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Diffstat (limited to 'eigen/unsupported/test/BVH.cpp')
-rw-r--r-- | eigen/unsupported/test/BVH.cpp | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/eigen/unsupported/test/BVH.cpp b/eigen/unsupported/test/BVH.cpp new file mode 100644 index 0000000..ff5b329 --- /dev/null +++ b/eigen/unsupported/test/BVH.cpp @@ -0,0 +1,222 @@ +// This file is part of Eigen, a lightweight C++ template library +// for linear algebra. +// +// Copyright (C) 2009 Ilya Baran <ibaran@mit.edu> +// +// This Source Code Form is subject to the terms of the Mozilla +// Public License v. 2.0. If a copy of the MPL was not distributed +// with this file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#include "main.h" +#include <Eigen/StdVector> +#include <Eigen/Geometry> +#include <unsupported/Eigen/BVH> + +namespace Eigen { + +template<typename Scalar, int Dim> AlignedBox<Scalar, Dim> bounding_box(const Matrix<Scalar, Dim, 1> &v) { return AlignedBox<Scalar, Dim>(v); } + +} + + +template<int Dim> +struct Ball +{ +EIGEN_MAKE_ALIGNED_OPERATOR_NEW_IF_VECTORIZABLE_FIXED_SIZE(double, Dim) + + typedef Matrix<double, Dim, 1> VectorType; + + Ball() {} + Ball(const VectorType &c, double r) : center(c), radius(r) {} + + VectorType center; + double radius; +}; +template<int Dim> AlignedBox<double, Dim> bounding_box(const Ball<Dim> &b) +{ return AlignedBox<double, Dim>(b.center.array() - b.radius, b.center.array() + b.radius); } + +inline double SQR(double x) { return x * x; } + +template<int Dim> +struct BallPointStuff //this class provides functions to be both an intersector and a minimizer, both for a ball and a point and for two trees +{ + typedef double Scalar; + typedef Matrix<double, Dim, 1> VectorType; + typedef Ball<Dim> BallType; + typedef AlignedBox<double, Dim> BoxType; + + BallPointStuff() : calls(0), count(0) {} + BallPointStuff(const VectorType &inP) : p(inP), calls(0), count(0) {} + + + bool intersectVolume(const BoxType &r) { ++calls; return r.contains(p); } + bool intersectObject(const BallType &b) { + ++calls; + if((b.center - p).squaredNorm() < SQR(b.radius)) + ++count; + return false; //continue + } + + bool intersectVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return !(r1.intersection(r2)).isNull(); } + bool intersectVolumeObject(const BoxType &r, const BallType &b) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); } + bool intersectObjectVolume(const BallType &b, const BoxType &r) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); } + bool intersectObjectObject(const BallType &b1, const BallType &b2){ + ++calls; + if((b1.center - b2.center).norm() < b1.radius + b2.radius) + ++count; + return false; + } + bool intersectVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.contains(v); } + bool intersectObjectObject(const BallType &b, const VectorType &v){ + ++calls; + if((b.center - v).squaredNorm() < SQR(b.radius)) + ++count; + return false; + } + + double minimumOnVolume(const BoxType &r) { ++calls; return r.squaredExteriorDistance(p); } + double minimumOnObject(const BallType &b) { ++calls; return (std::max)(0., (b.center - p).squaredNorm() - SQR(b.radius)); } + double minimumOnVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return r1.squaredExteriorDistance(r2); } + double minimumOnVolumeObject(const BoxType &r, const BallType &b) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); } + double minimumOnObjectVolume(const BallType &b, const BoxType &r) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); } + double minimumOnObjectObject(const BallType &b1, const BallType &b2){ ++calls; return