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diff --git a/SixenseSDK/src/sixense_simple3d/doc/structure.html b/SixenseSDK/src/sixense_simple3d/doc/structure.html new file mode 100755 index 0000000..a460567 --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/doc/structure.html @@ -0,0 +1,80 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <meta name="author" content="Pawel W. Olszta"> + <meta name="copyright" content="Pawel W. Olszta"> + <meta name="description" content="The freeglut project plans"> + <meta name="keywords" content="freeglut glut OpenGL"> + <meta name="GENERATOR" content="WebMaker"> + <title>The freeglut project</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> + +<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center> +<center><dt><i><font face="Courier New,Courier"><font size=+1> +I've got a master plan (to take your API down)... +</font></font></i></dt></center> + +<center><table WIDTH="620" ><tr><td><hr WIDTH="100%"> + +<p>After that I get the freeglut Windows port working in an acceptable manner and thus +getting assured that the freeglut internal structure is valid, I will split the project +into three separate parts, listed below. + +<br><ul><li><b><font size=+2>freeglut-common</font></b></li> + +<p>The least common denominator between the two freeglut versions. This will probably +contain most of the internal structure of the toolkit, notably the windows and menu +hierarchy, and possibly some private helpers. + +<br><br><li><b><font size=+2>freeglut-1.3</font></b></li> + +<p>The GLUT API 3 compatible library. This is what's can be found now in the alpha +release (apart from the bugs, naturally :D). + +<br><br><li><b><font size=+2>freeglut-2.0</font></b></li> + +<p>Hopefully this will be what GLUT should have been from the beginning. I will give +a try to design a much more coherent API than GLUT's, aiming at fast games prototyping. +<a href="mailto:olszta@sourceforge.net">Suggestions</a> are welcome.</ul> + +<br><p>Here's a list of propositions I have received so far. Hopefully this some day +turns into an API spefication proposal, not just a bunch of meaningless phrases...<br> + +<br><li>glutBitmapHeight() and glutStrokeHeight() -- I have added them to the +freeglut-1.3 API, they are already implemented and should work fine,</li> +<br><li>glutBitmapString() and glutStrokeString(), to write (multiple-line maybe) +strings, starting from the current raster position, using some simple formatting +maybe (changing the color, font, etc.?)</li> +<br><li>texture mapped fonts -- this is easy and could be added to freeglut-1.3, but +would require adding the...</li> +<br><li>glutHint() function to tell freeglut to: use bitmapped/texture mapped fonts, +draw the menus and mouse cursor using OpenGL/window system, and stuff...</li> +<br><li>glutMainLoop() termination and glutMainLoopStep() function, which should +perform a single check of pending events, so that one can have his own main loop,</li> +<br><li>multiple joysticks support with multiple axes, buttons, hats, etc. It is a real +good thing to do, yet the API to do the magic might result in being really twisted,</li> +<br><li>glutModifierFunc() could be added, or glutGetModifierState() should be allowed +to be called anywhere from the client's code</li> + +<br><p>We might also think about:<br> + +<br><li>freeglut-2.0 modularity via plugins, so that only the features that one +needs get loaded (plugins are easily supported by GLib),</li> +<br><li>OpenGL state management functions,</li> +<br><li>audio support -- using OpenAL maybe?,</li> +<br><li>a real menu system, not only the popups</li> +<br><li>non-OpenGL but portable UI, something like Java Swing</li> +<br><li>window-closing confirmation box (this is related to the above)</li> + +<br><p>Following ideas are bad for freeglut:<br> + +<br><li>more accurate timers under Win32 -- this goes to the GLib development afaik</li> +<br><li>portable file I/O, portable threads, plugins/modules -- this is already +done in GLib</li> + +<br><br><a href="index.html"><i>Back to the main page</i></a> + +</table></center></body></html> + |