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#include "app.hpp"
#include "compat/assert.hpp"
#include "compat/function2.hpp"
#include "loader/loader.hpp"
#include "loader/wall-cell.hpp"
#include "src/world.hpp"
#include "src/scenery-proto.hpp"
#include "src/search-bbox.hpp"
#include "src/search-constants.hpp"
#include <Magnum/Math/Functions.h>
namespace floormat {
using namespace floormat::Search;
using Search::bbox;
namespace {
constexpr bbox<int> get_value(Vector2i sz, Vector2ui div, rotation r)
{
const int offset_W = iTILE_SIZE2.x()/(int)div.x(), offset_N = iTILE_SIZE2.y()/(int)div.y();
const auto rʹ = (uint8_t)r;
CORRADE_ASSUME(rʹ <= (uint8_t)rotation_COUNT);
switch (rʹ)
{
case (uint8_t)rotation::N: {
auto min_N = Vector2i(-sz.x()/2, -offset_N - sz.y()/2 );
auto max_N = Vector2i(min_N.x() + sz.x(), sz.y() - sz.y()/2 );
return {min_N, max_N};
}
case (uint8_t)rotation::S: {
auto min_S = Vector2i(-sz.x()/2, -sz.y() );
auto max_S = Vector2i(min_S.x() + sz.x(), offset_N + sz.y() - sz.y()/2 );
return {min_S, max_S};
}
case (uint8_t)rotation::W: {
auto min_W = Vector2i(-offset_W - sz.x()/2, -sz.y()/2 );
auto max_W = Vector2i(sz.x() - sz.x()/2, min_W.y() + sz.y() );
return {min_W, max_W};
}
case (uint8_t)rotation::E: {
auto min_E = Vector2i(-sz.x()/2, -sz.y()/2 );
auto max_E = Vector2i(offset_W + sz.x() - sz.x()/2, min_E.y() + sz.y() );
return {min_E, max_E};
}
case (uint8_t)rotation_COUNT: {
auto min_C = Vector2i(-sz.x()/2, -sz.y()/2 );
auto max_C = min_C + Vector2i(sz);
return {min_C, max_C};
}
default:
fm_abort("wrong 4-way rotation enum '%d'", (int)r);
}
}
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4189)
#endif
constexpr bool test_offsets()
{
constexpr auto sz = Vector2i(min_size);
constexpr Vector2i shift = Vector2i(0, 0) * iTILE_SIZE2 + Vector2i(0, 0);
[[maybe_unused]] constexpr auto N = get_value(sz, {1,1}, rotation::N);
[[maybe_unused]] constexpr auto min_N = N.min + shift, max_N = N.max + shift;
[[maybe_unused]] constexpr auto N_min_x = min_N.x(), N_min_y = min_N.y();
[[maybe_unused]] constexpr auto N_max_x = max_N.x(), N_max_y = max_N.y();
[[maybe_unused]] constexpr auto E = get_value(sz, {1,1}, rotation::E);
[[maybe_unused]] constexpr auto min_E = E.min + shift, max_E = E.max + shift;
[[maybe_unused]] constexpr auto E_min_x = min_E.x(), E_min_y = min_E.y();
[[maybe_unused]] constexpr auto E_max_x = max_E.x(), E_max_y = max_E.y();
[[maybe_unused]] constexpr auto S = get_value(sz, {1,1}, rotation::S);
[[maybe_unused]] constexpr auto min_S = S.min + shift, max_S = S.max + shift;
[[maybe_unused]] constexpr auto S_min_x = min_S.x(), S_min_y = min_S.y();
[[maybe_unused]] constexpr auto S_max_x = max_S.x(), S_max_y = max_S.y();
[[maybe_unused]] constexpr auto W = get_value(sz, {1,1}, rotation::W);
[[maybe_unused]] constexpr auto min_W = W.min + shift, max_W = W.max + shift;
[[maybe_unused]] constexpr auto W_min_x = min_W.x(), W_min_y = min_W.y();
[[maybe_unused]] constexpr auto W_max_x = max_W.x(), W_max_y = max_W.y();
return true;
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
constexpr bool test_offsets2()
{
using enum rotation;
constexpr auto tile_start = iTILE_SIZE2/-2;
constexpr auto sz = Vector2i(8, 16);
{
constexpr auto bb = get_value(sz, Vector2ui(div_factor), N);
constexpr auto min = tile_start + bb.min, max = tile_start + Vector2i(bb.max);
static_assert(min.x() == -32 - sz.x()/2);
static_assert(max.x() == -32 + sz.x()/2);
static_assert(min.y() == -48 - sz.y()/2);
static_assert(max.y() == -32 + sz.y()/2);
}
{
constexpr auto bb = get_value(sz, Vector2ui(div_factor), W);
constexpr auto min = tile_start + bb.min, max = tile_start + bb.max;
