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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:51:07 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:51:07 +0200
commitf6468961b869dcc46e754bbfe0055e4c7b4fea9d (patch)
treef69d1d061de9b970401746fe70f5bcd6d741b7e3
parent5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (diff)
Remove old way of getting the game name, which had a buffer size cap.
-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.cpp9
-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.h2
-rw-r--r--ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp9
-rw-r--r--ftnoir_protocol_ftn/ftnoir_protocol_ftn.h1
-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp9
-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.h1
6 files changed, 0 insertions, 31 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp
index 1303d051..e15f5965 100644
--- a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp
+++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp
@@ -224,15 +224,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FlightGear");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.h b/ftnoir_protocol_fg/ftnoir_protocol_fg.h
index 45d4c67d..87002213 100644
--- a/ftnoir_protocol_fg/ftnoir_protocol_fg.h
+++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.h
@@ -52,8 +52,6 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
private:
bool blnConnectionActive;
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
index b8cc0703..424dc5aa 100644
--- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
+++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
@@ -114,15 +114,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FaceTrackNoIR UDP");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h
index 6b4f3978..d6a30da7 100644
--- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h
+++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h
@@ -49,7 +49,6 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
QString getGameName() {
return "UDP Tracker";
}
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
index 35198cb1..de31cd79 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
@@ -160,15 +160,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "Mouse");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h
index c33865ef..5da5c540 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h
@@ -71,7 +71,6 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
HANDLE h;