From 24e37795d2db8fdc6f7809e793dadbae80211d26 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Tue, 18 Aug 2015 05:02:34 +0200 Subject: add SDKs --- SixenseSDK/src/sixense_simple3d/doc/freeglut.html | 163 ++++++++++++++++++++++ 1 file changed, 163 insertions(+) create mode 100755 SixenseSDK/src/sixense_simple3d/doc/freeglut.html (limited to 'SixenseSDK/src/sixense_simple3d/doc/freeglut.html') diff --git a/SixenseSDK/src/sixense_simple3d/doc/freeglut.html b/SixenseSDK/src/sixense_simple3d/doc/freeglut.html new file mode 100755 index 0000000..7357dea --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/doc/freeglut.html @@ -0,0 +1,163 @@ + + + + + + + + + + The freeglut project + + + +
The freeglut logo
+ +
+I am best at what I do worst and for this gift I feel blessed... +
+ +

+ +

January the 2nd, 2000 + +

The alpha version has been released yesterday. Today I have been busy with moving +the project site to the SourceForge. As for +now there will be the web site available and I will give it a try to set up the +freeglut mailing lists. There will be no CVS access available for now (my dialup +internet connection sucks so badly that I wouldn't be able to work on the project). +After I am done with that, I will try announcing the project on www.opengl.org. + +

Of other things, there has been rumours floating round the routers and hubs about +Mark Kilgard changing the GLUT's license, but this is unconfirmed. It would be really +cool if he did so, there's no better motivation to work than a bit of sound competition. +As for me, I already put too much work into the freeglut project to terminate it just +now. We'll see what happens next. + +

January the 4th, 2000 + +

Ho-ho-ho. Freeglut-1.3 works fine with `Tux the Penguin and the Quest for Herring'. +At least that's what Steve Baker, the author, says. Not only that, Steve has provided +us with the joystick code (from his great PLIB project) and numerous hints and tips +about making freeglut more useful (I will try to put the results of our discussion +on the structure page). + +

As for other issues -- I promise I will start the Win32 port this weekend. +BTW. -- is there a decent cross compiler for Linux that generates Win32 executables, +so that I don't have to use windows for development? And what about Wine OpenGL +support? + +

The package is now some 40kB smaller than the previous one. Did some general +clean ups, removed unnecessary configure scripts in the genfonts directory, +the configure cahce, the Makefiles and so on. Also, I have started introducing +the new internal structure, as described here. + +

January the 6th, 2000 + +

The missing glutInit() issue seems to be solved. Chris Purnell (fxGLUT author) says +that the GLUT window and menu creation functions call glutInit() if the caller didn't +do that before. + +

The enumerations for GLUT_KEY_UP and GLUT_KEY_RIGHT were accidentally swapped. +They should be OK now. Hope the rest is OK :) + +

Added two new API calls to freeglut-1.3 -- glutBitmapHeight() and glutStrokeHeight(), +as suggested by Steve Baker. This won't break the GLUT compatibility a lot, and I've +heard it can be useful. Here you go. + +

The structure plans page has been updated. The numerous +feature hints from opengl-gamedev-l readers have been added. + +

Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86 +sources. I browsed through it and -- presto. Now I only need to define the stroke fonts +structure (should be very similiar to bitmapped one) and write quite a simple parser. + +

I've spent the (late) evening doing the init display string parsing and making +my logics classes homework :) Both is harder than I primarily thought, but fortunately +for me I can commit errors in one of those tasks. Guess which one? Argh. :) + +

January the 8th, 2000 + +

First of all, both the missing glutInit() and glutGet(GLUT_WINDOW_[X|Y]) issues are +fixed now. The first problem was solved thanks to Chris Purnell, who showed me the way +GLUT dealt with the problem. Good for me there's someone who reads it's source code (I +just felt it would be unfair for me to do so :D). The second problem was solved by +adding a XMoveWindow call just after the window creation and initial mapping. This is +strange. Maybe one of the Xlib calls between the creation and mapping spoiled the +window's coordinates? + +

