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Diffstat (limited to 'eigen/demos/opengl/icosphere.cpp')
-rw-r--r-- | eigen/demos/opengl/icosphere.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/eigen/demos/opengl/icosphere.cpp b/eigen/demos/opengl/icosphere.cpp new file mode 100644 index 0000000..39444cb --- /dev/null +++ b/eigen/demos/opengl/icosphere.cpp @@ -0,0 +1,120 @@ +// This file is part of Eigen, a lightweight C++ template library +// for linear algebra. +// +// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> +// +// This Source Code Form is subject to the terms of the Mozilla +// Public License v. 2.0. If a copy of the MPL was not distributed +// with this file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#include "icosphere.h" + +#include <GL/gl.h> +#include <map> + +using namespace Eigen; + +//-------------------------------------------------------------------------------- +// icosahedron data +//-------------------------------------------------------------------------------- +#define X .525731112119133606 +#define Z .850650808352039932 + +static GLfloat vdata[12][3] = { + {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z}, + {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X}, + {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0} +}; + +static GLint tindices[20][3] = { + {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1}, + {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3}, + {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6}, + {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} }; +//-------------------------------------------------------------------------------- + +IcoSphere::IcoSphere(unsigned int levels) +{ + // init with an icosahedron + for (int i = 0; i < 12; i++) + mVertices.push_back(Map<Vector3f>(vdata[i])); + mIndices.push_back(new std::vector<int>); + std::vector<int>& indices = *mIndices.back(); + for (int i = 0; i < 20; i++) + { + for (int k = 0; k < 3; k++) + indices.push_back(tindices[i][k]); + } + mListIds.push_back(0); + + while(mIndices.size()<levels) + _subdivide(); +} + +const std::vector<int>& IcoSphere::indices(int level) const +{ + while (level>=int(mIndices.size())) + const_cast<IcoSphere*>(this)->_subdivide(); + return *mIndices[level]; +} + +void IcoSphere::_subdivide(void) +{ + typedef unsigned long long Key; + std::map<Key,int> edgeMap; + const std::vector<int>& indices = *mIndices.back(); + mIndices.push_back(new std::vector<int>); + std::vector<int>& refinedIndices = *mIndices.back(); + int end = indices.size(); + for (int i=0; i<end; i+=3) + { + int ids0[3], // indices of outer vertices + ids1[3]; // indices of edge vertices + for (int k=0; k<3; ++k) + { + int k1 = (k+1)%3; + int e0 = indices[i+k]; + int e1 = indices[i+k1]; + ids0[k] = e0; + if (e1>e0) + std::swap(e0,e1); + Key edgeKey = Key(e0) | (Key(e1)<<32); + std::map<Key,int>::iterator it = edgeMap.find(edgeKey); + if (it==edgeMap.end()) + { + ids1[k] = mVertices.size(); + edgeMap[edgeKey] = ids1[k]; + mVertices.push_back( (mVertices[e0]+mVertices[e1]).normalized() ); + } + else + ids1[k] = it->second; + } + refinedIndices.push_back(ids0[0]); refinedIndices.push_back(ids1[0]); refinedIndices.push_back(ids1[2]); + refinedIndices.push_back(ids0[1]); refinedIndices.push_back(ids1[1]); refinedIndices.push_back(ids1[0]); + refinedIndices.push_back(ids0[2]); refinedIndices.push_back(ids1[2]); refinedIndices.push_back(ids1[1]); + refinedIndices.push_back(ids1[0]); refinedIndices.push_back(ids1[1]); refinedIndices.push_back(ids1[2]); + } + mListIds.push_back(0); +} + +void IcoSphere::draw(int level) +{ + while (level>=int(mIndices.size())) + const_cast<IcoSphere*>(this)->_subdivide(); + if (mListIds[level]==0) + { + mListIds[level] = glGenLists(1); + glNewList(mListIds[level], GL_COMPILE); + glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); + glNormalPointer(GL_FLOAT, 0, mVertices[0].data()); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0))); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glEndList(); + } + glCallList(mListIds[level]); +} + + |