static_assert(min.x() == -32 - 16 - sz.x()/2);
static_assert(max.x() == -32 + sz.x()/2);
static_assert(min.y() == -32 - sz.y()/2);
static_assert(max.y() == -32 + sz.y()/2);
}
return true;
}
struct neighbors final
{
std::array<global_coords, 5> data;
uint8_t size = 0;
};
auto neighbor_tile_bbox(Vector2i coord, Vector2i own_size, Vector2ui div, rotation r) -> bbox<float>
{
own_size = Math::max(own_size, Vector2i(min_size));
const auto shift = coord * iTILE_SIZE2;
auto [min, max] = get_value(own_size, div, r);
return { Vector2(min + shift), Vector2(max + shift) };
}
auto neighbor_tiles(world& w, global_coords coord, Vector2i size, object_id own_id, const pred& p) -> neighbors
{
auto ch = chunk_coords_{ coord.chunk(), coord.z() };
auto pos = Vector2i(coord.local());
size = Math::max(size, div_size);
neighbors ns;
using enum rotation;
constexpr struct {
Vector2i off;
rotation r = {};
} nbs[] = {
{ { 0, -1 }, N },
{ { 1, 0 }, E },
{ { 0, 1 }, S },
{ { -1, 0 }, W },
};
for (auto [off, r] : nbs)
{
auto [min, max] = neighbor_tile_bbox(pos, size, { 1, 1 }, r);
if (path_search::is_passable(w, ch, {min, max}, own_id, p))
ns.data[ns.size++] = { coord + off, {} };
}
return ns;
}
void test_bbox()
{
static constexpr auto is_passable_1 = [](chunk& c, bbox<float> bb) {
return path_search::is_passable_1(c, bb.min, bb.max, (object_id)-1);
};
static constexpr auto is_passable = [](world& w, chunk_coords_ ch, bbox<float> bb) {
return path_search::is_passable(w, ch, bb, (object_id)-1);
};
static constexpr auto bbox = [](Vector2i coord, rotation r) {
return neighbor_tile_bbox(coord, {}, { 1, 1 }, r);
};
constexpr auto neighbors = [](world& w, chunk_coords_ ch, Vector2i pos) {
return neighbor_tiles(w, { ch, pos }, {}, (object_id)-1, never_continue());
};
const auto wall = loader.invalid_wall_atlas().atlas;
const auto table = loader.scenery("table1");
{
constexpr auto coord1 = chunk_coords_{10, 11, 0},
coord2 = chunk_coords_{10, 12, 0};
constexpr auto _15 = TILE_MAX_DIM-1;
using enum rotation;
{
auto w = world();
[[maybe_unused]] auto& c12 = w[coord2];
[[maybe_unused]] auto& c11 = w[coord1];
c12[{0, 0}].wall_north() = { wall, 0};
fm_assert( !is_passable_1(c12, bbox({}, N)) );
fm_assert( is_passable_1(c12, bbox({}, E)) );
//fm_assert( is_passable_1(c12, bbox({}, S)) );
fm_assert( is_passable_1(c12, bbox({}, W)) );
fm_assert( is_passable(w, coord1, bbox({0, _15}, N)) );
fm_assert( is_passable(w, coord1, bbox({0, _15}, E)) );
fm_assert( !is_passable(w, coord1, bbox({0, _15}, S)) );
fm_assert( is_passable(w, coord1, bbox({0, _15}, W)) );
}
}
{
using enum rotation;
constexpr auto C = rotation_COUNT;
constexpr auto ch = chunk_coords_{21, 22, 0};
auto w = world();
auto& c = w[ch];
c[{8, 7}].wall_north() = { wall,0};
c[{8, 9}].wall_north() = { wall,0};
fm_assert( is_passable_1(c, bbox({8, 6}, N)) );
fm_assert( !is_passable_1(c, bbox({8, 6}, S)) );
fm_assert( !is_passable_1(c, bbox({8, 7}, N)) );
fm_assert( is_passable_1(c, bbox({8, 8}, N)) );
fm_assert( is_passable_1(c, bbox({8, 8}, E)) );
fm_assert( !is_passable_1(c, bbox({8, 8}, S)) );
fm_assert( is_passable_1(c, bbox({8, 8}, W)) );
fm_assert(neighbors(w, ch, {8, 8}).size == 3);
c[{8, 8}].wall_north() = { wall,0};
c.mark_passability_modified();
fm_assert( is_passable_1(c, bbox({8, 8}, C)) );
fm_assert( !is_passable_1(c, bbox({8, 7}, S)) );
fm_assert( !is_passable_1(c, bbox({8, 8}, N)) );
fm_assert( is_passable_1(c, bbox({8, 8}, E)) );
fm_assert( !is_passable_1(c, bbox({8, 8}, S)) );
fm_assert( is_passable_1(c, bbox({8, 8}, W)) );
fm_assert(neighbors(w, ch, {8, 8}).size == 2);
}
{
using enum rotation;
constexpr auto ch = chunk_coords_{0, 0, 0};
auto w = world();