This makes even more GLUT tests work fine. The tests can be found in any decent +GLUT 3.7 distribution. Following tests produce a FAIL message: test18.c (some layer +issues), test19.c (see the GLUT_NORMAL_DAMAGED issue on the progress page), test22.c +(window stacking/visibilty problems), test23.c (glutInitDisplayString() is unfinished), +test25.c (the freeglut fonts differ a bit from GLUT's), test28.c (-iconic handling +is missing(?)). Gee :) + +

I've spent another hour doing the glutInitDisplayString(), but it still is far from +being complete. And I've also started gathering information on doing the game mode +stuff. The video mode enumeration in both cases will be painful. + +

There is a big issue with the window contents redrawing. Right now, it is forced +every time there are no events pending in the main loop. I know it's wrong, but it +without such an approach some of the test programs freeze soon after starting. Could +someone peer-review the main loop code please? + +

I have decided to start the Win32 port this weekend. As for now, the code compiles +under vc++5.0. I will start making it work as soon as I download the pthreads library +and the newest version of GLib for Windows. It was quite a good idea to start the port, +as the Microsoft's compiler generates much more warnings and I had quite a few things +fixed for free. + +

January the 9th, 2000 + +

Doing the Win32 port all the day... Actually, there is enough code to make it work, +however I am sure only of that it compiles (more or less). I need to download the +pthreads-win32 library to get the GLib working first, and somehow I was unable to +do it during the weekend. Once again -- the Win32 port does not work yet. Oh, and +I need adding the __declspec(dllexport) thing... + +

After it starts working, I'll have to clean up the code a bit, I guess... + +

January the 10th, 2000 + +

Here I am at three o'clock am, half-awake, uploading and downloading things for +freeglut. I never thought I'd be able to force myself getting up that early :) + +

January the 16th, 2000 + +

Both the flu and a terrible feeling about the dialup bills made me slow down +a bit, the internet activity I mean :). But here I am again uploading the latest +snapshot. The biggest news about it is the Win32 port working, with nearly all +features you can find in the X11 version implemented (still, it needs some debugging). +For the Unix port, game mode support (loosely based on SDL source code posted at Neal +Tringham's www.pseudonymz.demon.co.uk) and numerous bug fixes have been introduced. + +

In order to compile the Win32 version, you'll need pthreads-win32 library (see +sourceware.cygnus.org), the GLib-1.2.x (www.gtk.org, I've been using the 1.2.6), +a working native compiler (Microsoft VisualC++ 5.0 in my case), and a bit of patience. +See the project files I've supplied for some definitions needed (FREEGLUT_LIBRARY_BUILD +needs to be declared when building the DLL), and don't forget freeglut joystick code +is making use of Win32 multimedia extensions (link against winmm.lib). + +

Be prepared to meet the fact Mesa 3.1 (or at least my compilation) doesn't work very +well with this snapshot -- something's messed up when changing WGL contexts. This is +really strange, as the Microsoft's OpenGL works pretty fine, as does Dominik Behr's +miniGL thing. The assumption is that I've taken some approach that somehow is valid +with Microsoft's drivers, but is not OpenGL conformant. Could anyone check this out +please? + +

My plan for next week is to add some lesser features missing, and start learning +maths as the session at my university is coming in really fast :) This way or another, +expect the next release not any sooner than next weekend (given that no nasty bugs get +digged out). + +

Argh. Don't be surprised if the code doesn't compile under X-11 other than XFree86. +It could fail when trying to include the X11/extensions/xf86vmode.h include header, +in that case just comment out that inclusion line (found in freeglut_internal.h). +Is there any intelligent way to detect the existence of an include header, and if +it's autoconf to be the answer, how to use it? + +

Back to the main page + +

+ -- cgit v1.2.3