/* * This is an example that demonstrates two ways of getting status information from the EyeX Engine. * * Copyright 2013-2014 Tobii Technology AB. All rights reserved. */ #include #include #include #include #include "eyex/EyeX.h" #pragma comment (lib, "Tobii.EyeX.Client.lib") // global variables static TX_CONTEXTHANDLE g_hContext = TX_EMPTY_HANDLE; /* * Handles a state-changed notification, or the response from a get-state operation. */ void OnStateReceived(TX_HANDLE hStateBag) { TX_BOOL success; TX_INTEGER eyeTrackingState; TX_SIZE2 displaySize; TX_SIZE2 screenBounds; TX_SIZE stringSize = 0; TX_STRING currentProfileName; TX_INTEGER presenceData; TX_INTEGER gazeTracking; success = (txGetStateValueAsInteger(hStateBag, TX_STATEPATH_EYETRACKINGSTATE, &eyeTrackingState) == TX_RESULT_OK); if (success) { switch (eyeTrackingState) { case TX_EYETRACKINGDEVICESTATUS_TRACKING: printf("Eye Tracking Device Status: 'TRACKING'.\n" "That means that the eye tracker is up and running and trying to track your eyes.\n"); break; default: printf("The eye tracking device is not tracking.\n" "It could be a that the eye tracker is not connected, or that a screen setup or\n" "user calibration is missing. The status code is %d.\n", eyeTrackingState); } } success = (txGetStateValueAsSize2(hStateBag, TX_STATEPATH_EYETRACKINGDISPLAYSIZE, &displaySize) == TX_RESULT_OK); if (success) { printf("Display Size: %5.2f x %5.2f mm\n", displaySize.Width, displaySize.Height); } success = (txGetStateValueAsSize2(hStateBag, TX_STATEPATH_EYETRACKINGSCREENBOUNDS, &screenBounds) == TX_RESULT_OK); if (success) { printf("Screen Bounds: %5.0f x %5.0f pixels\n\n", screenBounds.Width, screenBounds.Height); } success = (txGetStateValueAsInteger(hStateBag, TX_STATEPATH_USERPRESENCE, &presenceData) == TX_RESULT_OK); if (success) { if (presenceData != TX_USERPRESENCE_UNKNOWN) { printf("User is %s\n", presenceData == TX_USERPRESENCE_PRESENT ? "present" : "NOT present" ); } } // The following state requires EyeX Engine 1.3.0 or later: success = (txGetStateValueAsString(hStateBag, TX_STATEPATH_EYETRACKINGCURRENTPROFILENAME, NULL, &stringSize) == TX_RESULT_OK); if (success) { currentProfileName = (TX_STRING)malloc(stringSize*sizeof(char)); success = (txGetStateValueAsString(hStateBag, TX_STATEPATH_EYETRACKINGCURRENTPROFILENAME, currentProfileName, &stringSize) == TX_RESULT_OK); if (success) { printf("Current user profile name is: %s\n", currentProfileName); } free(currentProfileName); } // The following state requires EyeX Engine 1.4.0 or later: success = (txGetStateValueAsInteger(hStateBag, TX_STATEPATH_GAZETRACKING, &gazeTracking) == TX_RESULT_OK); if (success) { printf("User's eye-gaze is %s\n", gazeTracking == TX_GAZETRACKING_GAZETRACKED ? "tracked" : "NOT tracked"); } } /* * Handles engine state change notifications. */ void TX_CALLCONVENTION OnEngineStateChanged(TX_CONSTHANDLE hAsyncData, TX_USERPARAM userParam) { TX_RESULT result = TX_RESULT_UNKNOWN; TX_HANDLE hStateBag = TX_EMPTY_HANDLE; if (txGetAsyncDataResultCode(hAsyncData, &result) == TX_RESULT_OK && txGetAsyncDataContent(hAsyncData, &hStateBag) == TX_RESULT_OK) { OnStateReceived(hStateBag); txReleaseObject(&hStateBag); } } /* * Callback function invoked when the status of the connection to the EyeX Engine has changed. */ void TX_CALLCONVENTION OnEngineConnectionStateChanged(TX_CONNECTIONSTATE connectionState, TX_USERPARAM userParam) { if (connectionState == TX_CONNECTIONSTATE_CONNECTED) { printf("We're now connected to the EyeX Engine!\n"); printf("Now that we're connected: get the current eye tracking device status, display size and screen bounds...