diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2016-09-03 11:43:10 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2016-09-03 12:00:01 +0200 |
commit | 29c42b31fc1dc90978706ee42a1723991287abd0 (patch) | |
tree | ed4146ff17522ef760313f794403bfdd60082cd9 | |
parent | e30583e65948eb7b638f6311e0325f9fa5e71572 (diff) |
logic/tracker: move invert after mapping
It's only for when games expect different sign.
If tracker input translation is necessary, use either "camera offset"
for rotation between -180 to 180 roll value, or given tracker's option.
For trackers where this is necessary they should offer an option in
their own dialog.
-rw-r--r-- | logic/tracker.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/logic/tracker.cpp b/logic/tracker.cpp index 4072d932..c5db5239 100644 --- a/logic/tracker.cpp +++ b/logic/tracker.cpp @@ -264,9 +264,6 @@ void Tracker::logic() for (int i = 0; i < 6; i++) value(i) += m(i).opts.zero; - for (int i = 0; i < 6; i++) - value(i) *= int(m(i).opts.invert) * -2 + 1; - if (zero_) for (int i = 0; i < 6; i++) value(i) = 0; @@ -292,6 +289,9 @@ void Tracker::logic() for (int i = 0; i < 3; i++) value(i) = map(value(i), m(i)); + for (int i = 0; i < 6; i++) + value(i) *= int(m(i).opts.invert) * -2 + 1; + logger.write_pose(value); // "mapped" if (nanp) |