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diff --git a/eigen/doc/QuickReference.dox b/eigen/doc/QuickReference.dox new file mode 100644 index 0000000..a4be0f6 --- /dev/null +++ b/eigen/doc/QuickReference.dox @@ -0,0 +1,727 @@ +namespace Eigen { + +/** \eigenManualPage QuickRefPage Quick reference guide + +\eigenAutoToc + +<hr> + +<a href="#" class="top">top</a> +\section QuickRef_Headers Modules and Header files + +The Eigen library is divided in a Core module and several additional modules. Each module has a corresponding header file which has to be included in order to use the module. The \c %Dense and \c Eigen header files are provided to conveniently gain access to several modules at once. + +<table class="manual"> +<tr><th>Module</th><th>Header file</th><th>Contents</th></tr> +<tr><td>\link Core_Module Core \endlink</td><td>\code#include <Eigen/Core>\endcode</td><td>Matrix and Array classes, basic linear algebra (including triangular and selfadjoint products), array manipulation</td></tr> +<tr class="alt"><td>\link Geometry_Module Geometry \endlink</td><td>\code#include <Eigen/Geometry>\endcode</td><td>Transform, Translation, Scaling, Rotation2D and 3D rotations (Quaternion, AngleAxis)</td></tr> +<tr><td>\link LU_Module LU \endlink</td><td>\code#include <Eigen/LU>\endcode</td><td>Inverse, determinant, LU decompositions with solver (FullPivLU, PartialPivLU)</td></tr> +<tr><td>\link Cholesky_Module Cholesky \endlink</td><td>\code#include <Eigen/Cholesky>\endcode</td><td>LLT and LDLT Cholesky factorization with solver</td></tr> +<tr class="alt"><td>\link Householder_Module Householder \endlink</td><td>\code#include <Eigen/Householder>\endcode</td><td>Householder transformations; this module is used by several linear algebra modules</td></tr> +<tr><td>\link SVD_Module SVD \endlink</td><td>\code#include <Eigen/SVD>\endcode</td><td>SVD decomposition with least-squares solver (JacobiSVD)</td></tr> +<tr class="alt"><td>\link QR_Module QR \endlink</td><td>\code#include <Eigen/QR>\endcode</td><td>QR decomposition with solver (HouseholderQR, ColPivHouseholderQR, FullPivHouseholderQR)</td></tr> +<tr><td>\link Eigenvalues_Module Eigenvalues \endlink</td><td>\code#include <Eigen/Eigenvalues>\endcode</td><td>Eigenvalue, eigenvector decompositions (EigenSolver, SelfAdjointEigenSolver, ComplexEigenSolver)</td></tr> +<tr class="alt"><td>\link Sparse_modules Sparse \endlink</td><td>\code#include <Eigen/Sparse>\endcode</td><td>%Sparse matrix storage and related basic linear algebra (SparseMatrix, DynamicSparseMatrix, SparseVector)</td></tr> +<tr><td></td><td>\code#include <Eigen/Dense>\endcode</td><td>Includes Core, Geometry, LU, Cholesky, SVD, QR, and Eigenvalues header files</td></tr> +<tr class="alt"><td></td><td>\code#include <Eigen/Eigen>\endcode</td><td>Includes %Dense and %Sparse header files (the whole Eigen library)</td></tr> +</table> + +<a href="#" class="top">top</a> +\section QuickRef_Types Array, matrix and vector types + + +\b Recall: Eigen provides two kinds of dense objects: mathematical matrices and vectors which are both represented by the template class Matrix, and general 1D and 2D arrays represented by the template class Array: +\code +typedef Matrix<Scalar, RowsAtCompileTime, ColsAtCompileTime, Options> MyMatrixType; +typedef