\n\n"); // NOTE. A request for the TX_STATEPATH_EYETRACKING state path (which expands to // "eyeTracking") will also query for all sub-paths ("eyeTracking.whatever") -- which // explains why this request provides data for the eye tracking device status etc. txGetStateAsync(g_hContext, TX_STATEPATH_EYETRACKING, OnEngineStateChanged, NULL); } } /* * Application entry point. */ int main(int argc, char* argv[]) { TX_TICKET hConnectionStateChangedTicket = TX_INVALID_TICKET; TX_TICKET hPresenceStateChangedTicket = TX_INVALID_TICKET; TX_TICKET hGazeTrackingStateChangedTicket = TX_INVALID_TICKET; TX_BOOL success; TX_EYEXAVAILABILITY availability; printf( "===============================================================================\n\n" "This sample illustrates two different ways of getting status information from\n" "the EyeX Engine.\n\n" "- First we try and connect to the EyeX Engine. When we get a connection we read\n" " and print the current values of the eye tracking device status, the display\n" " size and the screen bounds. This is done once per connection to the EyeX\n" " Engine.\n\n" "- When we have a connection to the Engine, we set up a listener for changes of\n" " the user presence state. When the user's eyes are found the user is\n" " considered present, when the eyes cannot be found, the user is considered not\n" " present. Try blocking and unblocking the eye tracker's view of your eyes to\n" " see the changes in the user presence state.\n\n" "===============================================================================\n\n"); if (txGetEyeXAvailability(&availability) == TX_RESULT_OK) { if (availability == TX_EYEXAVAILABILITY_NOTAVAILABLE) { printf( "This sample requires the EyeX Engine, but it isn't available.\n" "Please install the EyeX Engine and try again.\n"); exit(-1); } else if (availability == TX_EYEXAVAILABILITY_NOTRUNNING) { printf( "This sample requires the EyeX Engine, but it isn't running.\n" "Please make sure that the EyeX Engine is started.\n"); } } // initialize and enable the context that is our link to the EyeX Engine. // register observers on the connection state, TX_STATEPATH_USERPRESENCE and the TX_STATEPATH_GAZETRACKING engine state. success = txInitializeEyeX(TX_EYEXCOMPONENTOVERRIDEFLAG_NONE, NULL, NULL, NULL, NULL) == TX_RESULT_OK; success &= txCreateContext(&g_hContext, TX_FALSE) == TX_RESULT_OK; success &= txRegisterConnectionStateChangedHandler(g_hContext, &hConnectionStateChangedTicket, OnEngineConnectionStateChanged, NULL) == TX_RESULT_OK; success &= txRegisterStateChangedHandler(g_hContext, &hPresenceStateChangedTicket, TX_STATEPATH_USERPRESENCE, OnEngineStateChanged, NULL) == TX_RESULT_OK; success &= txRegisterStateChangedHandler(g_hContext, &hGazeTrackingStateChangedTicket, TX_STATEPATH_GAZETRACKING, OnEngineStateChanged, NULL) == TX_RESULT_OK; success &= txEnableConnection(g_hContext) == TX_RESULT_OK; // let the events flow until a key is pressed. if (success) { printf("Initialization was successful.\n"); printf("We are waiting for a connection to the EyeX Engine...\n\n"); } else { printf("Initialization failed.\n\n"); } printf("Press any key to exit...\n\n"); _getch(); printf("Exiting.\n"); // unregister handlers and delete the context. txUnregisterConnectionStateChangedHandler(g_hContext, hConnectionStateChangedTicket); txUnregisterStateChangedHandler(g_hContext, hPresenceStateChangedTicket); txUnregisterStateChangedHandler(g_hContext, hGazeTrackingStateChangedTicket); success = txShutdownContext(g_hContext, TX_CLEANUPTIMEOUT_DEFAULT, TX_FALSE) == TX_RESULT_OK; success &= txReleaseContext(&g_hContext) == TX_RESULT_OK; success &= txUninitializeEyeX() == TX_RESULT_OK; if (!success) { printf("EyeX could not be shut down cleanly. Did you remember to release all handles?\n"); } return 0; }