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authorStanislaw Halik <sthalik@misaki.pl>2014-05-30 14:47:42 +0200
committerStanislaw Halik <sthalik@misaki.pl>2014-05-30 14:47:42 +0200
commita79e5b0e24e9b756e88d97173e76a91a59f6eb6a (patch)
treea1138c78590b33607ea00932790ab7c6574e5a36
parent733b0ff713eb28c7c4b7dab5d3de423f784f2734 (diff)
vjoy: Fix POV hat state
POV hat key was always stuck in one position, confusing certain games. Reported-by: ASQ_Dak Fix-by: Rickard Öberg Tested-by: no one at all!
-rw-r--r--ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
index 76767c3b..a3a5cb5f 100644
--- a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
+++ b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
@@ -16,6 +16,8 @@ FTNoIR_Protocol::~FTNoIR_Protocol()
void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) {
JOYSTICK_STATE state[2] = { 0 };
+
+ state[0].POV = (4 << 12) | (4 << 8) | (4 << 4) | 4;
state[0].XAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Yaw] * VJOY_AXIS_MAX / 180.0));
state[0].YAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Pitch] * VJOY_AXIS_MAX / 180.0));