Array<Scalar, RowsAtCompileTime, ColsAtCompileTime, Options> MyArrayType; +\endcode + +\li \c Scalar is the scalar type of the coefficients (e.g., \c float, \c double, \c bool, \c int, etc.). +\li \c RowsAtCompileTime and \c ColsAtCompileTime are the number of rows and columns of the matrix as known at compile-time or \c Dynamic. +\li \c Options can be \c ColMajor or \c RowMajor, default is \c ColMajor. (see class Matrix for more options) + +All combinations are allowed: you can have a matrix with a fixed number of rows and a dynamic number of columns, etc. The following are all valid: +\code +Matrix<double, 6, Dynamic> // Dynamic number of columns (heap allocation) +Matrix<double, Dynamic, 2> // Dynamic number of rows (heap allocation) +Matrix<double, Dynamic, Dynamic, RowMajor> // Fully dynamic, row major (heap allocation) +Matrix<double, 13, 3> // Fully fixed (usually allocated on stack) +\endcode + +In most cases, you can simply use one of the convenience typedefs for \ref matrixtypedefs "matrices" and \ref arraytypedefs "arrays". Some examples: +<table class="example"> +<tr><th>Matrices</th><th>Arrays</th></tr> +<tr><td>\code +Matrix<float,Dynamic,Dynamic> <=> MatrixXf +Matrix<double,Dynamic,1> <=> VectorXd +Matrix<int,1,Dynamic> <=> RowVectorXi +Matrix<float,3,3> <=> Matrix3f +Matrix<float,4,1> <=> Vector4f +\endcode</td><td>\code +Array<float,Dynamic,Dynamic> <=> ArrayXXf +Array<double,Dynamic,1> <=> ArrayXd +Array<int,1,Dynamic> <=> RowArrayXi +Array<float,3,3> <=> Array33f +Array<float,4,1> <=> Array4f +\endcode</td></tr> +</table> + +Conversion between the matrix and array worlds: +\code +Array44f a1, a1; +Matrix4f m1, m2; +m1 = a1 * a2; // coeffwise product, implicit conversion from array to matrix. +a1 = m1 * m2; // matrix product, implicit conversion from matrix to array. +a2 = a1 + m1.array(); // mixing array and matrix is forbidden +m2 = a1.matrix() + m1; // and explicit conversion is required. +ArrayWrapper<Matrix4f> m1a(m1); // m1a is an alias for m1.array(), they share the same coefficients +MatrixWrapper<Array44f> a1m(a1); +\endcode + +In the rest of this document we will use the following symbols to emphasize the features which are specifics to a given kind of object: +\li <a name="matrixonly"></a>\matrixworld linear algebra matrix and vector only +\li <a name="arrayonly"></a>\arrayworld array objects only + +\subsection QuickRef_Basics Basic matrix manipulation + +<table class="manual"> +<tr><th></th><th>1D objects</th><th>2D objects</th><th>Notes</th></tr> +<tr><td>Constructors</td> +<td>\code +Vector4d v4; +Vector2f v1(x, y); +Array3i v2(x, y, z); +Vector4d v3(x, y, z, w); + +VectorXf v5; // empty object +ArrayXf v6(size); +\endcode</td><td>\code +Matrix4f m1; + + + + +MatrixXf m5; // empty object +MatrixXf m6(nb_rows, nb_columns); +\endcode</td><td class="note"> +By default, the coefficients \n are left uninitialized</td></tr> +<tr class="alt"><td>Comma initializer</td> +<td>\code +Vector3f v1; v1 << x, y, z; +ArrayXf v2(4); v2 << 1, 2, 3, 4; + +\endcode</td><td>\code +Matrix3f m1; m1 << 1, 2, 3, + 4, 5, 6, + 7, 8, 9; +\endcode</td><td></td></tr> + +<tr><td>Comma initializer (bis)</td> +<td colspan="2"> +\include Tutorial_commainit_02.cpp +</td> +<td> +output: +\verbinclude Tutorial_commainit_02.out +</td> +</tr> + +<tr class="alt"><td>Runtime info</td> +<td>\code +vector.size(); + +vector.innerStride(); +vector.data(); +\endcode</td><td>\code +matrix.rows(); matrix.cols(); +matrix.innerSize(); matrix.outerSize(); +matrix.innerStride(); matrix.outerStride(); +matrix.data(); +\endcode</td><td class="note">Inner/Outer* are storage order dependent</td></tr> +<tr><td>Compile-time info</td> +<td colspan="2">\code +ObjectType::Scalar ObjectType::RowsAtCompileTime +ObjectType::RealScalar ObjectType::ColsAtCompileTime +ObjectType::Index ObjectType::SizeAtCompileTime +\endcode</td><td></td></tr> +<tr class="alt"><td>Resizing</td> +<td>\code +vector.resize(size); + + +vector.resizeLike(other_vector); +vector.conservativeResize(size); +\endcode</td><td>\code +matrix.resize(nb_rows, nb_cols); +matrix.resize(Eigen::NoChange, nb_cols); +matrix.resize(nb_rows, Eigen::NoChange); +matrix.resizeLike(other_matrix); +matrix.conservativeResize(nb_rows, nb_cols); +\endcode</td><td class="note">no-op if the new sizes match,<br/>otherwise data are lost<br/><br/>resizing with data preservation</td></tr> + +<tr><td>Coeff access with \n range checking</td> +<td>\code +vector(i) vector.x() +vector[i] vector.y() + vector.z() + vector.w() +\endcode</td><td>\code +matrix(i,j) +\endcode</td><td class="note">Range checking is disabled if \n NDEBUG or EIGEN_NO_DEBUG is defined</td></tr> + +<tr class="alt"><td>Coeff access without \n range checking</td> +<td>\code +vector.coeff(i) +vector.coeffRef(i) +\endcode</td><td>\code +matrix.coeff(i,j) +matrix.coeffRef(i,j) +\endcode</td><td></td></tr> + +<tr><td>Assignment/copy</td> +<td colspan="2">\code +object = expression; +object_of_float = expression_of_double.cast<float>(); +\endcode</td><td class="note">the destination is automatically resized (if possible)</td></tr> + +</table> + +\subsection QuickRef_PredefMat Predefined Matrices + +<table class="manual"> +<tr> + <th>Fixed-size matrix or vector</th> + <th>Dynamic-size matrix</th> + <th>Dynamic-size vector</th> +</tr> +<tr style="border-bottom-style: none;"> + <td> +\code +typedef {Matrix3f|Array33f} FixedXD; +FixedXD x; + +x = FixedXD::Zero(); +x = FixedXD::Ones(); +x = FixedXD::Constant(value); +x = FixedXD::Random(); +x = FixedXD::LinSpaced(size, low, high); + +x.setZero(); +x.setOnes(); +x.setConstant(value); +x.setRandom(); +x.setLinSpaced(size, low, high); +\endcode + </td> + <td> +\code +typedef {MatrixXf|ArrayXXf} Dynamic2D; +Dynamic2D x; + +x = Dynamic2D::Zero(rows, cols); +x = Dynamic2D::Ones(rows, cols); +x = Dynamic2D::Constant(rows, cols, value); +x = Dynamic2D::Random(rows, cols); +N/A + +x.setZero(rows, cols); +x.setOnes(rows, cols); +x.setConstant(rows, cols, value); +x.setRandom(rows, cols); +N/A +\endcode + </td> + <td> +\code +typedef {VectorXf|ArrayXf} Dynamic1D; +Dynamic1D x; + +x = Dynamic1D::Zero(size); +x = Dynamic1D::Ones(size); +x = Dynamic1D::Constant(size, value); +x = Dynamic1D::Random(size); +x = Dynamic1D::LinSpaced(size, low, high); + +x.setZero(size); +x.setOnes(size); +x.setConstant(size, value); +x.setRandom(size); +x.setLinSpaced(size, low, high); +\endcode + </td> +</tr> + +<tr><td colspan="3">Identity and \link MatrixBase::Unit basis vectors \endlink \matrixworld</td></tr> +<tr style="border-bottom-style: none;"> + <td> +\code +x = FixedXD::Identity(); +x.setIdentity(); + +Vector3f::UnitX() // 1 0 0 +Vector3f::UnitY() // 0 1 0 +Vector3f::UnitZ() // 0 0 1 +\endcode + </td> + <td> +\code +x = Dynamic2D::Identity(rows, cols); +x.setIdentity(rows, cols); + + + +N/A +\endcode + </td> + <td>\code +N/A + + +VectorXf::Unit(size,i) +VectorXf::Unit(4,1) == Vector4f(0,1,0,0) + == Vector4f::UnitY() +\endcode + </td> +</tr> +</table> + + + +\subsection QuickRef_Map Mapping external arrays + +<table class="manual"> +<tr> +<td>Contiguous \n memory</td> +<td>\code +float data[] = {1,2,3,4}; +Map<Vector3f> v1(data); // uses v1 as a Vector3f object +Map<ArrayXf> v2(data,3); // uses v2 as a ArrayXf object +Map<Array22f> m1(data); // uses m1 as a Array22f object +Map<MatrixXf> m2(data,2,2); // uses m2 as a MatrixXf object +\endcode</td> +</tr> +<tr> +<td>Typical usage \n of strides</td> +<td>\code +float data[] = {1,2,3,4,5,6,7,8,9}; +Map<VectorXf,0,InnerStride<2> > v1(data,3); // = [1,3,5] +Map<VectorXf,0,InnerStride<> > v2(data,3,InnerStride<>(3)); // = [1,4,7] +Map<MatrixXf,0,OuterStride<3> > m2(data,2,3); // both lines |1,4,7| +Map<MatrixXf,0,OuterStride<> > m1(data,2,3,OuterStride<>(3)); // are equal to: |2,5,8| +\endcode</td> +</tr> +</table> + + +<a href="#" class="top">top</a> +\section QuickRef_ArithmeticOperators Arithmetic Operators + +<table class="manual"> +<tr><td> +add \n subtract</td><td>\code +mat3 = mat1 + mat2; mat3 += mat1; +mat3 = mat1 - mat2; mat3 -= mat1;\endcode +</td></tr> +<tr class="alt"><td> +scalar product</td><td>\code +mat3 = mat1 * s1; mat3 *= s1; mat3 = s1 * mat1; +mat3 = mat1 / s1; mat3 /= s1;\endcode +</td></tr> +<tr><td> +matrix/vector \n products \matrixworld</td><td>\code +col2 = mat1 * col1; +row2 = row1 * mat1; row1 *= mat1; +mat3 = mat1 * mat2; mat3 *= mat1; \endcode +</td></tr> +<tr class="alt"><td> +transposition \n adjoint \matrixworld</td><td>\code +mat1 = mat2.transpose(); mat1.transposeInPlace(); +mat1 = mat2.adjoint(); mat1.adjointInPlace(); +\endcode +</td></tr> +<tr><td> +\link MatrixBase::dot() dot \endlink product \n inner product \matrixworld</td><td>\code +scalar = vec1.dot(vec2); +scalar = col1.adjoint() * col2; +scalar = (col1.adjoint() * col2).value();\endcode +</td></tr> +<tr class="alt"><td> +outer product \matrixworld</td><td>\code +mat = col1 * col2.transpose();\endcode +</td></tr> + +<tr><td> +\link MatrixBase::norm() norm \endlink \n \link MatrixBase::normalized() normalization \endlink \matrixworld</td><td>\code +scalar = vec1.norm(); scalar = vec1.squaredNorm() +vec2 = vec1.normalized(); vec1.normalize(); // inplace \endcode +</td></tr> + +<tr class="alt"><td> +\link MatrixBase::cross() cross product \endlink \matrixworld</td><td>\code +#include <Eigen/Geometry> +vec3 = vec1.cross(vec2);\endcode</td></tr> +</table> + +<a href="#" class="top">top</a> +\section QuickRef_Coeffwise Coefficient-wise \& Array operators +Coefficient-wise operators for matrices and vectors: +<table class="manual"> +<tr><th>Matrix API \matrixworld</th><th>Via Array conversions</th></tr> +<tr><td>\code +mat1.cwiseMin(mat2) +mat1.cwiseMax(mat2) +mat1.cwiseAbs2() +mat1.cwiseAbs() +mat1.cwiseSqrt() +mat1.cwiseProduct(mat2) +mat1.cwiseQuotient(mat2)\endcode +</td><td>\code +mat1.array().min(mat2.array()) +mat1.array().max(mat2.array()) +mat1.array().abs2() +mat1.array().abs() +mat1.array().sqrt() +mat1.array() * mat2.array() +mat1.array() / mat2.array() +\endcode</td></tr> +</table> + +It is also very simple to apply any user defined function \c foo using DenseBase::unaryExpr together with std::ptr_fun: +\code mat1.unaryExpr(std::ptr_fun(foo))\endcode + +Array operators:\arrayworld + +<table class="manual"> +<tr><td>Arithmetic operators</td><td>\code +array1 * array2 array1 / array2 array1 *= array2 array1 /= array2 +array1 + scalar array1 - scalar array1 += scalar array1 -= scalar +\endcode</td></tr> +<tr><td>Comparisons</td><td>\code +array1 < array2 array1 > array2 array1 < scalar array1 > scalar +array1 <= array2 array1 >= array2 array1 <= scalar array1 >= scalar +array1 == array2 array1 != array2 array1 == scalar array1 != scalar +\endcode</td></tr> +<tr><td>Trigo, power, and \n misc functions \n and the STL variants</td><td>\code +array1.min(array2) +array1.max(array2) +array1.abs2() +array1.abs() abs(array1) +array1.sqrt() sqrt(array1) +array1.log() log(array1) +array1.exp() exp(array1) +array1.pow(exponent) pow(array1,exponent) +array1.square() +array1.cube() +array1.inverse() +array1.sin() sin(array1) +array1.cos() cos(array1) +array1.tan() tan(array1) +array1.asin() asin(array1) +array1.acos() acos(array1) +\endcode +</td></tr> +</table> + +<a href="#" class="top">top</a> +\section QuickRef_Reductions Reductions + +Eigen provides several reduction methods such as: +\link DenseBase::minCoeff() minCoeff() \endlink, \link DenseBase::maxCoeff() maxCoeff() \endlink, +\link DenseBase::sum() sum() \endlink, \link DenseBase::prod() prod() \endlink, +\link MatrixBase::trace() trace() \endlink \matrixworld, +\link MatrixBase::norm() norm() \endlink \matrixworld, \link MatrixBase::squaredNorm() squaredNorm() \endlink \matrixworld, +\link DenseBase::all() all() \endlink, and \link DenseBase::any() any() \endlink. +All reduction operations can be done matrix-wise, +\link DenseBase::colwise() column-wise \endlink or +\link DenseBase::rowwise() row-wise \endlink. Usage example: +<table class="manual"> +<tr><td rowspan="3" style="border-right-style:dashed;vertical-align:middle">\code + 5 3 1 +mat = 2 7 8 + 9 4 6 \endcode +</td> <td>\code mat.minCoeff(); \endcode</td><td>\code 1 \endcode</td></tr> +<tr class="alt"><td>\code mat.colwise().minCoeff(); \endcode</td><td>\code 2 3 1 \endcode</td></tr> +<tr style="vertical-align:middle"><td>\code mat.rowwise().minCoeff(); \endcode</td><td>\code +1 +2 +4 +\endcode</td></tr> +</table> + +Special versions of \link DenseBase::minCoeff(IndexType*,IndexType*) const minCoeff \endlink and \link DenseBase::maxCoeff(IndexType*,IndexType*) const maxCoeff \endlink: +\code +int i, j; +s = vector.minCoeff(&i); // s == vector[i] +s = matrix.maxCoeff(&i, &j); // s == matrix(i,j) +\endcode +Typical use cases of all() and any(): +\code +if((array1 > 0).all()) ... // if all coefficients of array1 are greater than 0 ... +if((array1 < array2).any()) ... // if there exist a pair i,j such that array1(i,j) < array2(i,j) ... +\endcode + + +<a href="#" class="top">top</a>\section QuickRef_Blocks Sub-matrices + +Read-write access to a \link DenseBase::col(Index) column \endlink +or a \link DenseBase::row(Index) row \endlink of a matrix (or array): +\code +mat1.row(i) = mat2.col(j); +mat1.col(j1).swap(mat1.col(j2)); +\endcode + +Read-write access to sub-vectors: +<table class="manual"> +<tr> +<th>Default versions</th> +<th>Optimized versions when the size \n is known at compile time</th></tr> +<th></th> + +<tr><td>\code vec1.head(n)\endcode</td><td>\code vec1.head<n>()\endcode</td><td>the first \c n coeffs </td></tr> +<tr><td>\code vec1.tail(n)\endcode</td><td>\code vec1.tail<n>()\endcode</td><td>the last \c n coeffs </td></tr> +<tr><td>\code vec1.segment(pos,n)\endcode</td><td>\code vec1.segment<n>(pos)\endcode</td> + <td>the \c n coeffs in the \n range [\c pos : \c pos + \c n - 1]</td></tr> +<tr class="alt"><td colspan="3"> + +Read-write access to sub-matrices:</td></tr> +<tr> + <td>\code mat1.block(i,j,rows,cols)\endcode + \link DenseBase::block(Index,Index,Index,Index) (more) \endlink</td> + <td>\code mat1.block<rows,cols>(i,j)\endcode + \link DenseBase::block(Index,Index) (more) \endlink</td> + <td>the \c rows x \c cols sub-matrix \n starting from position (\c i,\c j)</td></tr> +<tr><td>\code + mat1.topLeftCorner(rows,cols) + mat1.topRightCorner(rows,cols) + mat1.bottomLeftCorner(rows,cols) + mat1.bottomRightCorner(rows,cols)\endcode + <td>\code + mat1.topLeftCorner<rows,cols>() + mat1.topRightCorner<rows,cols>() + mat1.bottomLeftCorner<rows,cols>() + mat1.bottomRightCorner<rows,cols>()\endcode + <td>the \c rows x \c cols sub-matrix \n taken in one of the four corners</td></tr> + <tr><td>\code + mat1.topRows(rows) + mat1.bottomRows(rows) + mat1.leftCols(cols) + mat1.rightCols(cols)\endcode + <td>\code + mat1.topRows<rows>() + mat1.bottomRows<rows>() + mat1.leftCols<cols>() + mat1.rightCols<cols>()\endcode + <td>specialized versions of block() \n when the block fit two corners</td></tr> +</table> + + + +<a href="#" class="top">top</a>\section QuickRef_Misc Miscellaneous operations + +\subsection QuickRef_Reverse Reverse +Vectors, rows, and/or columns of a matrix can be reversed (see DenseBase::reverse(), DenseBase::reverseInPlace(), VectorwiseOp::reverse()). +\code +vec.reverse() mat.colwise().reverse() mat.rowwise().reverse() +vec.reverseInPlace() +\endcode + +\subsection QuickRef_Replicate Replicate +Vectors, matrices, rows, and/or columns can be replicated in any direction (see DenseBase::replicate(), VectorwiseOp::replicate()) +\code +vec.replicate(times) vec.replicate<Times> +mat.replicate(vertical_times, horizontal_times) mat.replicate<VerticalTimes, HorizontalTimes>() +mat.colwise().replicate(vertical_times, horizontal_times) mat.colwise().replicate<VerticalTimes, HorizontalTimes>() +mat.rowwise().replicate(vertical_times, horizontal_times) mat.rowwise().replicate<VerticalTimes, HorizontalTimes>() +\endcode + + +<a href="#" class="top">top</a>\section QuickRef_DiagTriSymm Diagonal, Triangular, and Self-adjoint matrices +(matrix world \matrixworld) + +\subsection QuickRef_Diagonal Diagonal matrices + +<table class="example"> +<tr><th>Operation</th><th>Code</th></tr> +<tr><td> +view a vector \link MatrixBase::asDiagonal() as a diagonal matrix \endlink \n </td><td>\code +mat1 = vec1.asDiagonal();\endcode +</td></tr> +<tr><td> +Declare a diagonal matrix</td><td>\code +DiagonalMatrix<Scalar,SizeAtCompileTime> diag1(size); +diag1.diagonal() = vector;\endcode +</td></tr> +<tr><td>Access the \link