified();
w[chunk_coords_{0,1,0}].mark_modified();
}
template<typename F> void test2(F&& make_dt)
{
// TODO diagonal!
}
} // namespace
void test_app::test_critter()
{
}
} // namespace floormat
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