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#include "app.hpp"
#include "compat/assert.hpp"
#include "loader/loader.hpp"
#include "src/world.hpp"
#include "src/scenery.hpp"
#include "src/path-search.hpp"
namespace floormat {
namespace {
void test_bbox()
{
static constexpr auto is_passable_1 = [](chunk& c, path_search::bbox bb) {
return path_search::is_passable_1(c, bb.min, bb.max, (object_id)-1);
};
static constexpr auto is_passable = [](world& w, chunk_coords_ ch, path_search::bbox bb) {
return path_search::is_passable(w, ch, bb.min, bb.max, (object_id)-1);
};
static constexpr auto bbox = [](Vector2i coord, rotation r) {
return path_search::make_neighbor_tile_bbox(coord, {}, r);
};
constexpr auto neighbor_tiles = [](world& w, chunk_coords_ ch, Vector2i pos) {
return path_search::get_walkable_neighbor_tiles(w, {ch, pos}, {}, (object_id)-1);
};
const auto metal2 = loader.tile_atlas("metal2", {2, 2}, pass_mode::blocked);
const auto table = loader.scenery("table1");
{
constexpr auto coord1 = chunk_coords_{10, 11, 0},
coord2 = chunk_coords_{10, 12, 0};
constexpr auto _15 = TILE_MAX_DIM-1;
using enum rotation;
{
auto w = world();
[[maybe_unused]] auto& c12 = w[coord2];
[[maybe_unused]] auto& c11 = w[coord1];
c12[{0, 0}].wall_north() = {metal2, 0};
fm_assert( !is_passable_1(c12, bbox({}, N)) );
fm_assert( is_passable_1(c12, bbox({}, E)) );
fm_assert( is_passable_1(c12, bbox({}, S)) );
fm_assert( is_passable_1(c12, bbox({}, W)) );
fm_assert( is_passable(w, coord1, bbox({0, _15}, N)) );
fm_assert( is_passable(w, coord1, bbox({0, _15}, E)) );
fm_assert( !is_passable(w, coord1, bbox({0, _15}, S)) );
fm_assert( is_passable(w, coord1, bbox({0, _15}, W)) );
}
}
{
using enum rotation;
constexpr auto C = rotation_COUNT;
constexpr auto ch = chunk_coords_{21, 22, 0};
auto w = world();
auto& c = w[ch];
c[{8, 7}].wall_north() = {metal2,0};
c[{8, 9}].wall_north() = {metal2,0};
fm_assert( is_passable_1(c, bbox({8, 6}, N)) );
fm_assert( !is_passable_1(c, bbox({8, 6}, S)) );
fm_assert( !is_passable_1(c, bbox({8, 7}, N)) );
fm_assert( is_passable_1(c, bbox({8, 8}, N)) );
fm_assert( is_passable_1(c, bbox({8, 8}, E)) );
fm_assert( !is_passable_1(c, bbox({8, 8}, S)) );
fm_assert( is_passable_1(c, bbox({8, 8}, W)) );
fm_assert(neighbor_tiles(w, ch, {8, 8}).size == 3);
c[{8, 8}].wall_north() = {metal2,0};
c.mark_passability_modified();
fm_assert( is_passable_1(c, bbox({8, 8}, C)));
fm_assert( !is_passable_1(c, bbox({8, 7}, S)) );
fm_assert( !is_passable_1(c, bbox({8, 8}, N)) );
fm_assert( is_passable_1(c, bbox({8, 8}, E)) );
fm_assert( !is_passable_1(c, bbox({8, 8}, S)) );
fm_assert( is_passable_1(c, bbox({8, 8}, W)) );
fm_assert(neighbor_tiles(w, ch, {8, 8}).size == 2);
}
{
using enum rotation;
constexpr auto ch = chunk_coords_{0, 0, 0};
auto w = world();
auto& c = test_app::make_test_chunk(w, ch);
constexpr auto is_passable_NESW = [](chunk& c, Vector2i coord, std::array<bool, 4> dirs)
{
fm_assert(is_passable_1(c, bbox(coord, N)) == dirs[0]);
fm_assert(is_passable_1(c, bbox(coord, E)) == dirs[1]);
fm_assert(is_passable_1(c, bbox(coord, S)) == dirs[2]);
fm_assert(is_passable_1(c, bbox(coord, W)) == dirs[3]);
};
is_passable_NESW(c, {8, 8}, { false, false, false, false });
is_passable_NESW(c, {8, 9}, { false, true, true, true });
is_passable_NESW(c, {2, 4}, { true, false, true, true });
is_passable_NESW(c, {4, 4}, { true, true, true, false });
fm_assert(neighbor_tiles(w, ch, {8, 8}).size == 0);
fm_assert(neighbor_tiles(w, ch, {8, 9}).size == 3);
fm_assert(neighbor_tiles(w, ch, {2, 4}).size == 3);
fm_assert(neighbor_tiles(w, ch, {4, 4}).size == 3);
}
}
} // namespace
void test_app::test_path_search()
{
test_bbox();
}
} // namespace floormat
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