SQR((std::max)(0., (b1.center - b2.center).norm() - b1.radius - b2.radius)); } + double minimumOnVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.squaredExteriorDistance(v); } + double minimumOnObjectObject(const BallType &b, const VectorType &v){ ++calls; return SQR((std::max)(0., (b.center - v).norm() - b.radius)); } + + VectorType p; + int calls; + int count; +}; + + +template<int Dim> +struct TreeTest +{ + typedef Matrix<double, Dim, 1> VectorType; + typedef std::vector<VectorType, aligned_allocator<VectorType> > VectorTypeList; + typedef Ball<Dim> BallType; + typedef std::vector<BallType, aligned_allocator<BallType> > BallTypeList; + typedef AlignedBox<double, Dim> BoxType; + + void testIntersect1() + { + BallTypeList b; + for(int i = 0; i < 500; ++i) { + b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.))); + } + KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); + + VectorType pt = VectorType::Random(); + BallPointStuff<Dim> i1(pt), i2(pt); + + for(int i = 0; i < (int)b.size(); ++i) + i1.intersectObject(b[i]); + + BVIntersect(tree, i2); + + VERIFY(i1.count == i2.count); + } + + void testMinimize1() + { + BallTypeList b; + for(int i = 0; i < 500; ++i) { + b.push_back(BallType(VectorType::Random(), 0.01 * internal::random(0., 1.))); + } + KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); + + VectorType pt = VectorType::Random(); + BallPointStuff<Dim> i1(pt), i2(pt); + + double m1 = (std::numeric_limits<double>::max)(), m2 = m1; + + for(int i = 0; i < (int)b.size(); ++i) + m1 = (std::min)(m1, i1.minimumOnObject(b[i])); + + m2 = BVMinimize(tree, i2); + + VERIFY_IS_APPROX(m1, m2); + } + + void testIntersect2() + { + BallTypeList b; + VectorTypeList v; + + for(int i = 0; i < 50; ++i) { + b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.))); + for(int j = 0; j < 3; ++j) + v.push_back(VectorType::Random()); + } + + KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); + KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end()); + + BallPointStuff<Dim> i1, i2; + + for(int i = 0; i < (int)b.size(); ++i) + for(int j = 0; j < (int)v.size(); ++j) + i1.intersectObjectObject(b[i], v[j]); + + BVIntersect(tree, vTree, i2); + + VERIFY(i1.count == i2.count); + } + + void testMinimize2() + { + BallTypeList b; + VectorTypeList v; + + for(int i = 0; i < 50; ++i) { + b.push_back(BallType(VectorType::Random(), 1e-7 + 1e-6 * internal::random(0., 1.))); + for(int j = 0; j < 3; ++j) + v.push_back(VectorType::Random()); + } + + KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); + KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end()); + + BallPointStuff<Dim> i1, i2; + + double m1 = (std::numeric_limits<double>::max)(), m2 = m1; + + for(int i = 0; i < (int)b.size(); ++i) + for(int j = 0; j < (int)v.size(); ++j) + m1 = (std::min)(m1, i1.minimumOnObjectObject(b[i], v[j])); + + m2 = BVMinimize(tree, vTree, i2); + + VERIFY_IS_APPROX(m1, m2); + } +}; + + +void test_BVH() +{ + for(int i = 0; i < g_repeat; i++) { +#ifdef EIGEN_TEST_PART_1 + TreeTest<2> test2; + CALL_SUBTEST(test2.testIntersect1()); + CALL_SUBTEST(test2.testMinimize1()); + CALL_SUBTEST(test2.testIntersect2()); + CALL_SUBTEST(test2.testMinimize2()); +#endif + +#ifdef EIGEN_TEST_PART_2 + TreeTest<3> test3; + CALL_SUBTEST(test3.testIntersect1()); + CALL_SUBTEST(test3.testMinimize1()); + CALL_SUBTEST(test3.testIntersect2()); + CALL_SUBTEST(test3.testMinimize2()); +#endif + +#ifdef EIGEN_TEST_PART_3 + TreeTest<4> test4; + CALL_SUBTEST(test4.testIntersect1()); + CALL_SUBTEST(test4.testMinimize1()); + CALL_SUBTEST(test4.testIntersect2()); + CALL_SUBTEST(test4.testMinimize2()); +#endif + } +} |