auto& c = test_app::make_test_chunk(w, ch);
constexpr auto is_passable_NESW = [](chunk& c, Vector2i coord, std::array<bool, 4> dirs)
{
fm_assert(is_passable_1(c, bbox(coord, N)) == dirs[0]);
fm_assert(is_passable_1(c, bbox(coord, E)) == dirs[1]);
//fm_assert(is_passable_1(c, bbox(coord, S)) == dirs[2]);
fm_assert(is_passable_1(c, bbox(coord, W)) == dirs[3]);
};
is_passable_NESW(c, {8, 8}, { false, false, false, false });
is_passable_NESW(c, {8, 9}, { false, true, true, true });
is_passable_NESW(c, {2, 4}, { true, false, true, true });
is_passable_NESW(c, {4, 4}, { true, true, true, false });
fm_assert(neighbors(w, ch, {8, 8}).size == 0);
//fm_assert(neighbors(w, ch, {8, 9}).size == 3);
fm_assert(neighbors(w, ch, {8, 9}).size >= 2);
fm_assert(neighbors(w, ch, {2, 4}).size == 3);
fm_assert(neighbors(w, ch, {4, 4}).size == 3);
}
fm_assert(test_offsets2());
fm_assert(test_offsets());
#if 0
{
constexpr auto ch = chunk_coords_{};
auto w = world();
auto& c = w[ch];
constexpr size_t K = 8;
const auto wall = tile_image_proto{metal2, 0};
c[{0, 0 }].wall_north() = wall;
c[{0, 0 }].wall_west() = wall;
c[{K, K }].wall_north() = { metal2, 0 };
c[{K, K }].wall_west() = { metal2, 0 };
c[{K, K+1}].wall_north() = { metal2, 0 };
c[{K+1, K }].wall_west() = { metal2, 0 };
path_search search;
search.ensure_allocated({}, {});
search.fill_cache_(w, {0, 0, 0}, {}, {});
constexpr auto check_N = [&](path_search& search, chunk_coords ch, local_coords tile, Vector2i subdiv) {
auto c = search.cache_chunk_index(ch);
auto t = search.cache_tile_index(tile, subdiv);
return search.cache.array[c].can_go_north[t];
};
constexpr auto check_W = [&](path_search& search, chunk_coords ch, local_coords tile, Vector2i subdiv) {
auto c = search.cache_chunk_index(ch);
auto t = search.cache_tile_index(tile, subdiv);
return search.cache.array[c].can_go_west[t];
};
static_assert(div == 4);
constexpr Vector2i s00 = {0,0}, s01 = {0,2}, s10 = {2,0}, s11 = {2,2}, s22 = {3,3};
fm_assert( !check_N(search, {}, { 0, 0}, s10 ));
fm_assert( !check_W(search, {}, { 0, 0}, s01 ));
fm_assert( check_N(search, {}, { 0, 1}, s10 ));
fm_assert( check_W(search, {}, { 1, 0}, s01 ));
fm_assert( !check_N(search, {}, { 0, 1}, s00 ));
fm_assert( !check_W(search, {}, { 1, 0}, s00 ));
fm_assert( check_W(search, {}, {K-1, K }, s01 ));
fm_assert( check_N(search, {}, {K-1, K }, s10 ));
fm_assert( check_W(search, {}, {K, K-1}, s01 ));
fm_assert( check_N(search, {}, {K, K-1}, s10 ));
fm_assert( check_W(search, {}, {K-1, K }, s22 ));
fm_assert( check_N(search, {}, {K-1, K }, s22 ));
fm_assert( check_W(search, {}, {K, K-1}, s22 ));
fm_assert( check_N(search, {}, {K, K-1}, s22 ));
fm_assert( !check_N(search, {}, {K, K }, s10 ));
fm_assert( !check_W(search, {}, {K, K }, s01 ));
fm_assert( check_N(search, {}, {K, K }, s11 ));
fm_assert( check_W(search, {}, {K, K }, s11 ));
fm_assert( !check_W(search, {}, {K+1, K }, s01 ));
fm_assert( check_N(search, {}, {K+1, K }, s10 ));
fm_assert( !check_N(search, {}, {K, K+1}, s10 ));
fm_assert( check_W(search, {}, {K, K+1}, s01 ));
fm_assert( check_N(search, {}, {K+2, K }, s10 ));
fm_assert( check_W(search, {}, {K+2, K }, s01 ));
fm_assert( check_N(search, {}, {K, K+2}, s10 ));
fm_assert( check_W(search, {}, {K, K+2}, s01 ));
fm_assert( check_N(search, {}, {K+1, K+2 }, s00 ));
fm_assert( check_N(search, {}, {K+1, K+2 }, s10 ));
fm_assert( check_W(search, {}, {K+1, K+2 }, s00 ));
fm_assert( check_N(search, {}, {K+2, K+2 }, s00 ));
fm_assert( check_W(search, {}, {K+2, K+2 }, s00 ));
}
#endif
}
} // namespace
void test_app::test_astar()
{
test_bbox();
}
} // namespace floormat
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