diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:51:07 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:51:07 +0200 |
commit | f6468961b869dcc46e754bbfe0055e4c7b4fea9d (patch) | |
tree | f69d1d061de9b970401746fe70f5bcd6d741b7e3 | |
parent | 5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (diff) |
Remove old way of getting the game name, which had a buffer size cap.
-rw-r--r-- | ftnoir_protocol_fg/ftnoir_protocol_fg.cpp | 9 | ||||
-rw-r--r-- | ftnoir_protocol_fg/ftnoir_protocol_fg.h | 2 | ||||
-rw-r--r-- | ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp | 9 | ||||
-rw-r--r-- | ftnoir_protocol_ftn/ftnoir_protocol_ftn.h | 1 | ||||
-rw-r--r-- | ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp | 9 | ||||
-rw-r--r-- | ftnoir_protocol_mouse/ftnoir_protocol_mouse.h | 1 |
6 files changed, 0 insertions, 31 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp index 1303d051..e15f5965 100644 --- a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp +++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp @@ -224,15 +224,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK() return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FlightGear");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.h b/ftnoir_protocol_fg/ftnoir_protocol_fg.h index 45d4c67d..87002213 100644 --- a/ftnoir_protocol_fg/ftnoir_protocol_fg.h +++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.h @@ -52,8 +52,6 @@ public: bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
private:
bool blnConnectionActive;
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp index b8cc0703..424dc5aa 100644 --- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp +++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp @@ -114,15 +114,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK() return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FaceTrackNoIR UDP");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h index 6b4f3978..d6a30da7 100644 --- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h +++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h @@ -49,7 +49,6 @@ public: bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
QString getGameName() {
return "UDP Tracker";
}
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp index 35198cb1..de31cd79 100644 --- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp +++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp @@ -160,15 +160,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK() return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "Mouse");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h index c33865ef..5da5c540 100644 --- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h +++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h @@ -71,7 +71,6 @@ public: bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
HANDLE h;
|