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#include "app.hpp"
#include "src/chunk.hpp"
#include "src/world.hpp"
#include "src/tile-iterator.hpp"
namespace floormat {
static inline bool always_false()
{
volatile bool ret = false;
return ret;
}
void test_app::test_tile_iter() // NOLINT(readability-function-size)
{
if (always_false())
{
world w;
const chunk c{w, {}};
for ([[maybe_unused]] const auto& [x, k, pt] : c)
static_assert(std::is_same_v<decltype(x), const tile_proto>);
for ([[maybe_unused]] const auto [x, k, pt] : c)
static_assert(std::is_same_v<decltype(x), const tile_proto>);
for ([[maybe_unused]] auto [x, k, pt] : c)
static_assert(std::is_same_v<decltype(x), tile_proto>);
}
if (always_false())
{
world w;
chunk c{w, {}};
for ([[maybe_unused]] auto [x, k, pt] : c)
static_assert(std::is_same_v<decltype(x), tile_ref>);
for ([[maybe_unused]] const auto [x, k, pt] : c)
static_assert(std::is_same_v<decltype(x), const tile_ref>);
}
}
} // namespace floormat
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