summaryrefslogtreecommitdiffhomepage
path: root/Tobii EyeX/Readme.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Tobii EyeX/Readme.txt')
-rwxr-xr-xTobii EyeX/Readme.txt212
1 files changed, 212 insertions, 0 deletions
diff --git a/Tobii EyeX/Readme.txt b/Tobii EyeX/Readme.txt
new file mode 100755
index 0000000..2f865a3
--- /dev/null
+++ b/Tobii EyeX/Readme.txt
@@ -0,0 +1,212 @@
+Tobii EyeX Software Development Kit for C/C++
+=============================================
+
+README
+
+ This package contains everything a developer needs for building games
+ and applications using the Tobii EyeX Engine API and the C and C++
+ programming languages: the C header files for accessing the API, libraries,
+ documentation, and code samples.
+
+ Note that Tobii offers several SDK packages targeted at different programming
+ languages and frameworks, so be sure to pick the one that fits your needs best.
+
+CONTACT
+
+ If you have problems, questions, ideas, or suggestions, please use the forums
+ on the Tobii Developer Zone (link below). That's what they are for!
+
+WEB SITE
+
+ Visit the Tobii Developer Zone web site for the latest news and downloads:
+
+ http://developer.tobii.com/
+
+COMPATIBILITY
+
+ This version of the EyeX SDK requires EyeX Engine version 1.0 or later.
+ Specific features will require newer versions of the EyeX Engine as listed
+ in the revision history below.
+
+REVISION HISTORY
+
+ 2016-03-14
+ Version 1.7: No changes.
+
+ 2015-11-19
+ Version 1.6:
+ - Removed all dependencies on the EyeXButton for activatable behavior. The
+ samples using the activatable behavior now hook their own keyboard keys
+ for activation, and send action commands to trigger activation. The
+ board game sample also illustrates how to trigger activation mode on.
+ - Rewrote and restructured parts of the Developer Guide, and added more
+ detailed inforation about action commands for the activatable and the
+ pannable behaviors.
+
+ 2015-06-12
+ Version 1.5:
+ - Added support for new EyeTracking state TX_STATEPATH_GAZETRACKING. Updated
+ the MinimalStatusNotifications sample to include this state. Requires EyeX
+ Engine 1.4.0.
+ - Added support for new states introduced with EyeX Engine 1.3.0. Some of
+ the new states replace deprecated states. The new state path names
+ correspond to a logical hierarchy where a number of states are sorted
+ under so called root nodes (for example TX_STATEPATH_EYETRACKING). The
+ list below is incomplete, for a full list of available state paths and
+ their descriptions, see EyeXLiterals.h. Samples have been updated to use
+ the new states where applicable.
+
+ New state | Replaces deprecated state
+ ------------------------------------------- | --------------------------------
+ TX_STATEPATH_EYETRACKINGSCREENBOUNDS | TX_STATEPATH_SCREENBOUNDS *)
+ TX_STATEPATH_EYETRACKINGDISPLAYSIZE | TX_STATEPATH_DISPLAYSIZE *)
+ TX_STATEPATH_EYETRACKINGCONFIGURATIONSTATUS | TX_STATEPATH_CONFIGURATIONSTATUS *)
+ TX_STATEPATH_ENGINEINFOVERSION | TX_STATEPATH_ENGINEVERSION **)
+ TX_STATEPATH_EYETRACKINGCURRENTPROFILENAME | TX_STATEPATH_PROFILENAME **)
+ TX_STATEPATH_EYETRACKINGPROFILES |
+ TX_STATEPATH_EYETRACKINGINFO |
+ TX_STATEPATH_EYETRACKINGINFOMODELNAME |
+ TX_STATEPATH_EYETRACKINGINFOSERIALNUMBER |
+ TX_STATEPATH_EYETRACKINGINFOFIRMWAREVERSION |
+
+ *) The new state path is identical to the old, only the name differs. This
+ new state path is backwards compatible with older EyeX Engines.
+ **) The new state path is different from the old. You may want to keep
+ using the old path for a while for compatibility with pre-1.3.0 EyeX
+ Engines.
+
+ - Added support for new EyeX Engine API function: txSetCurrentProfile.
+ Requires EyeX Engine 1.3.0.
+ - Added a MinimalUserProfiles sample to demonstrate how to list profiles
+ and change current profile. Requires EyeX Engine 1.3.0.
+ - New semantic behavior for TX_STATEPATH_USERPRESENCE state: the user will
+ be detected as present in more cases than before. The user's eyes do not
+ have to be open.
+ - New enum value for the TX_STATEPATH_USERPRESENCE state:
+ TX_USERPRESENCE_UNKNOWN.
+
+ 2015-04-14
+ Version 1.4: No changes.
+
+ 2015-01-15
+ Version 1.3: No changes.
+
+ 2014-12-16
+ Version 1.2:
+ - Added support for launching EyeX configuration tools. This function
+ requires EyeX Engine 1.1.
+ - New code sample to demonstrate the EyePosition data stream.
