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authorStanislaw Halik <sthalik@misaki.pl>2014-09-26 23:55:20 +0200
committerStanislaw Halik <sthalik@misaki.pl>2014-09-27 00:12:24 +0200
commit3d20e3159a634ec52fe496ffbbf8cfab7063d7e9 (patch)
tree479811e51f7299950d9e51469928dcc51b6d3c1d
parent63e5d03cd8ccdb0c21d0b7e96bb08e656f1f99ca (diff)
ft2: multiply right axis for "ezca mode"
Issue: #70
-rw-r--r--ftnoir_protocol_ft/ftnoir_protocol_ft.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
index 5c365697..107735e2 100644
--- a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
+++ b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
@@ -49,8 +49,8 @@ FTNoIR_Protocol::~FTNoIR_Protocol()
}
void FTNoIR_Protocol::sendHeadposeToGame(const double* headpose) {
- float yaw = getRadsFromDegrees(headpose[Yaw]) * (s.useDummyExe ? 2.0 : 1.0);
- float pitch = getRadsFromDegrees(headpose[Pitch]);
+ float yaw = getRadsFromDegrees(headpose[Yaw]);
+ float pitch = getRadsFromDegrees(headpose[Pitch]) * (s.useDummyExe ? 2.0 : 1.0);
float roll = getRadsFromDegrees(headpose[Roll]);
float tx = headpose[TX] * 10.f;
float ty = headpose[TY] * 10.f;