diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2013-09-15 16:02:46 +0200 | 
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-09-15 16:02:46 +0200 | 
| commit | 0965a0665e232425373b942291716f968191f04f (patch) | |
| tree | dfffd5d359cef5b026f203abc16119cf537066fc | |
| parent | 747dcf7cfbc2498312bdcdbd89eb741493dfb44b (diff) | |
Where did that come from?
| -rw-r--r-- | ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave | 222 | 
1 files changed, 0 insertions, 222 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave deleted file mode 100644 index 0b67b0d2..00000000 --- a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave +++ /dev/null @@ -1,222 +0,0 @@ -/******************************************************************************** -* FaceTrackNoIR		This program is a private project of the some enthusiastic	* -*					gamers from Holland, who don't like to pay much for			* -*					head-tracking.												* -*																				* -* Copyright (C) 2010	Wim Vriend (Developing)									* -*						Ron Hendriks (Researching and Testing)					* -*																				* -* Homepage																		* -*																				* -* This program is free software; you can redistribute it and/or modify it		* -* under the terms of the GNU General Public License as published by the			* -* Free Software Foundation; either version 3 of the License, or (at your		* -* option) any later version.													* -*																				* -* This program is distributed in the hope that it will be useful, but			* -* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY	* -* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for	* -* more details.																	* -*																				* -* You should have received a copy of the GNU General Public License along		* -* with this program; if not, see <http://www.gnu.org/licenses/>.				* -*																				* -* FGServer			FGServer is the Class, that communicates headpose-data		* -*					to FlightGear, using UDP.				         			* -*					It is based on the (Linux) example made by Melchior FRANZ.	* -********************************************************************************/ -#include "ftnoir_protocol_fg.h" -#include <QFile> -#include "facetracknoir/global-settings.h" -#include <ftnoir_tracker_base/ftnoir_tracker_types.h> - -// For Todd and Arda Kutlu -//#define SEND_ASCII_DATA -//#define LOG_OUTPUT - -/** constructor **/ -FTNoIR_Protocol::FTNoIR_Protocol() -{ -	blnConnectionActive = false; -	loadSettings(); -} - -/** destructor **/ -FTNoIR_Protocol::~FTNoIR_Protocol() -{ -	if (inSocket != 0) { -		inSocket->close(); -		delete inSocket; -	} -	 -	if (outSocket != 0) { -		outSocket->close(); -		delete outSocket; -	} -} - -// -// Load the current Settings from the currently 'active' INI-file. -// -void FTNoIR_Protocol::loadSettings() { -	QSettings settings("opentrack");	// Registry settings (in HK_USER) - -	QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString(); -	QSettings iniFile( currentFile, QSettings::IniFormat );		// Application settings (in INI-file) - -	iniFile.beginGroup ( "FG" ); - -	bool blnLocalPC = iniFile.value ( "LocalPCOnly", 1 ).toBool(); -	if (blnLocalPC) { -		destIP = QHostAddress::LocalHost; -	} -	else { -		QString destAddr = iniFile.value ( "IP-1", 192 ).toString() + "." + iniFile.value ( "IP-2", 168 ).toString() + "." + iniFile.value ( "IP-3", 2 ).toString() + "." + iniFile.value ( "IP-4", 1 ).toString(); -		destIP = QHostAddress( destAddr ); -	} -	destPort = iniFile.value ( "PortNumber", 5550 ).toInt(); - -	iniFile.endGroup (); - -} - -// -// Update Headpose in Game. -// -void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) { -int no_bytes; -QHostAddress sender; -quint16 senderPort; - -	// -	// Copy the Raw measurements directly to the client. -	// -    FlightData.x = headpose[TX]; -    FlightData.y = headpose[Pitch]; -    FlightData.z = headpose[TZ]; -    FlightData.p = headpose[TY]; -    FlightData.h = headpose[Yaw]; -    FlightData.r = headpose[Roll]; -	FlightData.status = fg_cmd; - -	// -	// Try to send an UDP-message to the FlightGear -	// - -#ifdef SEND_ASCII_DATA -	sprintf_s(data, "%.2f %.2f %.2f %.2f %.2f %.2f\n\0", FlightData.x, FlightData.y, FlightData.z, FlightData.p, FlightData.h, FlightData.r); - -	if (outSocket != 0) { -		no_bytes = outSocket->writeD atagram((const char *) &data, strlen( data ), destIP, destPort); -		if ( no_bytes > 0) { -		qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << data; -		} -		else { -			qDebug() << "FGServer::writePendingDatagrams says: nothing sent!"; -		} -	} - -#endif - -	#ifdef LOG_OUTPUT -	//	Use this for some debug-output to file... -	QFile datafile(QCoreApplication::applicationDirPath() + "\\FG_output.txt"); -	if (datafile.open(QFile::WriteOnly | QFile::Append)) { -		QTextStream out(&datafile); -		out << "output:\t" << FlightData.x << "\t" << FlightData.y << "\t" << FlightData.z << "\t" << FlightData.p << "\t" << FlightData.h << "\t" << FlightData.r << '\n'; -	} -	#endif - -	#ifndef SEND_ASCII_DATA -	//! [1] -//	no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), QHostAddress::LocalHost, 5550); -	if (outSocket != 0) { -        no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), destIP, destPort); -		if ( no_bytes > 0) { -	//		qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double ); -		} -		else { -			qDebug() << "FGServer::writePendingDatagrams says: nothing sent!"; -		} -	} -	#endif - -	// -	// FlightGear keeps sending data, so we must read that here. -	// -	if (inSocket != 0) { -		while (inSocket->hasPendingDatagrams()) { - -			QByteArray datagram; -			datagram.resize(inSocket->pendingDatagramSize()); - -			inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort); - -			fg_cmd = cmd;									// Let's just accept that command for now... -			if ( cmd > 0 ) { -				qDebug() << "FGServer::sendHeadposeToGame hasPendingDatagrams, cmd = " << cmd; -//				headTracker->handleGameCommand ( cmd );		// Send it upstream, for the Tracker to handle -			} - -			if (!blnConnectionActive) { -				blnConnectionActive = true; -			} -		} -	} -} - -// -// Check if the Client DLL exists and load it (to test it), if so. -// Returns 'true' if all seems OK. -// -bool FTNoIR_Protocol::checkServerInstallationOK() -{    -	// Init. the data -	FlightData.x = 0.0f; -	FlightData.y = 0.0f; -	FlightData.z = 0.0f; -	FlightData.h = 0.0f; -	FlightData.p = 0.0f; -	FlightData.r = 0.0f; -	FlightData.status = 0; -	fg_cmd = 1; - -	inSocket = 0; -	outSocket = 0; - -	// -	// Create UDP-sockets. -	// -	if (inSocket == 0) { -		qDebug() << "FGServer::sendHeadposeToGame creating insocket"; -		inSocket = new QUdpSocket(); - -		// Connect the inSocket to the port, to receive messages -		if (!inSocket->bind(QHostAddress::Any, destPort+1)) { -			QMessageBox::warning(0,"FaceTrackNoIR Error", "Unable to bind UDP-port",QMessageBox::Ok,QMessageBox::NoButton); -			delete inSocket; -			inSocket = 0; -			return false; -		} -	} - -	if (outSocket == 0) { -		outSocket = new QUdpSocket(); -	} - -	return true; -} - -//////////////////////////////////////////////////////////////////////////////// -// Factory function that creates instances if the Protocol object. - -// Export both decorated and undecorated names. -//   GetProtocol     - Undecorated name, which can be easily used with GetProcAddress -//                Win32 API function. -//   _GetProtocol@0  - Common name decoration for __stdcall functions in C language. -//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") - -extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor() -{ -    return new FTNoIR_Protocol; -}  | 