+ - New EyeX Engine API function: txGetEyeXAvailability. This function is
+ implemented in the client library and works with all Engine versions.
+ - Added a check for engine availability to the MinimalStatusNotifications
+ sample app.
+
+ 2014-11-20
+ Version 1.1:
+ - Improved error handling in the shutdown sequence of the C samples.
+
+ 2014-10-27
+ Version 1.0:
+ - Client library compatible with EyeX Engine 1.0.
+ - Updated the MinimalStatusNotifications sample to use asynchronous state
+ queries in the engine-connection-state-changed event handler.
+ - Updated samples and documentation for the new direct click modes in
+ EyeX Interaction settings.
+
+ 2014-09-23
+ Version 0.32: Client library compatible with both EyeX Engine 0.10 and 1.0.
+
+ 2014-09-05
+ Version 0.31: Updated package for Tobii EyeX Engine 0.10.0:
+ - Client libraries updated with some breaking API changes (see below).
+ - All samples are updated to the new client libraries.
+
+ 2014-08-22
+ Version 0.24: No changes.
+
+ 2014-06-19
+ Version 0.23: Improved the readability of the API header files by expanding
+ some of the macros.
+
+ 2014-05-21
+ Version 0.22: Improvements to the Developer's Guide. Bug fixes in the client
+ library.
+
+ 2014-05-07
+ Version 0.21: Updated package for Tobii EyeX Engine 0.8.14:
+ - Client libraries updated with some breaking API changes (see below).
+ - All samples are updated to the new client libraries.
+ - Improvements to the C/C++ code samples.
+
+ 2014-04-08
+ Version 0.20: Updated package for Tobii EyeX Engine 0.8.11:
+ - Client libraries updated with some breaking API changes (see below).
+ - All samples are updated to the new client libraries.
+ - MinimalFixationDataStream sample now works as expected.
+ - MinimalStatusNotifications sample now also displays presence data.
+ - The Developer's Guide is updated.
+
+ 2014-03-05
+ Version 0.17: Changes to the custom threading and logging API. Added the
+ txEnableMonoCallbacks function.
+
+ 2014-02-28
+ Version 0.16: Added additional notification handlers in the
+ MinimalStatusNotifications sample to show how to retrieve display size and
+ screen bounds settings. Added new experimental sample to demonstrate the
+ Fixation data stream.
+
+ 2014-02-26
+ Version 0.15: No changes.
+
+ 2014-02-21
+ Version 0.14.40: Minor improvements.
+
+ 2014-02-12
+ Version 0.13.39: Bug fixes: Settings retrieval bug fixed in client library.
+
+ 2014-02-06
+ Version 0.13.38: Added samples licence agreement. Added missing copyright
+ texts to C++ binding.
+
+ 2014-01-03
+ Version 0.13.37: This is the first official alpha release of the SDK. APIs
+ may change and backward compatibility isn't guaranteed. As a rule of thumb,
+ the APIs used in the samples are the most mature and less likely to change
+ much.
+
+EYEX ENGINE API CHANGES
+
+ 2014-10-22
+ EyeX Engine 1.0
+ - No actual API changes, but functional changes related to the Activatable
+ behavior, direct click and key bindings:
+ - If EyeX Interaction is disabled, no default keys are mapped to direct click.
+ - ActivationFocus and Activated events are sent simultaneously if EyeX Button
+ interaction is configured in EyeX Interaction settings.
+
+ 2014-09-05
+ EyeX Engine Developer Preview 0.10.0
+ - Name changes:
+ TX_STATEPATH_STATE => TX_STATEPATH_EYETRACKINGSTATE
+ TX_STATEPATH_PRESENCEDATA => TX_STATEPATH_USERPRESENCE
+ TX_PRESENCEDATA_PRESENT => TX_USERPRESENCE_PRESENT
+ txInitializeSystem => txInitializeEyeX
+ txSet[Xyz]Behavior => txCreate[Xyz]Behavior
+ TX_SYSTEMCOMPONENTOVERRIDEFLAG* => TX_EYEXCOMPONENTOVERRIDEFLAG*
+ TX_INTERACTIONBEHAVIORTYPE* => TX_BEHAVIORTYPE*
+ - Features that are tentative are now documented as "internal" and may
+ disappear in future releases.
+ - txInitializeEyeX takes an additional parameter. Currently it is only a
+ placeholder, so pass in a null pointer.
+ - The handle passed to txCreateContext must be initialized to TX_EMPTY_HANDLE.
+ - Registration methods may no longer be called from API callbacks.
+ - The ScopedConstHandle type has been removed.
+ - More than one state observer can now be registered for the same state path.
+
+ 2014-05-07
+ EyeX Engine Developer Preview 0.8.14
+ - AsyncData objects are used also in query and event handlers.
+ - Type of AsyncData objects is of type TX_CONSTHANDLE and should not be released.
+ - The third and last parameter of txUnregisterStateChangedHandler has been removed.
+ - The signature of the txInitializeSystem function has been changed.