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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:50:23 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:50:23 +0200
commit5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (patch)
tree17aa85b8a7d261d204c092be0709947841b6810b
parent1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (diff)
Add missing header in Wine protocol
-rw-r--r--ftnoir_protocol_wine/ftnoir_protocol_wine.cpp9
-rw-r--r--ftnoir_protocol_wine/ftnoir_protocol_wine.h2
2 files changed, 1 insertions, 10 deletions
diff --git a/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp b/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
index 27b36c33..9169d5cc 100644
--- a/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
+++ b/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
@@ -98,15 +98,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return lck_shm.mem != (void*)-1;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "Wine glue");
-}
-
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_wine/ftnoir_protocol_wine.h b/ftnoir_protocol_wine/ftnoir_protocol_wine.h
index d9c37e27..0c20d3e1 100644
--- a/ftnoir_protocol_wine/ftnoir_protocol_wine.h
+++ b/ftnoir_protocol_wine/ftnoir_protocol_wine.h
@@ -37,6 +37,7 @@
#include <QLibrary>
#include <QProcess>
#include <QDebug>
+#include <QMutex>
#include <QMutexLocker>
#include <QFile>
#include "facetracknoir/global-settings.h"
@@ -53,7 +54,6 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame(double* headpose, double* rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
PortableLockedShm lck_shm;