MatrixBase::diagonal() diagonal \endlink and \link MatrixBase::diagonal(Index) super/sub diagonals \endlink of a matrix as a vector (read/write)</td> + <td>\code +vec1 = mat1.diagonal(); mat1.diagonal() = vec1; // main diagonal +vec1 = mat1.diagonal(+n); mat1.diagonal(+n) = vec1; // n-th super diagonal +vec1 = mat1.diagonal(-n); mat1.diagonal(-n) = vec1; // n-th sub diagonal +vec1 = mat1.diagonal<1>(); mat1.diagonal<1>() = vec1; // first super diagonal +vec1 = mat1.diagonal<-2>(); mat1.diagonal<-2>() = vec1; // second sub diagonal +\endcode</td> +</tr> + +<tr><td>Optimized products and inverse</td> + <td>\code +mat3 = scalar * diag1 * mat1; +mat3 += scalar * mat1 * vec1.asDiagonal(); +mat3 = vec1.asDiagonal().inverse() * mat1 +mat3 = mat1 * diag1.inverse() +\endcode</td> +</tr> + +</table> + +\subsection QuickRef_TriangularView Triangular views + +TriangularView gives a view on a triangular part of a dense matrix and allows to perform optimized operations on it. The opposite triangular part is never referenced and can be used to store other information. + +\note The .triangularView() template member function requires the \c template keyword if it is used on an +object of a type that depends on a template parameter; see \ref TopicTemplateKeyword for details. + +<table class="example"> +<tr><th>Operation</th><th>Code</th></tr> +<tr><td> +Reference to a triangular with optional \n +unit or null diagonal (read/write): +</td><td>\code +m.triangularView<Xxx>() +\endcode \n +\c Xxx = ::Upper, ::Lower, ::StrictlyUpper, ::StrictlyLower, ::UnitUpper, ::UnitLower +</td></tr> +<tr><td> +Writing to a specific triangular part:\n (only the referenced triangular part is evaluated) +</td><td>\code +m1.triangularView<Eigen::Lower>() = m2 + m3 \endcode +</td></tr> +<tr><td> +Conversion to a dense matrix setting the opposite triangular part to zero: +</td><td>\code +m2 = m1.triangularView<Eigen::UnitUpper>()\endcode +</td></tr> +<tr><td> +Products: +</td><td>\code +m3 += s1 * m1.adjoint().triangularView<Eigen::UnitUpper>() * m2 +m3 -= s1 * m2.conjugate() * m1.adjoint().triangularView<Eigen::Lower>() \endcode +</td></tr> +<tr><td> +Solving linear equations:\n +\f$ M_2 := L_1^{-1} M_2 \f$ \n +\f$ M_3 := {L_1^*}^{-1} M_3 \f$ \n +\f$ M_4 := M_4 U_1^{-1} \f$ +</td><td>\n \code +L1.triangularView<Eigen::UnitLower>().solveInPlace(M2) +L1.triangularView<Eigen::Lower>().adjoint().solveInPlace(M3) +U1.triangularView<Eigen::Upper>().solveInPlace<OnTheRight>(M4)\endcode +</td></tr> +</table> + +\subsection QuickRef_SelfadjointMatrix Symmetric/selfadjoint views + +Just as for triangular matrix, you can reference any triangular part of a square matrix to see it as a selfadjoint +matrix and perform special and optimized operations. Again the opposite triangular part is never referenced and can be +used to store other information. + +\note The .selfadjointView() template member function requires the \c template keyword if it is used on an +object of a type that depends on a template parameter; see \ref TopicTemplateKeyword for details. + +<table class="example"> +<tr><th>Operation</th><th>Code</th></tr> +<tr><td> +Conversion to a dense matrix: +</td><td>\code +m2 = m.selfadjointView<Eigen::Lower>();\endcode +</td></tr> +<tr><td> +Product with another general matrix or vector: +</td><td>\code +m3 = s1 * m1.conjugate().selfadjointView<Eigen::Upper>() * m3; +m3 -= s1 * m3.adjoint() * m1.selfadjointView<Eigen::Lower>();\endcode +</td></tr> +<tr><td> +Rank 1 and rank K update: \n +\f$ upper(M_1) \mathrel{{+}{=}} s_1 M_2 M_2^* \f$ \n +\f$ lower(M_1) \mathbin{{-}{=}} M_2^* M_2 \f$ +</td><td>\n \code +M1.selfadjointView<Eigen::Upper>().rankUpdate(M2,s1); +M1.selfadjointView<Eigen::Lower>().rankUpdate(M2.adjoint(),-1); \endcode +</td></tr> +<tr><td> +Rank 2 update: (\f$ M \mathrel{{+}{=}} s u v^* + s v u^* \f$) +</td><td>\code +M.selfadjointView<Eigen::Upper>().rankUpdate(u,v,s); +\endcode +</td></tr> +<tr><td> +Solving linear equations:\n(\f$ M_2 := M_1^{-1} M_2 \f$) +</td><td>\code +// via a standard Cholesky factorization +m2 = m1.selfadjointView<Eigen::Upper>().llt().solve(m2); +// via a Cholesky factorization with pivoting +m2 = m1.selfadjointView<Eigen::Lower>().ldlt().solve(m2); +\endcode +</td></tr> +</table> + +*/ + +/* +<table class="tutorial_code"> +<tr><td> +\link MatrixBase::asDiagonal() make a diagonal matrix \endlink \n from a vector </td><td>\code +mat1 = vec1.asDiagonal();\endcode +</td></tr> +<tr><td> +Declare a diagonal matrix</td><td>\code +DiagonalMatrix<Scalar,SizeAtCompileTime> diag1(size); +diag1.diagonal() = vector;\endcode +</td></tr> +<tr><td>Access \link MatrixBase::diagonal() the diagonal and super/sub diagonals of a matrix \endlink as a vector (read/write)</td> + <td>\code +vec1 = mat1.diagonal(); mat1.diagonal() = vec1; // main diagonal +vec1 = mat1.diagonal(+n); mat1.diagonal(+n) = vec1; // n-th super diagonal +vec1 = mat1.diagonal(-n); mat1.diagonal(-n) = vec1; // n-th sub diagonal +vec1 = mat1.diagonal<1>(); mat1.diagonal<1>() = vec1; // first super diagonal +vec1 = mat1.diagonal<-2>(); mat1.diagonal<-2>() = vec1; // second sub diagonal +\endcode</td> +</tr> + +<tr><td>View on a triangular part of a matrix (read/write)</td> + <td>\code +mat2 = mat1.triangularView<Xxx>(); +// Xxx = Upper, Lower, StrictlyUpper, StrictlyLower, UnitUpper, UnitLower +mat1.triangularView<Upper>() = mat2 + mat3; // only the upper part is evaluated and referenced +\endcode</td></tr> + +<tr><td>View a triangular part as a symmetric/self-adjoint matrix (read/write)</td> + <td>\code +mat2 = mat1.selfadjointView<Xxx>(); // Xxx = Upper or Lower +mat1.selfadjointView<Upper>() = mat2 + mat2.adjoint(); // evaluated and write to the upper triangular part only +\endcode</td></tr> + +</table> + +Optimized products: +\code +mat3 += scalar * vec1.asDiagonal() * mat1 +mat3 += scalar * mat1 * vec1.asDiagonal() +mat3.noalias() += scalar * mat1.triangularView<Xxx>() * mat2 +mat3.noalias() += scalar * mat2 * mat1.triangularView<Xxx>() +mat3.noalias() += scalar * mat1.selfadjointView<Upper or Lower>() * mat2 +mat3.noalias() += scalar * mat2 * mat1.selfadjointView<Upper or Lower>() +mat1.selfadjointView<Upper or Lower>().rankUpdate(mat2); +mat1.selfadjointView<Upper or Lower>().rankUpdate(mat2.adjoint(), scalar); +\endcode + +Inverse products: (all are optimized) +\code +mat3 = vec1.asDiagonal().inverse() * mat1 +mat3 = mat1 * diag1.inverse() +mat1.triangularView<Xxx>().solveInPlace(mat2) +mat1.triangularView<Xxx>().solveInPlace<OnTheRight>(mat2) +mat2 = mat1.selfadjointView<Upper or Lower>().llt().solve(mat2) +\endcode + +*/ +} |