1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
#include "app.hpp"
#include "src/world.hpp"
#include "loader/loader.hpp"
#include "src/scenery.hpp"
#include "src/character.hpp"
#include "src/tile-atlas.hpp"
#include "src/anim-atlas.hpp"
#include <Corrade/Utility/Path.h>
namespace floormat {
namespace Path = Corrade::Utility::Path;
chunk& test_app::make_test_chunk(chunk_coords ch)
{
chunk& c = w[ch];
c.mark_modified();
auto metal1 = loader.tile_atlas("metal1", {2, 2}, pass_mode::pass),
metal2 = loader.tile_atlas("metal2", {2, 2}, pass_mode::blocked),
tiles = loader.tile_atlas("tiles", {8, 5}, pass_mode::pass);
constexpr auto N = TILE_MAX_DIM;
for (auto [x, k, pt] : c)
x.ground() = { tiles, variant_t(k % tiles->num_tiles()) };
auto door = loader.scenery("door1"),
table = loader.scenery("table1"),
control_panel = loader.scenery("control panel (wall) 1");
control_panel.r = rotation::W;
constexpr auto K = N/2;
c[{K, K }].wall_north() = { metal1, 0 };
c[{K, K }].wall_west() = { metal2, 0 };
c[{K, K+1}].wall_north() = { metal1, 0 };
c[{K+1, K }].wall_west() = { metal2, 0 };
w.make_entity<scenery>(w.make_id(), {ch, {3, 4}}, table);
w.make_entity<scenery>(w.make_id(), {ch, {K, K+1}}, control_panel);
{
auto& e = *w.make_entity<scenery>(w.make_id(), {ch, {K+3, K+1}}, door);
auto i = e.index();
e.activate(i);
e.update(i, 1.f/60);
fm_assert(e.active);
fm_assert(e.frame != 0 && e.frame != e.atlas->info().nframes - 1);
}
return c;
}
static void assert_chunks_equal(const chunk& a, const chunk& b)
{
fm_assert(a.entities().size() == b.entities().size());
for (auto i = 0_uz; i < TILE_COUNT; i++)
{
const auto &a1 = a[i], &b1 = b[i];
fm_assert(a1 == b1);
}
for (auto i = 0_uz; i < a.entities().size(); i++)
{
const auto& ae = *a.entities()[i];
const auto& be = *b.entities()[i];
fm_assert(ae.type == be.type);
switch (ae.type)
{
case entity_type::character: {
const auto& e1 = static_cast<const character&>(ae);
const auto& e2 = static_cast<const character&>(be);
const auto p1 = character_proto(e1), p2 = character_proto(e2);
fm_assert(p1 == p2);
break;
}
case entity_type::scenery: {
const auto& e1 = static_cast<const scenery&>(ae);
const auto& e2 = static_cast<const scenery&>(be);
const auto p1 = scenery_proto(e1), p2 = scenery_proto(e2);
fm_assert(p1 == p2);
break;
}
default:
fm_abort("invalid entity type '%d'", (int)ae.type);
}
}
}
void test_app::test_serializer()
{
constexpr auto filename = "../test/test-serializer1.dat";
if (Path::exists(filename))
Path::remove(filename);
const chunk_coords coord{1, 1};
auto& c = make_test_chunk(coord);
w.serialize(filename);
auto w2 = world::deserialize(filename);
auto& c2 = w2[coord];
assert_chunks_equal(c, c2);
}
} // namespace floormat
|