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authorStanislaw Halik <sthalik@misaki.pl>2013-10-17 08:04:59 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-10-17 08:04:59 +0200
commitb15ec9f185e600e45213b5727e9b2a28c104940f (patch)
treef2a310685aff70bf8446dbcbc1c76b2c979ccb58
parent383c832723691506351b02b5ccac7e9cd26f4583 (diff)
fix win32 build breakage
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp2
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h2
-rw-r--r--ftnoir_protocol_ft/ftnoir_protocol_ft.cpp55
-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp2
-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.h2
-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.cpp2
-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.h2
-rw-r--r--ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp2
-rw-r--r--ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.h2
9 files changed, 30 insertions, 41 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
index df25e9ed..986ccc65 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -87,7 +87,7 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame(const double *headpose ) {
DWORD result;
TFSState pitch;
TFSState yaw;
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
index d901b63e..52b2cd98 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
@@ -61,7 +61,7 @@ public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
- void sendHeadposeToGame( double *headpose, double *rawheadpose );
+ void sendHeadposeToGame(const double* headpose);
QString getGameName() {
return "Microsoft Flight Simulator X";
}
diff --git a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
index 47e99d31..186562cf 100644
--- a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
+++ b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
@@ -92,39 +92,28 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
-float virtPosX;
-float virtPosY;
-float virtPosZ;
-
-float virtRotX;
-float virtRotY;
-float virtRotZ;
-
-float headPosX;
-float headPosY;
-float headPosZ;
-
-float headRotX;
-float headRotY;
-float headRotZ;
-
- //
- // Scale the Raw measurements to the client measurements.
- //
- headRotX = getRadsFromDegrees(rawheadpose[Pitch]);
- headRotY = getRadsFromDegrees(rawheadpose[Yaw]);
- headRotZ = getRadsFromDegrees(rawheadpose[Roll]);
- headPosX = rawheadpose[TX] * 10;
- headPosY = rawheadpose[TY] * 10;
- headPosZ = rawheadpose[TZ] * 10;
-
- virtRotX = getRadsFromDegrees(headpose[Pitch]);
- virtRotY = getRadsFromDegrees(headpose[Yaw]);
- virtRotZ = getRadsFromDegrees(headpose[Roll]);
- virtPosX = headpose[TX] * 10;
- virtPosY = headpose[TY] * 10;
- virtPosZ = headpose[TZ] * 10;
+void FTNoIR_Protocol::sendHeadposeToGame(const double* headpose) {
+ float virtPosX;
+ float virtPosY;
+ float virtPosZ;
+
+ float virtRotX;
+ float virtRotY;
+ float virtRotZ;
+
+ float headPosX;
+ float headPosY;
+ float headPosZ;
+
+ float headRotX;
+ float headRotY;
+ float headRotZ;
+ headRotX = virtRotX = getRadsFromDegrees(headpose[Pitch]);
+ headRotY = virtRotY = getRadsFromDegrees(headpose[Yaw]);
+ headRotZ = virtRotZ = getRadsFromDegrees(headpose[Roll]);
+ headPosX = virtPosX = headpose[TX] * 10;
+ headPosY = virtPosY = headpose[TY] * 10;
+ headPosZ = virtPosZ = headpose[TZ] * 10;
shm.lock();
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
index 8601bdfd..64e010a8 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
@@ -58,7 +58,7 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame(const double *headpose ) {
float fMouse_X = 0;
float fMouse_Y = 0;
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h
index 5aad9c01..1eb80b12 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.h
@@ -60,7 +60,7 @@ public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
- void sendHeadposeToGame( double *headpose, double *rawheadpose );
+ void sendHeadposeToGame( const double *headpose);
QString getGameName() {
return "Mouse tracker";
}
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
index ca07fbf6..8a60f8fb 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
@@ -82,7 +82,7 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) {
PDWORD_PTR MsgResult = 0;
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.h b/ftnoir_protocol_sc/ftnoir_protocol_sc.h
index b24eb0cf..9ac56b30 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.h
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.h
@@ -83,7 +83,7 @@ public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
- void sendHeadposeToGame( double *headpose, double *rawheadpose );
+ void sendHeadposeToGame(const double* headpose);
QString getGameName() {
return "FS2004/FSX";
}
diff --git a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
index 50a7bf97..76767c3b 100644
--- a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
+++ b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
@@ -14,7 +14,7 @@ FTNoIR_Protocol::~FTNoIR_Protocol()
VJoy_Shutdown();
}
-void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) {
JOYSTICK_STATE state[2] = { 0 };
state[0].XAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Yaw] * VJOY_AXIS_MAX / 180.0));
diff --git a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.h b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.h
index 5a1d30fb..2fe53669 100644
--- a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.h
+++ b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.h
@@ -46,7 +46,7 @@ public:
bool checkServerInstallationOK() {
return true;
}
- void sendHeadposeToGame( double *headpose, double *rawheadpose );
+ void sendHeadposeToGame( const double *headpose );
QString getGameName() {
return "Virtual joystick";
}