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author | Francesco Zanini <francesco@zanini.me> | 2023-11-13 08:59:42 +0100 |
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committer | Francesco Zanini <francesco@zanini.me> | 2023-11-13 08:59:42 +0100 |
commit | d501d7e0b237ed0c305525788b423d842ffa356d (patch) | |
tree | 1794a27d902ba028785cd4b9285dcf4bd5bb3f68 | |
parent | 693184592cb42c2c3a2d8afee7aa06f766b46a2d (diff) |
Fix build for wine without wrapper
`connected_game` is only declared in a specific configuration.
-rw-r--r-- | proto-wine/ftnoir_protocol_wine.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/proto-wine/ftnoir_protocol_wine.cpp b/proto-wine/ftnoir_protocol_wine.cpp index 75526c54..c44cfc43 100644 --- a/proto-wine/ftnoir_protocol_wine.cpp +++ b/proto-wine/ftnoir_protocol_wine.cpp @@ -137,7 +137,9 @@ module_status wine::initialize() qDebug() << "proto/wine: shm success"; // display "waiting for game message" (overwritten once a game is detected) +#ifndef OTR_WINE_NO_WRAPPER connected_game = "waiting for game..."; +#endif } else { qDebug() << "proto/wine: shm no success"; |